sm64coopdx/levels/castle_inside/clock_minute_hand/model.inc.c

104 lines
4.7 KiB
C
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#include "pc/rom_assets.h"
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// 0x07057FD8 - 0x07057FF0
static const Lights1 inside_castle_seg7_lights_07057FD8 = gdSPDefLights1(
0x3f, 0x33, 0x19,
0xff, 0xcc, 0x65, 0x28, 0x28, 0x28
);
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// 0x07057FF0 - 0x07058008
static const Lights1 inside_castle_seg7_lights_07057FF0 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
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// 0x07058008 - 0x07058108
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058008, 0x00396340, 232834, 0x00058008, 256);
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// 0x07058108 - 0x070581F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058108, 0x00396340, 232834, 0x00058108, 240);
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// 0x070581F8 - 0x070582F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070581F8, 0x00396340, 232834, 0x000581f8, 256);
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// 0x070582F8 - 0x070583E8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070582F8, 0x00396340, 232834, 0x000582f8, 240);
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// 0x070583E8 - 0x070584E8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070583E8, 0x00396340, 232834, 0x000583e8, 256);
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// 0x070584E8 - 0x070585A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070584E8, 0x00396340, 232834, 0x000584e8, 192);
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// 0x070585A8 - 0x07058698
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070585A8, 0x00396340, 232834, 0x000585a8, 240);
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// 0x07058698 - 0x07058718
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058698, 0x00396340, 232834, 0x00058698, 128);
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// 0x07058718 - 0x07058950
static const Gfx inside_castle_seg7_dl_07058718[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_07057FD8.l, 1),
gsSPLight(&inside_castle_seg7_lights_07057FD8.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07058008, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058108, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070581F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 1, 0x0),
gsSP2Triangles(11, 1, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070582F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070583E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070584E8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 0, 10, 1, 0x0, 7, 11, 8, 0x0),
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gsSPLight(&inside_castle_seg7_lights_07057FF0.l, 1),
gsSPLight(&inside_castle_seg7_lights_07057FF0.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_070585A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07058698, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07058950 - 0x070589C0
const Gfx inside_castle_seg7_dl_07058950[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07058718),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};