sm64coopdx/actors/koopa/anims/anim_0600D804.inc.c

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#include "pc/rom_assets.h"
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// 0x0600D530
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600D530, 0x001c4230, 80474, 0x0000d530, 532);
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// 0x0600D744
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600D744, 0x001c4230, 80474, 0x0000d744, 192);
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// 0x0600D804
static const struct Animation koopa_seg6_anim_0600D804 = {
0,
0,
0,
0,
0x0D,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600D744),
koopa_seg6_animvalue_0600D530,
koopa_seg6_animindex_0600D744,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600D530),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600D744),
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};