sm64coopdx/levels/bitfs/areas/1/5/model.inc.c

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#include "pc/rom_assets.h"
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// 0x07003CF8 - 0x07003DF8
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003CF8, 0x004614d0, 37742, 0x00003cf8, 256);
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// 0x07003DF8 - 0x07003ED8
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003DF8, 0x004614d0, 37742, 0x00003df8, 224);
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// 0x07003ED8 - 0x07003FC8
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003ED8, 0x004614d0, 37742, 0x00003ed8, 240);
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// 0x07003FC8 - 0x070040B0
static const Gfx bitfs_seg7_dl_07003FC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_07003CF8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 4, 1, 3, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 12, 10, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003DF8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bitfs_seg7_vertex_07003ED8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x070040B0 - 0x07004120
const Gfx bitfs_seg7_dl_070040B0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_07003FC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};