sm64coopdx/actors/bowser/anims/anim_06048200.inc.c

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#include "pc/rom_assets.h"
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// 0x06046774
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06046774, 0x00188440, 199722, 0x000468c4, 6256);
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// 0x06047FE4
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06047FE4, 0x00188440, 199722, 0x00048134, 540);
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// 0x06048200
static const struct Animation bowser_seg6_anim_06048200 = {
0,
0,
0,
0,
0x4C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06047FE4),
bowser_seg6_animvalue_06046774,
bowser_seg6_animindex_06047FE4,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06046774),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06047FE4),
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};