2019-08-25 04:46:40 +00:00
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// bubble.c.inc
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void bhv_object_bubble_init(void) {
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2020-04-03 18:57:26 +00:00
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o->oPosX += random_float() * 30.0f;
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o->oPosY += random_float() * 30.0f;
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o->oPosZ += random_float() * 30.0f;
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2019-08-25 04:46:40 +00:00
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}
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void bhv_object_bubble_loop(void) {
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2020-03-02 03:42:52 +00:00
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struct Object *bubbleSplash;
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2019-08-25 04:46:40 +00:00
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f32 waterY = find_water_level(o->oPosX, o->oPosZ);
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f32 bubbleY = o->oPosY;
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if (bubbleY > waterY) {
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if (gFreeObjectList.next) {
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2020-03-02 03:42:52 +00:00
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bubbleSplash = spawn_object_at_origin(o, 0, MODEL_SMALL_WATER_SPLASH, bhvBubbleSplash);
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bubbleSplash->oPosX = o->oPosX;
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bubbleSplash->oPosY = bubbleY + 5.0f;
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bubbleSplash->oPosZ = o->oPosZ;
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2019-08-25 04:46:40 +00:00
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}
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2020-06-02 16:44:34 +00:00
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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2019-08-25 04:46:40 +00:00
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}
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}
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