sm64coopdx/src/game/behaviors/scuttlebug.inc.c

174 lines
6.1 KiB
C
Raw Normal View History

2019-08-25 04:46:40 +00:00
// scuttlebug.c.inc
struct ObjectHitbox sScuttlebugHitbox = {
/* interactType: */ INTERACT_BOUNCE_TOP,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 1,
/* health: */ 1,
/* numLootCoins: */ 3,
/* radius: */ 130,
/* height: */ 70,
/* hurtboxRadius: */ 90,
/* hurtboxHeight: */ 60,
};
2020-06-02 16:44:34 +00:00
s32 update_angle_from_move_flags(s32 *angle) {
if (o->oMoveFlags & OBJ_MOVE_HIT_WALL) {
*angle = o->oWallAngle;
2019-08-25 04:46:40 +00:00
return 1;
2020-06-02 16:44:34 +00:00
} else if (o->oMoveFlags & OBJ_MOVE_HIT_EDGE) {
*angle = o->oMoveAngleYaw + 0x8000;
2019-08-25 04:46:40 +00:00
return -1;
}
return 0;
}
void bhv_scuttlebug_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oFlags);
network_init_object_field(o, &o->oForwardVel);
network_init_object_field(o, &o->oHomeX);
network_init_object_field(o, &o->oHomeY);
network_init_object_field(o, &o->oHomeZ);
network_init_object_field(o, &o->oInteractStatus);
network_init_object_field(o, &o->oScuttlebugUnkF4);
}
struct Object* player = nearest_player_to_object(o);
int angleToPlayer = obj_angle_to_object(o, player);
2019-08-25 04:46:40 +00:00
UNUSED s32 unused;
f32 sp18;
2020-03-02 03:42:52 +00:00
cur_obj_update_floor_and_walls();
2019-08-25 04:46:40 +00:00
if (o->oSubAction != 0
2020-03-02 03:42:52 +00:00
&& cur_obj_set_hitbox_and_die_if_attacked(&sScuttlebugHitbox, SOUND_OBJ_DYING_ENEMY1,
2019-08-25 04:46:40 +00:00
o->oScuttlebugUnkF4))
o->oSubAction = 3;
if (o->oSubAction != 1)
o->oScuttlebugUnkF8 = 0;
switch (o->oSubAction) {
case 0:
2020-07-04 15:18:55 +00:00
if (o->oMoveFlags & OBJ_MOVE_LANDED)
2020-03-02 03:42:52 +00:00
cur_obj_play_sound_2(SOUND_OBJ_GOOMBA_ALERT);
2020-07-04 15:18:55 +00:00
if (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) {
2019-08-25 04:46:40 +00:00
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY;
o->oHomeZ = o->oPosZ;
o->oSubAction++;
}
break;
case 1:
o->oForwardVel = 5.0f;
if (cur_obj_lateral_dist_from_obj_to_home(player) > 1000.0f)
o->oAngleToMario = angleToPlayer;
2019-08-25 04:46:40 +00:00
else {
if (o->oScuttlebugUnkF8 == 0) {
o->oScuttlebugUnkFC = 0;
o->oAngleToMario = obj_angle_to_object(o, player);
if (abs_angle_diff(angleToPlayer, o->oMoveAngleYaw) < 0x800) {
2019-08-25 04:46:40 +00:00
o->oScuttlebugUnkF8 = 1;
o->oVelY = 20.0f;
2020-03-02 03:42:52 +00:00
cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
2019-08-25 04:46:40 +00:00
}
} else if (o->oScuttlebugUnkF8 == 1) {
o->oForwardVel = 15.0f;
o->oScuttlebugUnkFC++;
if (o->oScuttlebugUnkFC > 50)
o->oScuttlebugUnkF8 = 0;
}
}
if (update_angle_from_move_flags(&angleToPlayer))
2019-08-25 04:46:40 +00:00
o->oSubAction = 2;
cur_obj_rotate_yaw_toward(angleToPlayer, 0x200);
2019-08-25 04:46:40 +00:00
break;
case 2:
o->oForwardVel = 5.0f;
if ((s16) o->oMoveAngleYaw == (s16) o->oAngleToMario)
