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# include "dynos.cpp.h"
# define OBJECT_FIELDS_INDEX_DIRECTLY
extern " C " {
# include "include/behavior_commands.h"
# include "include/behavior_data.h"
# include "include/behavior_table.h"
# include "include/model_ids.h"
# include "include/object_constants.h"
# include "include/object_fields.h"
# include "src/game/area.h"
# include "src/game/object_list_processor.h"
# include "src/game/interaction.h"
# include "src/pc/lua/utils/smlua_anim_utils.h"
# include "src/pc/lua/utils/smlua_collision_utils.h"
// Models and Animations
# include "actors/common0.h"
# include "actors/common1.h"
# include "actors/custom0.h"
# include "actors/group0.h"
# include "actors/group1.h"
# include "actors/group2.h"
# include "actors/group3.h"
# include "actors/group4.h"
# include "actors/group5.h"
# include "actors/group6.h"
# include "actors/group7.h"
# include "actors/group8.h"
# include "actors/group9.h"
# include "actors/group10.h"
# include "actors/group11.h"
# include "actors/group12.h"
# include "actors/group13.h"
# include "actors/group14.h"
# include "actors/group15.h"
# include "actors/group16.h"
# include "actors/group17.h"
# include "actors/zcustom0.h"
# include "levels/castle_grounds/header.h"
}
// Current Behavior Version
# define BEHAVIOR_MAJOR_VER 1
# define BEHAVIOR_MINOR_VER 0
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# define BEHAVIOR_PATCH_VER 1
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// Minimum Behavior Version (That can be read)
# define BEHAVIOR_MIN_MAJOR_VER 1
# define BEHAVIOR_MIN_MINOR_VER 0
# define BEHAVIOR_MIN_PATCH_VER 0
# undef OBJECT_FIELDS_INDEX_DIRECTLY
// Free data pointers, but keep nodes and tokens intact
// Delete nodes generated from GfxDynCmds
template < typename T >
void ClearBhvDataNodes ( DataNodes < T > & aDataNodes ) {
for ( s32 i = aDataNodes . Count ( ) ; i ! = 0 ; - - i ) {
Delete ( aDataNodes [ i - 1 ] - > mData ) ;
}
}
/////////////
// Parsing //
/////////////
# define BEHAVIOR_SCRIPT_SIZE_PER_TOKEN 4
# define bhv_constant(x) if (_Arg == #x) { return (BehaviorScript) (x); }
# define bhv_legacy_constant(x, y) if (_Arg == #x) { return (BehaviorScript) (y); }
s64 DynOS_Bhv_ParseBehaviorIntegerScriptConstants ( const String & _Arg , bool * found ) {
* found = true ;
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// Behavior names
s64 cBhvConstant = DynOS_Common_ParseBhvConstants ( _Arg , found ) ;
if ( * found ) { return cBhvConstant ; }
* found = true ; // reset found value
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// All of these eveluate down into a integer which can be worked with.
// Be it for flags or otherwise.
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// Active Flags
bhv_constant ( ACTIVE_FLAG_DEACTIVATED ) ;
bhv_constant ( ACTIVE_FLAG_ACTIVE ) ;
bhv_constant ( ACTIVE_FLAG_FAR_AWAY ) ;
bhv_constant ( ACTIVE_FLAG_UNK2 ) ;
bhv_constant ( ACTIVE_FLAG_IN_DIFFERENT_ROOM ) ;
bhv_constant ( ACTIVE_FLAG_UNIMPORTANT ) ;
bhv_constant ( ACTIVE_FLAG_INITIATED_TIME_STOP ) ;
bhv_constant ( ACTIVE_FLAG_MOVE_THROUGH_GRATE ) ;
bhv_constant ( ACTIVE_FLAG_DITHERED_ALPHA ) ;
bhv_constant ( ACTIVE_FLAG_UNK8 ) ;
bhv_constant ( ACTIVE_FLAG_UNK9 ) ;
bhv_constant ( ACTIVE_FLAG_UNK10 ) ;
// Interact Flags
bhv_constant ( INTERACT_HOOT ) ;
bhv_constant ( INTERACT_GRABBABLE ) ;
bhv_constant ( INTERACT_DOOR ) ;
bhv_constant ( INTERACT_DAMAGE ) ;
bhv_constant ( INTERACT_COIN ) ;
bhv_constant ( INTERACT_CAP ) ;
bhv_constant ( INTERACT_POLE ) ;
bhv_constant ( INTERACT_KOOPA ) ;
bhv_constant ( INTERACT_UNKNOWN_08 ) ;
bhv_constant ( INTERACT_BREAKABLE ) ;
bhv_constant ( INTERACT_STRONG_WIND ) ;
bhv_constant ( INTERACT_WARP_DOOR ) ;
bhv_constant ( INTERACT_STAR_OR_KEY ) ;
bhv_constant ( INTERACT_WARP ) ;
bhv_constant ( INTERACT_CANNON_BASE ) ;
bhv_constant ( INTERACT_BOUNCE_TOP ) ;
bhv_constant ( INTERACT_WATER_RING ) ;
bhv_constant ( INTERACT_BULLY ) ;
bhv_constant ( INTERACT_FLAME ) ;
bhv_constant ( INTERACT_KOOPA_SHELL ) ;
bhv_constant ( INTERACT_BOUNCE_TOP2 ) ;
bhv_constant ( INTERACT_MR_BLIZZARD ) ;
bhv_constant ( INTERACT_HIT_FROM_BELOW ) ;
bhv_constant ( INTERACT_TEXT ) ;
bhv_constant ( INTERACT_TORNADO ) ;
bhv_constant ( INTERACT_WHIRLPOOL ) ;
bhv_constant ( INTERACT_CLAM_OR_BUBBA ) ;
bhv_constant ( INTERACT_BBH_ENTRANCE ) ;
bhv_constant ( INTERACT_SNUFIT_BULLET ) ;
bhv_constant ( INTERACT_SHOCK ) ;
