2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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static const struct Animation anim_01[] = {
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1,
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189,
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0,
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0,
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0x50,
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ANIMINDEX_NUMPARTS(anim_01_02_indices),
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anim_01_02_values,
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anim_01_02_indices,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(anim_01_02_values),
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ANIM_FIELD_LENGTH(anim_01_02_indices),
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2019-11-03 19:36:27 +00:00
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};
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static const struct Animation anim_02[] = {
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1,
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189,
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0,
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0,
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0x01,
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ANIMINDEX_NUMPARTS(anim_01_02_indices),
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anim_01_02_values,
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anim_01_02_indices,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(anim_01_02_values),
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ANIM_FIELD_LENGTH(anim_01_02_indices),
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2019-11-03 19:36:27 +00:00
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};
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(anim_01_02_indices, 0x004ed200, 252, 0x00000000, 252);
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2019-11-03 19:36:27 +00:00
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(anim_01_02_values, 0x004ed2fc, 6576, 0x00000000, 6576);
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2019-11-03 19:36:27 +00:00
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