sm64coopdx/levels/bbh/areas/1/30/model.inc.c

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#include "pc/rom_assets.h"
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// 0x070175E0 - 0x070176E0
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070175E0, 0x00371c40, 68724, 0x000175e0, 256);
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// 0x070176E0 - 0x07017788
static const Gfx bbh_seg7_dl_070176E0[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertexNonGlobal(bbh_seg7_vertex_070175E0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 10, 9, 8, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 0, 2, 11, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 14, 15, 0x0),
gsSP2Triangles(12, 15, 1, 0x0, 11, 2, 14, 0x0),
gsSP2Triangles(11, 14, 13, 0x0, 13, 15, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x07017788 - 0x070177F8
const Gfx bbh_seg7_dl_07017788[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_070176E0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};