bhv_constant ( INTERACT_IGLOO_BARRIER ) ;
bhv_constant ( INTERACT_PLAYER ) ;
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// Interact Subtype Flags
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// INTERACT_WARP
bhv_constant ( INT_SUBTYPE_FADING_WARP ) ;
// Damaging interactions
bhv_constant ( INT_SUBTYPE_DELAY_INVINCIBILITY ) ;
bhv_constant ( INT_SUBTYPE_BIG_KNOCKBACK ) ; /* Used by Bowser, sets Mario's forward velocity to 40 on hit */
// INTERACT_GRABBABLE
bhv_constant ( INT_SUBTYPE_GRABS_MARIO ) ; /* Also makes the object heavy */
bhv_constant ( INT_SUBTYPE_HOLDABLE_NPC ) ; /* Allows the object to be gently dropped, and sets vertical speed to 0 when dropped with no forwards velocity */
bhv_constant ( INT_SUBTYPE_DROP_IMMEDIATELY ) ; /* This gets set by grabbable NPCs that talk to Mario to make him drop them after the dialog is finished */
bhv_constant ( INT_SUBTYPE_KICKABLE ) ;
bhv_constant ( INT_SUBTYPE_NOT_GRABBABLE ) ; /* Used by Heavy-Ho to allow it to throw Mario, without Mario being able to pick it up */
// INTERACT_DOOR
bhv_constant ( INT_SUBTYPE_STAR_DOOR ) ;
//INTERACT_BOUNCE_TOP
bhv_constant ( INT_SUBTYPE_TWIRL_BOUNCE ) ;
// INTERACT_STAR_OR_KEY
bhv_constant ( INT_SUBTYPE_NO_EXIT ) ;
bhv_constant ( INT_SUBTYPE_GRAND_STAR ) ;
// INTERACT_TEXT
bhv_constant ( INT_SUBTYPE_SIGN ) ;
bhv_constant ( INT_SUBTYPE_NPC ) ;
// INTERACT_CLAM_OR_BUBBA
bhv_constant ( INT_SUBTYPE_EATS_MARIO ) ;
// Object List Types
bhv_constant ( OBJ_LIST_PLAYER ) ;
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bhv_constant ( OBJ_LIST_EXT ) ;
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bhv_constant ( OBJ_LIST_DESTRUCTIVE ) ;
bhv_constant ( OBJ_LIST_UNUSED_3 ) ;
bhv_constant ( OBJ_LIST_GENACTOR ) ;
bhv_constant ( OBJ_LIST_PUSHABLE ) ;
bhv_constant ( OBJ_LIST_LEVEL ) ;
bhv_constant ( OBJ_LIST_UNUSED_7 ) ;
bhv_constant ( OBJ_LIST_DEFAULT ) ;
bhv_constant ( OBJ_LIST_SURFACE ) ;
bhv_constant ( OBJ_LIST_POLELIKE ) ;
bhv_constant ( OBJ_LIST_SPAWNER ) ;
bhv_constant ( OBJ_LIST_UNIMPORTANT ) ;
// Object Flags
bhv_constant ( OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE ) ;
bhv_constant ( OBJ_FLAG_MOVE_XZ_USING_FVEL ) ;
bhv_constant ( OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL ) ;
bhv_constant ( OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW ) ;
bhv_constant ( OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE ) ;
bhv_constant ( OBJ_FLAG_0020 ) ;
bhv_constant ( OBJ_FLAG_COMPUTE_DIST_TO_MARIO ) ;
bhv_constant ( OBJ_FLAG_ACTIVE_FROM_AFAR ) ;
bhv_constant ( OBJ_FLAG_0100 ) ;
bhv_constant ( OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT ) ;
bhv_constant ( OBJ_FLAG_HOLDABLE ) ;
bhv_constant ( OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM ) ;
bhv_constant ( OBJ_FLAG_1000 ) ;
bhv_constant ( OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO ) ;
bhv_constant ( OBJ_FLAG_PERSISTENT_RESPAWN ) ;
bhv_constant ( OBJ_FLAG_8000 ) ;
bhv_constant ( OBJ_FLAG_30 ) ;
// Particle Flags
bhv_constant ( ACTIVE_PARTICLE_DUST ) ;
bhv_constant ( ACTIVE_PARTICLE_UNUSED_1 ) ;
bhv_constant ( ACTIVE_PARTICLE_UNUSED_2 ) ;
bhv_constant ( ACTIVE_PARTICLE_SPARKLES ) ;
bhv_constant ( ACTIVE_PARTICLE_H_STAR ) ;
bhv_constant ( ACTIVE_PARTICLE_BUBBLE ) ;
bhv_constant ( ACTIVE_PARTICLE_WATER_SPLASH ) ;
bhv_constant ( ACTIVE_PARTICLE_IDLE_WATER_WAVE ) ;
bhv_constant ( ACTIVE_PARTICLE_SHALLOW_WATER_WAVE ) ;
bhv_constant ( ACTIVE_PARTICLE_PLUNGE_BUBBLE ) ;
bhv_constant ( ACTIVE_PARTICLE_WAVE_TRAIL ) ;
bhv_constant ( ACTIVE_PARTICLE_FIRE ) ;
bhv_constant ( ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH ) ;
bhv_constant ( ACTIVE_PARTICLE_LEAF ) ;
bhv_constant ( ACTIVE_PARTICLE_DIRT ) ;
bhv_constant ( ACTIVE_PARTICLE_MIST_CIRCLE ) ;
bhv_constant ( ACTIVE_PARTICLE_SNOW ) ;
bhv_constant ( ACTIVE_PARTICLE_BREATH ) ;
bhv_constant ( ACTIVE_PARTICLE_V_STAR ) ;
bhv_constant ( ACTIVE_PARTICLE_TRIANGLE ) ;
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// Other constants
bhv_constant ( NULL ) ;
bhv_constant ( FALSE ) ;
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* found = false ;
return 0 ;
}
s64 DynOS_Bhv_ParseBehaviorScriptConstants ( const String & _Arg , bool * found ) {
* found = true ;
// Behavior ids
bhv_constant ( id_bhv1Up ) ;
bhv_constant ( id_bhv1upJumpOnApproach ) ;
bhv_constant ( id_bhv1upRunningAway ) ;
bhv_constant ( id_bhv1upSliding ) ;
bhv_constant ( id_bhv1upWalking ) ;
