2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0700BCD8 - 0x0700BCE0
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2019-12-02 02:52:53 +00:00
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static const Lights1 castle_grounds_seg7_lights_0700BCD8 = gdSPDefLights1(
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0x3d, 0x3d, 0x44,
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0x99, 0x99, 0xac, 0x28, 0x28, 0x28
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);
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// 0x0700BCF0 - 0x0700BD08
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static const Lights1 castle_grounds_seg7_lights_0700BCF0 = gdSPDefLights1(
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0x58, 0x58, 0x5a,
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0xdc, 0xdc, 0xe3, 0x28, 0x28, 0x28
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);
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// 0x0700BD08 - 0x0700BD20
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static const Lights1 castle_grounds_seg7_lights_0700BD08 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700BD20 - 0x0700BD38
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static const Lights1 castle_grounds_seg7_lights_0700BD20 = gdSPDefLights1(
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0x4e, 0x4e, 0x53,
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0xc4, 0xc4, 0xd0, 0x28, 0x28, 0x28
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);
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// 0x0700BD38 - 0x0700BD50
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static const Lights1 castle_grounds_seg7_lights_0700BD38 = gdSPDefLights1(
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0x45, 0x45, 0x4b,
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0xad, 0xad, 0xbc, 0x28, 0x28, 0x28
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);
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// 0x0700BD50 - 0x0700BE10
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BD50, 0x0044abc0, 39442, 0x0000bd50, 192);
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// 0x0700BE10 - 0x0700BE90
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BE10, 0x0044abc0, 39442, 0x0000be10, 128);
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// 0x0700BE90 - 0x0700BF50
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BE90, 0x0044abc0, 39442, 0x0000be90, 192);
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// 0x0700BF50 - 0x0700BFB0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BF50, 0x0044abc0, 39442, 0x0000bf50, 96);
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// 0x0700BFB0 - 0x0700C010
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700BFB0, 0x0044abc0, 39442, 0x0000bfb0, 96);
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// 0x0700C010 - 0x0700C070
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C010, 0x0044abc0, 39442, 0x0000c010, 96);
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// 0x0700C070 - 0x0700C110
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static const Gfx castle_grounds_seg7_dl_0700C070[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&castle_grounds_seg7_lights_0700BCD8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BCD8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700BD50, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSPLight(&castle_grounds_seg7_lights_0700BCF0.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BCF0.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700BE10, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C110 - 0x0700C210
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static const Gfx castle_grounds_seg7_dl_0700C110[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&castle_grounds_seg7_lights_0700BD08.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BD08.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700BE90, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 0, 4, 3, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 6, 4, 7, 0x0, 6, 3, 4, 0x0),
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gsSP2Triangles( 2, 6, 7, 0x0, 5, 2, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSPLight(&castle_grounds_seg7_lights_0700BD20.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BD20.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700BF50, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&castle_grounds_seg7_lights_0700BD38.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BD38.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700BFB0, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&castle_grounds_seg7_lights_0700BCF0.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700BCF0.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C010, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C210 - 0x0700C2A0
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const Gfx castle_grounds_seg7_dl_0700C210[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_grounds_seg7_dl_0700C070),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_grounds_seg7_dl_0700C110),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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