sm64coopdx/assets/anims/anim_86.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_86[] = {
1,
189,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(anim_86_indices),
anim_86_values,
anim_86_indices,
0,
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ANIM_FIELD_LENGTH(anim_86_values),
ANIM_FIELD_LENGTH(anim_86_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_86_indices, 0x00550ea0, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_86_values, 0x00550f9c, 2902, 0x00000000, 2902);
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