bhv_constant ( id_bhvActivatedBackAndForthPlatform ) ;
bhv_constant ( id_bhvActSelector ) ;
bhv_constant ( id_bhvActSelectorStarType ) ;
bhv_constant ( id_bhvAirborneDeathWarp ) ;
bhv_constant ( id_bhvAirborneStarCollectWarp ) ;
bhv_constant ( id_bhvAirborneWarp ) ;
bhv_constant ( id_bhvAlphaBooKey ) ;
bhv_constant ( id_bhvAmbientSounds ) ;
bhv_constant ( id_bhvAnimatedTexture ) ;
bhv_constant ( id_bhvAnimatesOnFloorSwitchPress ) ;
bhv_constant ( id_bhvAnotherElavator ) ;
bhv_constant ( id_bhvAnotherTiltingPlatform ) ;
bhv_constant ( id_bhvArrowLift ) ;
bhv_constant ( id_bhvBalconyBigBoo ) ;
bhv_constant ( id_bhvBbhTiltingTrapPlatform ) ;
bhv_constant ( id_bhvBbhTumblingBridge ) ;
bhv_constant ( id_bhvBeginningLakitu ) ;
bhv_constant ( id_bhvBeginningPeach ) ;
bhv_constant ( id_bhvBetaBooKey ) ;
bhv_constant ( id_bhvBetaBowserAnchor ) ;
bhv_constant ( id_bhvBetaChestBottom ) ;
bhv_constant ( id_bhvBetaChestLid ) ;
bhv_constant ( id_bhvBetaFishSplashSpawner ) ;
bhv_constant ( id_bhvBetaHoldableObject ) ;
bhv_constant ( id_bhvBetaMovingFlames ) ;
bhv_constant ( id_bhvBetaMovingFlamesSpawn ) ;
bhv_constant ( id_bhvBetaTrampolineSpring ) ;
bhv_constant ( id_bhvBetaTrampolineTop ) ;
bhv_constant ( id_bhvBigBoulder ) ;
bhv_constant ( id_bhvBigBoulderGenerator ) ;
bhv_constant ( id_bhvBigBully ) ;
bhv_constant ( id_bhvBigBullyWithMinions ) ;
bhv_constant ( id_bhvBigChillBully ) ;
bhv_constant ( id_bhvBigSnowmanWhole ) ;
bhv_constant ( id_bhvBird ) ;
bhv_constant ( id_bhvBirdsSoundLoop ) ;
bhv_constant ( id_bhvBitfsSinkingCagePlatform ) ;
bhv_constant ( id_bhvBitfsSinkingPlatforms ) ;
bhv_constant ( id_bhvBitfsTiltingInvertedPyramid ) ;
bhv_constant ( id_bhvBlackSmokeBowser ) ;
bhv_constant ( id_bhvBlackSmokeMario ) ;
bhv_constant ( id_bhvBlackSmokeUpward ) ;
bhv_constant ( id_bhvBlueBowserFlame ) ;
bhv_constant ( id_bhvBlueCoinJumping ) ;
bhv_constant ( id_bhvBlueCoinSliding ) ;
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bhv_constant ( id_bhvBlueCoinNumber ) ;
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bhv_constant ( id_bhvBlueCoinSwitch ) ;
bhv_constant ( id_bhvBlueFish ) ;
bhv_constant ( id_bhvBlueFlamesGroup ) ;
bhv_constant ( id_bhvBobBowlingBallSpawner ) ;
bhv_constant ( id_bhvBobomb ) ;
bhv_constant ( id_bhvBobombAnchorMario ) ;
bhv_constant ( id_bhvBobombBuddy ) ;
bhv_constant ( id_bhvBobombBuddyOpensCannon ) ;
bhv_constant ( id_bhvBobombBullyDeathSmoke ) ;
bhv_constant ( id_bhvBobombExplosionBubble ) ;
bhv_constant ( id_bhvBobombExplosionBubble3600 ) ;
bhv_constant ( id_bhvBobombFuseSmoke ) ;
bhv_constant ( id_bhvBoo ) ;
bhv_constant ( id_bhvBooBossSpawnedBridge ) ;
bhv_constant ( id_bhvBooCage ) ;
bhv_constant ( id_bhvBooInCastle ) ;
bhv_constant ( id_bhvBookendSpawn ) ;
bhv_constant ( id_bhvBookSwitch ) ;
bhv_constant ( id_bhvBooWithCage ) ;
bhv_constant ( id_bhvBouncingFireball ) ;
bhv_constant ( id_bhvBouncingFireballFlame ) ;
bhv_constant ( id_bhvBowlingBall ) ;
bhv_constant ( id_bhvBowser ) ;
bhv_constant ( id_bhvBowserBodyAnchor ) ;
bhv_constant ( id_bhvBowserBomb ) ;
bhv_constant ( id_bhvBowserBombExplosion ) ;
bhv_constant ( id_bhvBowserBombSmoke ) ;
bhv_constant ( id_bhvBowserCourseRedCoinStar ) ;
bhv_constant ( id_bhvBowserFlameSpawn ) ;
bhv_constant ( id_bhvBowserKey ) ;
bhv_constant ( id_bhvBowserKeyCourseExit ) ;
bhv_constant ( id_bhvBowserKeyUnlockDoor ) ;
bhv_constant ( id_bhvBowserShockWave ) ;
bhv_constant ( id_bhvBowsersSub ) ;
bhv_constant ( id_bhvBowserSubDoor ) ;
bhv_constant ( id_bhvBowserTailAnchor ) ;
bhv_constant ( id_bhvBreakableBox ) ;
bhv_constant ( id_bhvBreakableBoxSmall ) ;
bhv_constant ( id_bhvBreakBoxTriangle ) ;
bhv_constant ( id_bhvBreathParticleSpawner ) ;
bhv_constant ( id_bhvBub ) ;
bhv_constant ( id_bhvBubba ) ;
bhv_constant ( id_bhvBubbleMaybe ) ;
bhv_constant ( id_bhvBubbleParticleSpawner ) ;
bhv_constant ( id_bhvBubblePlayer ) ;
bhv_constant ( id_bhvBubbleSplash ) ;
bhv_constant ( id_bhvBulletBill ) ;
bhv_constant ( id_bhvBulletBillCannon ) ;
bhv_constant ( id_bhvButterfly ) ;
bhv_constant ( id_bhvCameraLakitu ) ;
bhv_constant ( id_bhvCannon ) ;
bhv_constant ( id_bhvCannonBarrel ) ;
bhv_constant ( id_bhvCannonBarrelBubbles ) ;
bhv_constant ( id_bhvCannonBaseUnused ) ;
bhv_constant ( id_bhvCannonClosed ) ;
bhv_constant ( id_bhvCapSwitch ) ;
bhv_constant ( id_bhvCapSwitchBase ) ;
bhv_constant ( id_bhvCarrySomething1 ) ;
bhv_constant ( id_bhvCarrySomething2 ) ;
