sm64coopdx/assets/anims/anim_52.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_52[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_52_indices),
anim_52_values,
anim_52_indices,
0,
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ANIM_FIELD_LENGTH(anim_52_values),
ANIM_FIELD_LENGTH(anim_52_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_52_indices, 0x00529ff4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_52_values, 0x0052a0f0, 878, 0x00000000, 878);
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