sm64coopdx/levels/wf/texture.inc.c

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// 0x07000000 - 0x07000800
ALIGNED8 const Texture wf_seg7_texture_07000000[] = {
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#include "levels/wf/0.rgba16.inc.c"
};
// 0x07000800 - 0x07001000
ALIGNED8 const Texture wf_seg7_texture_07000800[] = {
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#include "levels/wf/1.rgba16.inc.c"
};
// 0x07001000 - 0x07001800
ALIGNED8 const Texture wf_seg7_texture_07001000[] = {
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#include "levels/wf/2.rgba16.inc.c"
};
// 0x07001800 - 0x07002000
ALIGNED8 const Texture wf_seg7_texture_07001800[] = {
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#include "levels/wf/3.rgba16.inc.c"
};
// 0x07002000 - 0x07002800
ALIGNED8 const Texture wf_seg7_texture_07002000[] = {
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#include "levels/wf/4.rgba16.inc.c"
};
// 0x07002800 - 0x07002900
ALIGNED8 const Texture wf_seg7_texture_07002800[] = {
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#include "levels/wf/5.ia8.inc.c"
};