bhv_constant ( id_bhvCarrySomething3 ) ;
bhv_constant ( id_bhvCarrySomething4 ) ;
bhv_constant ( id_bhvCarrySomething5 ) ;
bhv_constant ( id_bhvCarrySomething6 ) ;
bhv_constant ( id_bhvCastleFlagWaving ) ;
bhv_constant ( id_bhvCastleFloorTrap ) ;
bhv_constant ( id_bhvCcmTouchedStarSpawn ) ;
bhv_constant ( id_bhvCelebrationStar ) ;
bhv_constant ( id_bhvCelebrationStarSparkle ) ;
bhv_constant ( id_bhvChainChomp ) ;
bhv_constant ( id_bhvChainChompChainPart ) ;
bhv_constant ( id_bhvChainChompGate ) ;
bhv_constant ( id_bhvCheckerboardElevatorGroup ) ;
bhv_constant ( id_bhvCheckerboardPlatformSub ) ;
bhv_constant ( id_bhvChirpChirp ) ;
bhv_constant ( id_bhvChirpChirpUnused ) ;
bhv_constant ( id_bhvChuckya ) ;
bhv_constant ( id_bhvChuckyaAnchorMario ) ;
bhv_constant ( id_bhvCirclingAmp ) ;
bhv_constant ( id_bhvClamShell ) ;
bhv_constant ( id_bhvClockHourHand ) ;
bhv_constant ( id_bhvClockMinuteHand ) ;
bhv_constant ( id_bhvCloud ) ;
bhv_constant ( id_bhvCloudPart ) ;
bhv_constant ( id_bhvCoffin ) ;
bhv_constant ( id_bhvCoffinSpawner ) ;
bhv_constant ( id_bhvCoinFormation ) ;
bhv_constant ( id_bhvCoinFormationSpawn ) ;
bhv_constant ( id_bhvCoinInsideBoo ) ;
bhv_constant ( id_bhvCoinSparkles ) ;
bhv_constant ( id_bhvControllablePlatform ) ;
bhv_constant ( id_bhvControllablePlatformSub ) ;
bhv_constant ( id_bhvCourtyardBooTriplet ) ;
bhv_constant ( id_bhvCutOutObject ) ;
bhv_constant ( id_bhvDddMovingPole ) ;
bhv_constant ( id_bhvDDDPole ) ;
bhv_constant ( id_bhvDddWarp ) ;
bhv_constant ( id_bhvDeathWarp ) ;
bhv_constant ( id_bhvDecorativePendulum ) ;
bhv_constant ( id_bhvDirtParticleSpawner ) ;
bhv_constant ( id_bhvDonutPlatform ) ;
bhv_constant ( id_bhvDonutPlatformSpawner ) ;
bhv_constant ( id_bhvDoor ) ;
bhv_constant ( id_bhvDoorWarp ) ;
bhv_constant ( id_bhvDorrie ) ;
bhv_constant ( id_bhvEndBirds1 ) ;
bhv_constant ( id_bhvEndBirds2 ) ;
bhv_constant ( id_bhvEndPeach ) ;
bhv_constant ( id_bhvEndToad ) ;
bhv_constant ( id_bhvEnemyLakitu ) ;
bhv_constant ( id_bhvExclamationBox ) ;
bhv_constant ( id_bhvExitPodiumWarp ) ;
bhv_constant ( id_bhvExplosion ) ;
bhv_constant ( id_bhvEyerokBoss ) ;
bhv_constant ( id_bhvEyerokHand ) ;
bhv_constant ( id_bhvFadingWarp ) ;
bhv_constant ( id_bhvFallingBowserPlatform ) ;
bhv_constant ( id_bhvFallingPillar ) ;
bhv_constant ( id_bhvFallingPillarHitbox ) ;
bhv_constant ( id_bhvFerrisWheelAxle ) ;
bhv_constant ( id_bhvFerrisWheelPlatform ) ;
bhv_constant ( id_bhvFewBlueFishSpawner ) ;
bhv_constant ( id_bhvFireParticleSpawner ) ;
bhv_constant ( id_bhvFirePiranhaPlant ) ;
bhv_constant ( id_bhvFireSpitter ) ;
bhv_constant ( id_bhvFish ) ;
bhv_constant ( id_bhvFishGroup ) ;
bhv_constant ( id_bhvFishSpawner ) ;
bhv_constant ( id_bhvFlame ) ;
bhv_constant ( id_bhvFlameBouncing ) ;
bhv_constant ( id_bhvFlameBowser ) ;
bhv_constant ( id_bhvFlameFloatingLanding ) ;
bhv_constant ( id_bhvFlameLargeBurningOut ) ;
bhv_constant ( id_bhvFlameMovingForwardGrowing ) ;
bhv_constant ( id_bhvFlamethrower ) ;
bhv_constant ( id_bhvFlamethrowerFlame ) ;
bhv_constant ( id_bhvFloorSwitchAnimatesObject ) ;
bhv_constant ( id_bhvFloorSwitchGrills ) ;
bhv_constant ( id_bhvFloorSwitchHardcodedModel ) ;
bhv_constant ( id_bhvFloorSwitchHiddenObjects ) ;
bhv_constant ( id_bhvFloorTrapInCastle ) ;
bhv_constant ( id_bhvFlyGuy ) ;
bhv_constant ( id_bhvFlyguyFlame ) ;
bhv_constant ( id_bhvFlyingBookend ) ;
bhv_constant ( id_bhvFlyingWarp ) ;
bhv_constant ( id_bhvFreeBowlingBall ) ;
bhv_constant ( id_bhvGhostHuntBigBoo ) ;
bhv_constant ( id_bhvGhostHuntBoo ) ;
bhv_constant ( id_bhvGiantPole ) ;
bhv_constant ( id_bhvGoldenCoinSparkles ) ;
bhv_constant ( id_bhvGoomba ) ;
bhv_constant ( id_bhvGoombaTripletSpawner ) ;
bhv_constant ( id_bhvGrandStar ) ;
bhv_constant ( id_bhvGrindel ) ;
bhv_constant ( id_bhvHardAirKnockBackWarp ) ;
bhv_constant ( id_bhvHauntedBookshelf ) ;
bhv_constant ( id_bhvHauntedBookshelfManager ) ;
bhv_constant ( id_bhvHauntedChair ) ;
bhv_constant ( id_bhvHeaveHo ) ;
bhv_constant ( id_bhvHeaveHoThrowMario ) ;
bhv_constant ( id_bhvHidden1up ) ;
bhv_constant ( id_bhvHidden1upInPole ) ;
bhv_constant ( id_bhvHidden1upInPoleSpawner ) ;
bhv_constant ( id_bhvHidden1upInPoleTrigger ) ;
bhv_constant ( id_bhvHidden1upTrigger ) ;
bhv_constant ( id_bhvHiddenAt120Stars ) ;
bhv_constant ( id_bhvHiddenBlueCoin ) ;
bhv_constant ( id_bhvHiddenObject ) ;
bhv_constant ( id_bhvHiddenRedCoinStar ) ;
bhv_constant ( id_bhvHiddenStaircaseStep ) ;
