2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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static const struct Animation anim_BC[] = {
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1,
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189,
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0,
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0,
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0x01,
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ANIMINDEX_NUMPARTS(anim_BC_BD_indices),
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anim_BC_BD_values,
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anim_BC_BD_indices,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(anim_BC_BD_values),
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ANIM_FIELD_LENGTH(anim_BC_BD_indices),
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2019-11-03 19:36:27 +00:00
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};
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static const struct Animation anim_BD[] = {
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1,
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189,
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1,
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0,
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0x12,
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ANIMINDEX_NUMPARTS(anim_BC_BD_indices),
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anim_BC_BD_values,
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anim_BC_BD_indices,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(anim_BC_BD_values),
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ANIM_FIELD_LENGTH(anim_BC_BD_indices),
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2019-11-03 19:36:27 +00:00
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};
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(anim_BC_BD_indices, 0x0056e3ac, 252, 0x00000000, 252);
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2019-11-03 19:36:27 +00:00
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(anim_BC_BD_values, 0x0056e4a8, 1528, 0x00000000, 1528);
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2019-11-03 19:36:27 +00:00
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