sm64coopdx/actors/bird/anims/anim_050008D0.inc.c

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#include "pc/rom_assets.h"
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// 0x050007E0
ROM_ASSET_LOAD_ANIM(birds_seg5_animvalue_050007E0, 0x0016d870, 76997, 0x000007e0, 144);
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// 0x05000870
ROM_ASSET_LOAD_ANIM(birds_seg5_animindex_5000870, 0x0016d870, 76997, 0x00000870, 96);
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// 0x050008D0
static const struct Animation birds_seg5_anim_050008D0 = {
0,
0,
0,
0,
0x07,
ANIMINDEX_NUMPARTS(birds_seg5_animindex_5000870),
birds_seg5_animvalue_050007E0,
birds_seg5_animindex_5000870,
0,
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ANIM_FIELD_LENGTH(birds_seg5_animvalue_050007E0),
ANIM_FIELD_LENGTH(birds_seg5_animindex_5000870),
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};