bhv_constant ( id_bhvHiddenStar ) ;
bhv_constant ( id_bhvHiddenStarTrigger ) ;
bhv_constant ( id_bhvHmcElevatorPlatform ) ;
bhv_constant ( id_bhvHomingAmp ) ;
bhv_constant ( id_bhvHoot ) ;
bhv_constant ( id_bhvHorizontalGrindel ) ;
bhv_constant ( id_bhvHorStarParticleSpawner ) ;
bhv_constant ( id_bhvIdleWaterWave ) ;
bhv_constant ( id_bhvIgloo ) ;
bhv_constant ( id_bhvInitializeChangingWaterLevel ) ;
bhv_constant ( id_bhvInsideCannon ) ;
bhv_constant ( id_bhvInstantActiveWarp ) ;
bhv_constant ( id_bhvInSunkenShip ) ;
bhv_constant ( id_bhvInSunkenShip2 ) ;
bhv_constant ( id_bhvInSunkenShip3 ) ;
bhv_constant ( id_bhvIntroScene ) ;
bhv_constant ( id_bhvInvisibleObjectsUnderBridge ) ;
bhv_constant ( id_bhvJetStream ) ;
bhv_constant ( id_bhvJetStreamRingSpawner ) ;
bhv_constant ( id_bhvJetStreamWaterRing ) ;
bhv_constant ( id_bhvJrbFloatingBox ) ;
bhv_constant ( id_bhvJrbFloatingPlatform ) ;
bhv_constant ( id_bhvJrbSlidingBox ) ;
bhv_constant ( id_bhvJumpingBox ) ;
bhv_constant ( id_bhvKickableBoard ) ;
bhv_constant ( id_bhvKingBobomb ) ;
bhv_constant ( id_bhvKlepto ) ;
bhv_constant ( id_bhvKoopa ) ;
bhv_constant ( id_bhvKoopaFlag ) ;
bhv_constant ( id_bhvKoopaRaceEndpoint ) ;
bhv_constant ( id_bhvKoopaShell ) ;
bhv_constant ( id_bhvKoopaShellFlame ) ;
bhv_constant ( id_bhvKoopaShellUnderwater ) ;
bhv_constant ( id_bhvLargeBomp ) ;
bhv_constant ( id_bhvLaunchDeathWarp ) ;
bhv_constant ( id_bhvLaunchStarCollectWarp ) ;
bhv_constant ( id_bhvLeafParticleSpawner ) ;
bhv_constant ( id_bhvLllBowserPuzzle ) ;
bhv_constant ( id_bhvLllBowserPuzzlePiece ) ;
bhv_constant ( id_bhvLllDrawbridge ) ;
bhv_constant ( id_bhvLllDrawbridgeSpawner ) ;
bhv_constant ( id_bhvLllFloatingWoodBridge ) ;
bhv_constant ( id_bhvLllHexagonalMesh ) ;
bhv_constant ( id_bhvLllMovingOctagonalMeshPlatform ) ;
bhv_constant ( id_bhvLllRollingLog ) ;
bhv_constant ( id_bhvLllRotatingBlockWithFireBars ) ;
bhv_constant ( id_bhvLllRotatingHexagonalPlatform ) ;
bhv_constant ( id_bhvLllRotatingHexagonalRing ) ;
bhv_constant ( id_bhvLllRotatingHexFlame ) ;
bhv_constant ( id_bhvLllSinkingRectangularPlatform ) ;
bhv_constant ( id_bhvLllSinkingRockBlock ) ;
bhv_constant ( id_bhvLllSinkingSquarePlatforms ) ;
bhv_constant ( id_bhvLllTiltingInvertedPyramid ) ;
bhv_constant ( id_bhvLllTumblingBridge ) ;
bhv_constant ( id_bhvLllVolcanoFallingTrap ) ;
bhv_constant ( id_bhvLllWoodPiece ) ;
bhv_constant ( id_bhvMacroUkiki ) ;
bhv_constant ( id_bhvMadPiano ) ;
bhv_constant ( id_bhvMantaRay ) ;
bhv_constant ( id_bhvMantaRayRingManager ) ;
bhv_constant ( id_bhvMantaRayWaterRing ) ;
bhv_constant ( id_bhvManyBlueFishSpawner ) ;
bhv_constant ( id_bhvMario ) ;
bhv_constant ( id_bhvMenuButton ) ;
bhv_constant ( id_bhvMenuButtonManager ) ;
bhv_constant ( id_bhvMerryGoRound ) ;
bhv_constant ( id_bhvMerryGoRoundBigBoo ) ;
bhv_constant ( id_bhvMerryGoRoundBoo ) ;
bhv_constant ( id_bhvMerryGoRoundBooManager ) ;
bhv_constant ( id_bhvMeshElevator ) ;
bhv_constant ( id_bhvMessagePanel ) ;
bhv_constant ( id_bhvMetalCap ) ;
bhv_constant ( id_bhvMips ) ;
bhv_constant ( id_bhvMistCircParticleSpawner ) ;
bhv_constant ( id_bhvMistParticleSpawner ) ;
bhv_constant ( id_bhvMoatGrills ) ;
bhv_constant ( id_bhvMoneybag ) ;
bhv_constant ( id_bhvMoneybagHidden ) ;
bhv_constant ( id_bhvMontyMole ) ;
bhv_constant ( id_bhvMontyMoleHole ) ;
bhv_constant ( id_bhvMontyMoleRock ) ;
bhv_constant ( id_bhvMovingBlueCoin ) ;
bhv_constant ( id_bhvMovingYellowCoin ) ;
bhv_constant ( id_bhvMrBlizzard ) ;
bhv_constant ( id_bhvMrBlizzardSnowball ) ;
bhv_constant ( id_bhvMrI ) ;
bhv_constant ( id_bhvMrIBlueCoin ) ;
bhv_constant ( id_bhvMrIBody ) ;
bhv_constant ( id_bhvMrIParticle ) ;
bhv_constant ( id_bhvNormalCap ) ;
bhv_constant ( id_bhvObjectBubble ) ;
bhv_constant ( id_bhvObjectWaterSplash ) ;
bhv_constant ( id_bhvObjectWaterWave ) ;
bhv_constant ( id_bhvObjectWaveTrail ) ;
bhv_constant ( id_bhvOctagonalPlatformRotating ) ;
bhv_constant ( id_bhvOneCoin ) ;
bhv_constant ( id_bhvOpenableCageDoor ) ;
bhv_constant ( id_bhvOpenableGrill ) ;
bhv_constant ( id_bhvOrangeNumber ) ;
bhv_constant ( id_bhvPaintingDeathWarp ) ;
bhv_constant ( id_bhvPaintingStarCollectWarp ) ;
bhv_constant ( id_bhvPenguinBaby ) ;
bhv_constant ( id_bhvPenguinRaceFinishLine ) ;
bhv_constant ( id_bhvPenguinRaceShortcutCheck ) ;
bhv_constant ( id_bhvPillarBase ) ;
bhv_constant ( id_bhvPiranhaPlant ) ;
bhv_constant ( id_bhvPiranhaPlantBubble ) ;
