sm64coopdx/actors/blargg/anims/anim_05006154.inc.c

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#include "pc/rom_assets.h"
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// 0x05006088
ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05006088, 0x00132c60, 7692, 0x00006088, 132);
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// 0x0500610C
ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_0500610C, 0x00132c60, 7692, 0x0000610c, 72);
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// 0x05006154
static const struct Animation blargg_seg5_anim_05006154 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(blargg_seg5_animindex_0500610C),
blargg_seg5_animvalue_05006088,
blargg_seg5_animindex_0500610C,
0,
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ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05006088),
ANIM_FIELD_LENGTH(blargg_seg5_animindex_0500610C),
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};