o->oSubAction = 1;
if (o->oPosY - o->oHomeY < -200.0f)
2020-03-02 03:42:52 +00:00
obj_mark_for_deletion(o);
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x400);
2019-08-25 04:46:40 +00:00
break;
case 3:
o->oFlags &= ~8;
o->oForwardVel = -10.0f;
o->oVelY = 30.0f;
2020-03-02 03:42:52 +00:00
cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
2019-08-25 04:46:40 +00:00
o->oSubAction++;
break;
case 4:
o->oForwardVel = -10.0f;
2020-07-04 15:18:55 +00:00
if (o->oMoveFlags & OBJ_MOVE_LANDED) {
2019-08-25 04:46:40 +00:00
o->oSubAction++;
o->oVelY = 0.0f;
o->oScuttlebugUnkFC = 0;
o->oFlags |= 8;
o->oInteractStatus = 0;
}
break;
case 5:
o->oForwardVel = 2.0f;
o->oScuttlebugUnkFC++;
if (o->oScuttlebugUnkFC > 30)
o->oSubAction = 0;
break;
}
if (o->oForwardVel < 10.0f)
sp18 = 1.0f;
else
sp18 = 3.0f;
2020-03-02 03:42:52 +00:00
cur_obj_init_animation_with_accel_and_sound(0, sp18);
2020-07-04 15:18:55 +00:00
if (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND)
2020-03-02 03:42:52 +00:00
set_obj_anim_with_accel_and_sound(1, 23, SOUND_OBJ2_SCUTTLEBUG_WALK);
2019-08-25 04:46:40 +00:00
if (o->parentObj != o) {
if (obj_is_hidden(o))
2020-03-02 03:42:52 +00:00
obj_mark_for_deletion(o);
if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) {
2019-10-05 19:08:05 +00:00
o->parentObj->oScuttlebugSpawnerUnk88 = 1;
network_send_object(o->parentObj);
}
2019-08-25 04:46:40 +00:00
}
2020-03-02 03:42:52 +00:00
cur_obj_move_standard(-50);
2019-08-25 04:46:40 +00:00
}
void bhv_scuttlebug_spawn_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
network_init_object_field(o, &o->oAction);
network_init_object_field(o, &o->oTimer);
network_init_object_field(o, &o->oScuttlebugSpawnerUnkF4);
network_init_object_field(o, &o->oScuttlebugSpawnerUnk88);
}
struct MarioState* marioState = nearest_mario_state_to_object(o);
if (marioState->playerIndex != 0) { return; }
struct Object* player = marioState->marioObj;
int distanceToPlayer = dist_between_objects(o, player);
2019-08-25 04:46:40 +00:00
struct Object *scuttlebug;
if (o->oAction == 0) {
if (o->oTimer > 30 && 500.0f < distanceToPlayer && distanceToPlayer < 1500.0f) {
2020-03-02 03:42:52 +00:00
cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
2019-08-25 04:46:40 +00:00
scuttlebug = spawn_object(o, MODEL_SCUTTLEBUG, bhvScuttlebug);
scuttlebug->oScuttlebugUnkF4 = o->oScuttlebugSpawnerUnkF4;
scuttlebug->oForwardVel = 30.0f;
scuttlebug->oVelY = 80.0f;
network_set_sync_id(scuttlebug);
struct Object* spawn_objects[] = { scuttlebug };
u32 models[] = { MODEL_SCUTTLEBUG };
network_send_spawn_objects(spawn_objects, models, 1);
2019-08-25 04:46:40 +00:00
o->oAction++;
o->oScuttlebugUnkF4 = 1;
network_send_object(o);
2019-08-25 04:46:40 +00:00
}
2019-10-05 19:08:05 +00:00
} else if (o->oScuttlebugSpawnerUnk88 != 0) {
o->oScuttlebugSpawnerUnk88 = 0;
2019-08-25 04:46:40 +00:00
o->oAction = 0;
network_send_object(o);
2019-08-25 04:46:40 +00:00
}
}