bhv_constant ( id_bhvPiranhaPlantWakingBubbles ) ;
bhv_constant ( id_bhvPitBowlingBall ) ;
bhv_constant ( id_bhvPlatformOnTrack ) ;
bhv_constant ( id_bhvPlaysMusicTrackWhenTouched ) ;
bhv_constant ( id_bhvPlungeBubble ) ;
bhv_constant ( id_bhvPokey ) ;
bhv_constant ( id_bhvPokeyBodyPart ) ;
bhv_constant ( id_bhvPoleGrabbing ) ;
bhv_constant ( id_bhvPoundTinyStarParticle ) ;
bhv_constant ( id_bhvPunchTinyTriangle ) ;
bhv_constant ( id_bhvPurpleParticle ) ;
bhv_constant ( id_bhvPurpleSwitchHiddenBoxes ) ;
bhv_constant ( id_bhvPushableMetalBox ) ;
bhv_constant ( id_bhvPyramidElevator ) ;
bhv_constant ( id_bhvPyramidElevatorTrajectoryMarkerBall ) ;
bhv_constant ( id_bhvPyramidPillarTouchDetector ) ;
bhv_constant ( id_bhvPyramidTop ) ;
bhv_constant ( id_bhvPyramidTopFragment ) ;
bhv_constant ( id_bhvRacingPenguin ) ;
bhv_constant ( id_bhvRandomAnimatedTexture ) ;
bhv_constant ( id_bhvRecoveryHeart ) ;
bhv_constant ( id_bhvRedCoin ) ;
bhv_constant ( id_bhvRedCoinStarMarker ) ;
bhv_constant ( id_bhvRespawner ) ;
bhv_constant ( id_bhvRockSolid ) ;
bhv_constant ( id_bhvRotatingCounterClockwise ) ;
bhv_constant ( id_bhvRotatingExclamationMark ) ;
bhv_constant ( id_bhvRotatingPlatform ) ;
bhv_constant ( id_bhvRrCruiserWing ) ;
bhv_constant ( id_bhvRrElevatorPlatform ) ;
bhv_constant ( id_bhvRrRotatingBridgePlatform ) ;
bhv_constant ( id_bhvSandSoundLoop ) ;
bhv_constant ( id_bhvScuttlebug ) ;
bhv_constant ( id_bhvScuttlebugSpawn ) ;
bhv_constant ( id_bhvSeaweed ) ;
bhv_constant ( id_bhvSeaweedBundle ) ;
bhv_constant ( id_bhvSeesawPlatform ) ;
bhv_constant ( id_bhvShallowWaterSplash ) ;
bhv_constant ( id_bhvShallowWaterWave ) ;
bhv_constant ( id_bhvShipPart3 ) ;
bhv_constant ( id_bhvSignOnWall ) ;
bhv_constant ( id_bhvSingleCoinGetsSpawned ) ;
bhv_constant ( id_bhvSkeeter ) ;
bhv_constant ( id_bhvSkeeterWave ) ;
bhv_constant ( id_bhvSlidingPlatform2 ) ;
bhv_constant ( id_bhvSlidingSnowMound ) ;
bhv_constant ( id_bhvSLSnowmanWind ) ;
bhv_constant ( id_bhvSLWalkingPenguin ) ;
bhv_constant ( id_bhvSmallBomp ) ;
bhv_constant ( id_bhvSmallBully ) ;
bhv_constant ( id_bhvSmallChillBully ) ;
bhv_constant ( id_bhvSmallParticle ) ;
bhv_constant ( id_bhvSmallParticleBubbles ) ;
bhv_constant ( id_bhvSmallParticleSnow ) ;
bhv_constant ( id_bhvSmallPenguin ) ;
bhv_constant ( id_bhvSmallPiranhaFlame ) ;
bhv_constant ( id_bhvSmallWaterWave ) ;
bhv_constant ( id_bhvSmallWaterWave398 ) ;
bhv_constant ( id_bhvSmallWhomp ) ;
bhv_constant ( id_bhvSmoke ) ;
bhv_constant ( id_bhvSnowBall ) ;
bhv_constant ( id_bhvSnowmansBodyCheckpoint ) ;
bhv_constant ( id_bhvSnowmansBottom ) ;
bhv_constant ( id_bhvSnowmansHead ) ;
bhv_constant ( id_bhvSnowMoundSpawn ) ;
bhv_constant ( id_bhvSnowParticleSpawner ) ;
bhv_constant ( id_bhvSnufit ) ;
bhv_constant ( id_bhvSnufitBalls ) ;
bhv_constant ( id_bhvSoundSpawner ) ;
bhv_constant ( id_bhvSparkle ) ;
bhv_constant ( id_bhvSparkleParticleSpawner ) ;
bhv_constant ( id_bhvSparkleSpawn ) ;
bhv_constant ( id_bhvSpawnedStar ) ;
bhv_constant ( id_bhvSpawnedStarNoLevelExit ) ;
bhv_constant ( id_bhvSpinAirborneCircleWarp ) ;
bhv_constant ( id_bhvSpinAirborneWarp ) ;
bhv_constant ( id_bhvSpindel ) ;
bhv_constant ( id_bhvSpindrift ) ;
bhv_constant ( id_bhvSpiny ) ;
bhv_constant ( id_bhvSquarishPathMoving ) ;
bhv_constant ( id_bhvSquarishPathParent ) ;
bhv_constant ( id_bhvSquishablePlatform ) ;
bhv_constant ( id_bhvSslMovingPyramidWall ) ;
bhv_constant ( id_bhvStar ) ;
bhv_constant ( id_bhvStarDoor ) ;
bhv_constant ( id_bhvStarKeyCollectionPuffSpawner ) ;
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bhv_constant ( id_bhvStarNumber ) ;
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bhv_constant ( id_bhvStarSpawnCoordinates ) ;
bhv_constant ( id_bhvStaticCheckeredPlatform ) ;
bhv_constant ( id_bhvStaticObject ) ;
bhv_constant ( id_bhvStrongWindParticle ) ;
bhv_constant ( id_bhvStub ) ;
bhv_constant ( id_bhvStub1D0C ) ;
bhv_constant ( id_bhvStub1D70 ) ;
bhv_constant ( id_bhvSunkenShipPart ) ;
bhv_constant ( id_bhvSunkenShipPart2 ) ;
bhv_constant ( id_bhvSunkenShipSetRotation ) ;
bhv_constant ( id_bhvSushiShark ) ;
bhv_constant ( id_bhvSushiSharkCollisionChild ) ;
bhv_constant ( id_bhvSwimmingWarp ) ;
bhv_constant ( id_bhvSwingPlatform ) ;
bhv_constant ( id_bhvSwoop ) ;
bhv_constant ( id_bhvTankFishGroup ) ;
bhv_constant ( id_bhvTemporaryYellowCoin ) ;
bhv_constant ( id_bhvTenCoinsSpawn ) ;
bhv_constant ( id_bhvThiBowlingBallSpawner ) ;
