sm64coopdx/assets/anims/anim_4D_4E.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_4D[] = {
1,
189,
0,
0,
0x0C,
ANIMINDEX_NUMPARTS(anim_4D_4E_indices),
anim_4D_4E_values,
anim_4D_4E_indices,
0,
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ANIM_FIELD_LENGTH(anim_4D_4E_values),
ANIM_FIELD_LENGTH(anim_4D_4E_indices),
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};
static const struct Animation anim_4E[] = {
1,
189,
22,
0,
0x26,
ANIMINDEX_NUMPARTS(anim_4D_4E_indices),
anim_4D_4E_values,
anim_4D_4E_indices,
0,
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ANIM_FIELD_LENGTH(anim_4D_4E_values),
ANIM_FIELD_LENGTH(anim_4D_4E_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_4D_4E_indices, 0x00528650, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_4D_4E_values, 0x0052874c, 2456, 0x00000000, 2456);
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