sm64coopdx/actors/spiny/anims/anim_05016E94.inc.c

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#include "pc/rom_assets.h"
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// 0x05016A58
ROM_ASSET_LOAD_ANIM(spiny_seg5_animvalue_05016A58, 0x00180bb0, 29674, 0x00016a58, 844);
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// 0x05016DA4
ROM_ASSET_LOAD_ANIM(spiny_seg5_animindex_05016DA4, 0x00180bb0, 29674, 0x00016da4, 240);
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// 0x05016E94
static const struct Animation spiny_seg5_anim_05016E94 = {
0,
0,
0,
0,
0x19,
ANIMINDEX_NUMPARTS(spiny_seg5_animindex_05016DA4),
spiny_seg5_animvalue_05016A58,
spiny_seg5_animindex_05016DA4,
0,
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ANIM_FIELD_LENGTH(spiny_seg5_animvalue_05016A58),
ANIM_FIELD_LENGTH(spiny_seg5_animindex_05016DA4),
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};