2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-12-02 02:52:53 +00:00
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// 0x07003018 - 0x07003030
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static const Lights1 bowser_3_seg7_lights_07003018 = gdSPDefLights1(
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0x22, 0x22, 0x22,
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0x89, 0x89, 0x8a, 0x28, 0x28, 0x28
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);
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2019-11-03 19:36:27 +00:00
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2019-12-02 02:52:53 +00:00
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// 0x07003030 - 0x07003048
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static const Lights1 bowser_3_seg7_lights_07003030 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 19:36:27 +00:00
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// 0x07003048 - 0x070030A8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003048, 0x004cec00, 10476, 0x00003048, 96);
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2019-11-03 19:36:27 +00:00
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// 0x070030A8 - 0x070030E8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_070030A8, 0x004cec00, 10476, 0x000030a8, 64);
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2019-11-03 19:36:27 +00:00
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// 0x070030E8 - 0x070031E8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_070030E8, 0x004cec00, 10476, 0x000030e8, 256);
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2019-11-03 19:36:27 +00:00
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// 0x070031E8 - 0x07003258
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static const Gfx bowser_3_seg7_dl_070031E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 02:52:53 +00:00
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gsSPLight(&bowser_3_seg7_lights_07003018.l, 1),
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gsSPLight(&bowser_3_seg7_lights_07003018.a, 2),
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2019-11-03 19:36:27 +00:00
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gsSPVertex(bowser_3_seg7_vertex_07003048, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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2019-12-02 02:52:53 +00:00
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gsSPLight(&bowser_3_seg7_lights_07003030.l, 1),
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gsSPLight(&bowser_3_seg7_lights_07003030.a, 2),
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2019-11-03 19:36:27 +00:00
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gsSPVertex(bowser_3_seg7_vertex_070030A8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07003258 - 0x070032C0
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static const Gfx bowser_3_seg7_dl_07003258[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_3_seg7_vertex_070030E8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(12, 14, 13, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070032C0 - 0x07003350
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const Gfx bowser_3_seg7_dl_070032C0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_070031E8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_07003258),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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