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https://github.com/coop-deluxe/sm64coopdx.git
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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
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// 0x0C0000D8
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const GeoLayout haunted_chair_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005190),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, -7, -9, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005680),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 156, -9, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005408),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, -3, 17, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05004EE8),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(), //! more close than open nodes
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GEO_END(),
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};
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