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158 lines
4.9 KiB
Markdown
158 lines
4.9 KiB
Markdown
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# Text-based savefile format
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This small document describes a new, TOML-like text format for game saves. This format allows the user to use a simple text editor to change the data necessary for the game (for example, special saves for speedrun training).
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All data is stored in pairs (*key = value*). Pairs can be placed arbitrarily within a single section. The format of values may differ for each section.
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Each savefile (4 total) must be named `save_file_X.sav`, where X - save slot (0, 1, 2 or 3).
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> **Note**: The game creates the savefile only when you are saved in the game after completing a course!
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___
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## Header
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The header is automatically generated by the game when saving progress. It mainly contains information about the value of the 0 and 1 flags, the character that the comment starts with, and the time when the file content changed.
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Example:
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```
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# Super Mario 64 save file
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# Comment starts with #
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# True = 1, False = 0
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# 2020-05-18 17:37:07
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```
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___
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## Commenting
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All comment lines starts with `#` character. Comments can be located on a separate line or as part of another line. When the game reads the save, comments are ignored.
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Example:
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```
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# This is a comment
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coin_score_age = ?? # This is a comment too!
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```
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___
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## Menu Section - [menu]
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This section contains two flags for menu.
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| Flag | Value | Description |
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|---|---|---|
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| coin_score_age | ?? | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen
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| sound_mode | ?? | Sound mode for the game: stereo, mono, or headset
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Example:
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```
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[menu]
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coin_score_age = ??
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sound_mode = ??
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```
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___
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## Flags Section - [flags]
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This section contains all main game flags (walkthought milestones).
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> **Note**: The value can be only 0 (False) or 1 (True).
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| Flag | Description |
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|---|---|
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| wing_cap | **Red Switch** is pressed
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| metal_cap | **Green Switch** is pressed
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| vanish_cap | **Blue Switch** is pressed.
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| key_1 | Key is found in **Bowser in the Dark World**
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| key_2 | Key is found in **Bowser in the Fire Sea**
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| basement_door | Mario unlocked castle's basement door
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| upstairs_door | Mario unlocked castle's upper floors
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| ddd_moved_back | **Dire Dire Docks** painting is moved back
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| moat_drained | Water is drained in the moat of the castle
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| pps_door | **Princess's Secret Slide** window is unlocked
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| wf_door | **Whomp's Fortress door** is unlocked
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| ccm_door | **Cool, Cool Mountain door** is unlocked
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| jrb_door | **Jolly Roger Bay door** is unlocked
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| bitdw_door | **Bowser in the Dark World door** door is unlocked
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| bitfs_door | **Bowser in the Fire Sea** door is unlocked
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| 50star_door | **Endless Staircase** is not endless anymore
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Example:
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```
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[flags]
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wing_cap = 1
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metal_cap = 1
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vanish_cap = 0
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key_1 = 1
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key_2 = 1
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```
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___
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## Main Courses Section - [courses]
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This section contains all stars and coins that Mario collected in each main course.
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The first value stores the number of coins collected.
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> **Warning!**: Make sure that coins count will not exceed 255!
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The second value stores the stars (or completed missions). Each mission (6 main + 1 bonus) is must be marked `0` (not completed) and `1` (completed).
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> **Warning!**: The sequence of stars' missions goes from **RIGHT** to **LEFT**!
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> **Note**: Last star flag is **100 coins star**
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| Flag | Short for |
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|---|---|
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| bob | Bob-omb Battlefield |
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| wf | Whomp's Fortress
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| jrb | Jolly Roger Bay
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| ccm | Cool, Cool Mountain
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| bbh | Big Boo's Haunt
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| hmc | Hazy Maze Cave
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| lll | Lethal Lava Land
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| ssl | Shifting Sand Land
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| ddd | Dire, Dire Docks
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| sl | Snowman's Land
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| wdw | Wet-Dry World
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| ttm | Tall, Tall Mountain
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| thi | Tiny-Huge Island
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| ttc | Tick Tock Clock
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| rr | Rainbow Ride
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Example:
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```
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[courses]
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bob = "3, 0000011"
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wf = "3, 0000101"
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jrb = "0, 1000000"
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ccm = "1, 1111111"
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```
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___
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## Bonus Section - [bonus]
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This section contains all bonus stars that Mario collected in the castle and all bonus courses.
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> **Note**: The game takes into account only the number of bonus stars collected, the order of stars flags can be arbitrary
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| Flag | Stars | Description |
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|---|---|---|
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| hub | 5 | MIPS' stars and Toads' stars
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| bitdw | 1 | Bowser in the Dark World
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| bitfs | 1 | Bowser in the Fire Sea
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| bits | 1 | Bowser in the Sky
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| pss | 2 | The Princess's Secret Slide
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| cotmc | 1 | Cavern of the Metal Cap
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| totwc | 1 | Tower of the Wing Cap
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| vcutm | 1 | Vanish Cap Under the Moat
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| wmotr | 1 | Wing Mario Over the Rainbow
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| sa | 1 | The Secret Aquarium
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Example:
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```
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[bonus]
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hub = 11101
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bitdw = 1
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bitfs = 0
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bits = 1
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pss = 10
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```
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___
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## Cap Section - [cap]
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This section contains information about where Mario lost his cap and who take it.
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| Flag | Value | Description |
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|---|---|---|
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| type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario.
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| level | ?? | Specifies the course where the cap is located.
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| area | ?? | Specifies the area in the course.
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Example:
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```
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[cap]
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type = onground
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level = 5
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area = 0
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```
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