bhv_constant ( id_bhvThiHugeIslandTop ) ;
bhv_constant ( id_bhvThiTinyIslandTop ) ;
bhv_constant ( id_bhvThreeCoinsSpawn ) ;
bhv_constant ( id_bhvThwomp ) ;
bhv_constant ( id_bhvThwomp2 ) ;
bhv_constant ( id_bhvTiltingBowserLavaPlatform ) ;
bhv_constant ( id_bhvTinyStrongWindParticle ) ;
bhv_constant ( id_bhvToadMessage ) ;
bhv_constant ( id_bhvTower ) ;
bhv_constant ( id_bhvTowerDoor ) ;
bhv_constant ( id_bhvTowerPlatformGroup ) ;
bhv_constant ( id_bhvToxBox ) ;
bhv_constant ( id_bhvTrackBall ) ;
bhv_constant ( id_bhvTreasureChestBottom ) ;
bhv_constant ( id_bhvTreasureChests ) ;
bhv_constant ( id_bhvTreasureChestsJrb ) ;
bhv_constant ( id_bhvTreasureChestsShip ) ;
bhv_constant ( id_bhvTreasureChestTop ) ;
bhv_constant ( id_bhvTree ) ;
bhv_constant ( id_bhvTreeLeaf ) ;
bhv_constant ( id_bhvTreeSnow ) ;
bhv_constant ( id_bhvTriangleParticleSpawner ) ;
bhv_constant ( id_bhvTripletButterfly ) ;
bhv_constant ( id_bhvTTC2DRotator ) ;
bhv_constant ( id_bhvTTCCog ) ;
bhv_constant ( id_bhvTTCElevator ) ;
bhv_constant ( id_bhvTTCMovingBar ) ;
bhv_constant ( id_bhvTTCPendulum ) ;
bhv_constant ( id_bhvTTCPitBlock ) ;
bhv_constant ( id_bhvTTCRotatingSolid ) ;
bhv_constant ( id_bhvTTCSpinner ) ;
bhv_constant ( id_bhvTTCTreadmill ) ;
bhv_constant ( id_bhvTtmBowlingBallSpawner ) ;
bhv_constant ( id_bhvTtmRollingLog ) ;
bhv_constant ( id_bhvTumblingBridgePlatform ) ;
bhv_constant ( id_bhvTuxiesMother ) ;
bhv_constant ( id_bhvTweester ) ;
bhv_constant ( id_bhvTweesterSandParticle ) ;
bhv_constant ( id_bhvUkiki ) ;
bhv_constant ( id_bhvUkikiCage ) ;
bhv_constant ( id_bhvUkikiCageChild ) ;
bhv_constant ( id_bhvUkikiCageStar ) ;
bhv_constant ( id_bhvUnagi ) ;
bhv_constant ( id_bhvUnagiSubobject ) ;
bhv_constant ( id_bhvUnlockDoorStar ) ;
bhv_constant ( id_bhvUnused05A8 ) ;
bhv_constant ( id_bhvUnused0DFC ) ;
bhv_constant ( id_bhvUnused1820 ) ;
bhv_constant ( id_bhvUnused1F30 ) ;
bhv_constant ( id_bhvUnused20E0 ) ;
bhv_constant ( id_bhvUnused2A10 ) ;
bhv_constant ( id_bhvUnused2A54 ) ;
bhv_constant ( id_bhvUnusedFakeStar ) ;
bhv_constant ( id_bhvUnusedParticleSpawn ) ;
bhv_constant ( id_bhvUnusedPoundablePlatform ) ;
bhv_constant ( id_bhvVanishCap ) ;
bhv_constant ( id_bhvVertStarParticleSpawner ) ;
bhv_constant ( id_bhvVolcanoFlames ) ;
bhv_constant ( id_bhvVolcanoSoundLoop ) ;
bhv_constant ( id_bhvWallTinyStarParticle ) ;
bhv_constant ( id_bhvWarp ) ;
bhv_constant ( id_bhvWarpPipe ) ;
bhv_constant ( id_bhvWaterAirBubble ) ;
bhv_constant ( id_bhvWaterBomb ) ;
bhv_constant ( id_bhvWaterBombCannon ) ;
bhv_constant ( id_bhvWaterBombShadow ) ;
bhv_constant ( id_bhvWaterBombSpawner ) ;
bhv_constant ( id_bhvWaterDroplet ) ;
bhv_constant ( id_bhvWaterDropletSplash ) ;
bhv_constant ( id_bhvWaterfallSoundLoop ) ;
bhv_constant ( id_bhvWaterLevelDiamond ) ;
bhv_constant ( id_bhvWaterLevelPillar ) ;
bhv_constant ( id_bhvWaterMist ) ;
bhv_constant ( id_bhvWaterMist2 ) ;
bhv_constant ( id_bhvWaterSplash ) ;
bhv_constant ( id_bhvWaveTrail ) ;
bhv_constant ( id_bhvWdwExpressElevator ) ;
bhv_constant ( id_bhvWdwExpressElevatorPlatform ) ;
bhv_constant ( id_bhvWdwRectangularFloatingPlatform ) ;
bhv_constant ( id_bhvWdwSquareFloatingPlatform ) ;
bhv_constant ( id_bhvWfBreakableWallLeft ) ;
bhv_constant ( id_bhvWfBreakableWallRight ) ;
bhv_constant ( id_bhvWfElevatorTowerPlatform ) ;
bhv_constant ( id_bhvWfRotatingWoodenPlatform ) ;
bhv_constant ( id_bhvWfSlidingPlatform ) ;
bhv_constant ( id_bhvWfSlidingTowerPlatform ) ;
bhv_constant ( id_bhvWfSolidTowerPlatform ) ;
bhv_constant ( id_bhvWfTumblingBridge ) ;
bhv_constant ( id_bhvWhirlpool ) ;
bhv_constant ( id_bhvWhitePuff1 ) ;
bhv_constant ( id_bhvWhitePuff2 ) ;
bhv_constant ( id_bhvWhitePuffExplosion ) ;
bhv_constant ( id_bhvWhitePuffSmoke ) ;
bhv_constant ( id_bhvWhitePuffSmoke2 ) ;
bhv_constant ( id_bhvWhompKingBoss ) ;
bhv_constant ( id_bhvWigglerBody ) ;
bhv_constant ( id_bhvWigglerHead ) ;
bhv_constant ( id_bhvWind ) ;
bhv_constant ( id_bhvWingCap ) ;
bhv_constant ( id_bhvWoodenPost ) ;
bhv_constant ( id_bhvYellowBackgroundInMenu ) ;
bhv_constant ( id_bhvYellowBall ) ;
bhv_constant ( id_bhvYellowCoin ) ;
bhv_constant ( id_bhvYoshi ) ;
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bhv_constant ( id_RM_Scroll_Texture ) ;
bhv_constant ( id_editor_Scroll_Texture ) ;
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// Define a special type for new ids that don't override.
