sm64coopdx/data/dynos.c.h

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#ifndef DYNOS_C_H
#define DYNOS_C_H
#ifndef __cplusplus
#include "dynos.h"
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#include "types.h"
#include "src/game/moving_texture.h"
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// -- built in -- //
void *dynos_update_cmd (void *cmd);
void dynos_update_gfx ();
void dynos_update_opt (void *pad);
s32 dynos_gfx_import_texture (void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
void dynos_gfx_swap_animations(void *ptr);
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// -- warps -- //
bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
bool dynos_warp_restart_level(void);
bool dynos_warp_exit_level(s32 aDelay);
bool dynos_warp_to_castle(s32 aLevel);
// -- dynos packs -- //
int dynos_packs_get_count(void);
const char* dynos_packs_get(s32 index);
bool dynos_packs_get_enabled(s32 index);
void dynos_packs_set_enabled(s32 index, bool value);
void dynos_generate_packs(const char* directory);
// -- geos -- //
void dynos_add_actor_custom(const char *modPath, const char* geoName);
const void* dynos_geolayout_get(const char *name);
// -- collisions -- //
void dynos_add_collision(const char *modPath, const char* collisionName);
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Collision* dynos_collision_get(const char* collisionName);
// -- levels -- //
void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
LevelScript* dynos_level_get(const char* levelName);
const char* dynos_level_get_token(u32 index);
struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index);
void dynos_level_load_background(void *ptr);
#endif
#endif