sm64coopdx/levels/wdw/express_elevator/model.inc.c

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#include "pc/rom_assets.h"
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// 0x07013500 - 0x07013518
static const Lights1 wdw_seg7_lights_07013500 = gdSPDefLights1(
0x99, 0x99, 0x99,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x07013518 - 0x07013618
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013518, 0x0040ed70, 45590, 0x00013518, 256);
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// 0x07013618 - 0x07013708
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013618, 0x0040ed70, 45590, 0x00013618, 240);
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// 0x07013708 - 0x070137F8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013708, 0x0040ed70, 45590, 0x00013708, 240);
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// 0x070137F8 - 0x070138E8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070137F8, 0x0040ed70, 45590, 0x000137f8, 240);
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// 0x070138E8 - 0x070139D8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070138E8, 0x0040ed70, 45590, 0x000138e8, 240);
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// 0x070139D8 - 0x07013A50
static const Gfx wdw_seg7_dl_070139D8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wdw_seg7_lights_07013500.l, 1),
gsSPLight(&wdw_seg7_lights_07013500.a, 2),
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gsSPVertex(wdw_seg7_vertex_07013518, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07013A50 - 0x07013B70
static const Gfx wdw_seg7_dl_07013A50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wdw_seg7_vertex_07013618, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(wdw_seg7_vertex_07013708, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(wdw_seg7_vertex_070137F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(wdw_seg7_vertex_070138E8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x07013B70 - 0x07013BE8
const Gfx wdw_seg7_dl_07013B70[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wdw_seg7_dl_070139D8),
gsSPDisplayList(wdw_seg7_dl_07013A50),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};