sm64coopdx/actors/impact_smoke/model.inc.c

111 lines
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C
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2019-11-03 19:36:27 +00:00
// Impact Smoke
// TODO: Are these seperate textures or unified 64x64 ones?
// 0x0605AA28
ALIGNED8 static const u8 impact_smoke_seg6_texture_0605AA28[] = {
#include "actors/impact_smoke/impact_smoke_0.ia16.inc.c"
};
// 0x0605CA28
ALIGNED8 static const u8 impact_smoke_seg6_texture_0605CA28[] = {
#include "actors/impact_smoke/impact_smoke_1.ia16.inc.c"
};
// 0x0605EA28
ALIGNED8 static const u8 impact_smoke_seg6_texture_0605EA28[] = {
#include "actors/impact_smoke/impact_smoke_2.ia16.inc.c"
};
// 0x06060A28
ALIGNED8 static const u8 impact_smoke_seg6_texture_06060A28[] = {
#include "actors/impact_smoke/impact_smoke_3.ia16.inc.c"
};
// 0x06062A28
static const Vtx impact_smoke_seg6_vertex_06062A28[] = {
{{{ -150, 150, 0}, 0, { 0, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 300, 0}, 0, { 2016, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 300, 0}, 0, { 0, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 0, 0}, 0, { 0, 2016}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 0, 0}, 0, { 2016, 2016}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 150, 0}, 0, { 0, 992}, {0x28, 0x19, 0x14, 0xff}}},
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};
// 0x06062AA8 - 0x06062AD8
const Gfx impact_smoke_seg6_dl_06062AA8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEFADE, G_CC_MODULATEFADE),
gsSPGeometryMode(G_LIGHTING, G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x06062AD8 - 0x06062AF0
const Gfx impact_smoke_seg6_dl_06062AD8[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06062AF0 - 0x06062B08
const Gfx impact_smoke_seg6_dl_06062AF0[] = {
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x06062B08 - 0x06062B38
const Gfx impact_smoke_seg6_dl_06062B08[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x06062B38 - 0x06062BD8
const Gfx impact_smoke_seg6_dl_06062B38[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605AA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
};
// 0x06062BD8 - 0x06062C78
const Gfx impact_smoke_seg6_dl_06062BD8[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605CA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
};
// 0x06062C78 - 0x06062D18
const Gfx impact_smoke_seg6_dl_06062C78[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605EA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
};
// 0x06062D18 - 0x06062DB8
const Gfx impact_smoke_seg6_dl_06062D18[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_06060A28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
};