sm64coopdx/actors/ukiki/anims/anim_05012ABC.inc.c

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#include "pc/rom_assets.h"
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// 0x0501040C
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0501040C, 0x001521d0, 57608, 0x0001040c, 9616);
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// 0x0501299C
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0501299C, 0x001521d0, 57608, 0x0001299c, 288);
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// 0x05012ABC
static const struct Animation ukiki_seg5_anim_05012ABC = {
0,
0,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0501299C),
ukiki_seg5_animvalue_0501040C,
ukiki_seg5_animindex_0501299C,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0501040C),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0501299C),
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};