if ( _Arg = = " id_bhvNewId " ) { return ( BehaviorScript ) ( 0xFFFF ) ; }
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// Legacy behavior ids
bhv_legacy_constant ( id_bhvFish2 , id_bhvManyBlueFishSpawner ) ;
bhv_legacy_constant ( id_bhvFish3 , id_bhvFewBlueFishSpawner ) ;
bhv_legacy_constant ( id_bhvLargeFishGroup , id_bhvFishSpawner ) ;
// Model constants
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s64 cModelConstant = DynOS_Common_ParseModelConstants ( _Arg , found ) ;
if ( * found ) { return cModelConstant ; }
* found = true ; // reset found value
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// Object Fields
bhv_constant ( oFlags ) ;
bhv_constant ( oDialogResponse ) ;
bhv_constant ( oDialogState ) ;
bhv_constant ( oUnk94 ) ;
bhv_constant ( oSyncID ) ;
bhv_constant ( oIntangibleTimer ) ;
bhv_constant ( oPosX ) ;
bhv_constant ( oPosY ) ;
bhv_constant ( oPosZ ) ;
bhv_constant ( oVelX ) ;
bhv_constant ( oVelY ) ;
bhv_constant ( oVelZ ) ;
bhv_constant ( oForwardVel ) ;
bhv_constant ( oForwardVelS32 ) ;
bhv_constant ( oUnkBC ) ;
bhv_constant ( oUnkC0 ) ;
bhv_constant ( oMoveAnglePitch ) ;
bhv_constant ( oMoveAngleYaw ) ;
bhv_constant ( oMoveAngleRoll ) ;
bhv_constant ( oFaceAnglePitch ) ;
bhv_constant ( oFaceAngleYaw ) ;
bhv_constant ( oFaceAngleRoll ) ;
bhv_constant ( oGraphYOffset ) ;
bhv_constant ( oActiveParticleFlags ) ;
bhv_constant ( oGravity ) ;
bhv_constant ( oFloorHeight ) ;
bhv_constant ( oMoveFlags ) ;
bhv_constant ( oAnimState ) ;
bhv_constant ( oAngleVelPitch ) ;
bhv_constant ( oAngleVelYaw ) ;
bhv_constant ( oAngleVelRoll ) ;
bhv_constant ( oAnimations ) ;
bhv_constant ( oHeldState ) ;
bhv_constant ( oWallHitboxRadius ) ;
bhv_constant ( oDragStrength ) ;
bhv_constant ( oInteractType ) ;
bhv_constant ( oInteractStatus ) ;
bhv_constant ( oParentRelativePosX ) ;
bhv_constant ( oParentRelativePosY ) ;
bhv_constant ( oParentRelativePosZ ) ;
bhv_constant ( oBehParams2ndByte ) ;
bhv_constant ( oAction ) ;
bhv_constant ( oSubAction ) ;
bhv_constant ( oTimer ) ;
bhv_constant ( oBounciness ) ;
bhv_constant ( oDistanceToMario ) ;
bhv_constant ( oAngleToMario ) ;
bhv_constant ( oHomeX ) ;
bhv_constant ( oHomeY ) ;
bhv_constant ( oHomeZ ) ;
bhv_constant ( oFriction ) ;
bhv_constant ( oBuoyancy ) ;
bhv_constant ( oSoundStateID ) ;
bhv_constant ( oOpacity ) ;
bhv_constant ( oDamageOrCoinValue ) ;
bhv_constant ( oHealth ) ;
bhv_constant ( oBehParams ) ;
bhv_constant ( oPrevAction ) ;
bhv_constant ( oInteractionSubtype ) ;
bhv_constant ( oCollisionDistance ) ;
bhv_constant ( oNumLootCoins ) ;
bhv_constant ( oDrawingDistance ) ;
bhv_constant ( oRoom ) ;
bhv_constant ( oSyncDeath ) ;
bhv_constant ( oUnk1A8 ) ;
bhv_constant ( oWallAngle ) ;
bhv_constant ( oFloorType ) ;
bhv_constant ( oFloorRoom ) ;
bhv_constant ( oAngleToHome ) ;
bhv_constant ( oFloor ) ;
bhv_constant ( oDeathSound ) ;
bhv_constant ( oPathedStartWaypoint ) ;
bhv_constant ( oPathedPrevWaypoint ) ;
bhv_constant ( oPathedPrevWaypointFlags ) ;
bhv_constant ( oPathedTargetPitch ) ;
bhv_constant ( oPathedTargetYaw ) ;
bhv_constant ( oMacroUnk108 ) ;
bhv_constant ( oMacroUnk10C ) ;
bhv_constant ( oMacroUnk110 ) ;
/* 1-UpHidden */
bhv_constant ( o1UpHiddenUnkF4 ) ;
bhv_constant ( o1UpForceSpawn ) ;
/* ActivatedBackandForthPlatform */
bhv_constant ( oActivatedBackAndForthPlatformMaxOffset ) ;
bhv_constant ( oActivatedBackAndForthPlatformOffset ) ;
bhv_constant ( oActivatedBackAndForthPlatformVel ) ;
bhv_constant ( oActivatedBackAndForthPlatformCountdown ) ;
bhv_constant ( oActivatedBackAndForthPlatformStartYaw ) ;
bhv_constant ( oActivatedBackAndForthPlatformVertical ) ;
bhv_constant ( oActivatedBackAndForthPlatformFlipRotation ) ;
/* Amp */
bhv_constant ( oAmpRadiusOfRotation ) ;
bhv_constant ( oAmpYPhase ) ;
/* HomingAmp */
bhv_constant ( oHomingAmpLockedOn ) ;
bhv_constant ( oHomingAmpAvgY ) ;
/* ArrowLift */
bhv_constant ( oArrowLiftDisplacement ) ;
bhv_constant ( oArrowLiftUnk100 ) ;
/* Back-and-ForthPlatform */
bhv_constant ( oBackAndForthPlatformDirection ) ;
bhv_constant ( oBackAndForthPlatformPathLength ) ;
bhv_constant ( oBackAndForthPlatformDistance ) ;
bhv_constant ( oBackAndForthPlatformVel ) ;
/* Bird */
bhv_constant ( oBirdSpeed ) ;
bhv_constant ( oBirdTargetPitch ) ;
bhv_constant ( oBirdTargetYaw ) ;
/* BirdChirpChirp */
bhv_constant ( oBirdChirpChirpUnkF4 ) ;
/* EndBirds */
bhv_constant ( oEndBirdUnk104 ) ;
/* HiddenBlueCoin */
bhv_constant ( oHiddenBlueCoinSwitch ) ;
/* Bob-omb */
bhv_constant ( oBobombBlinkTimer ) ;
bhv_constant ( oBobombFuseLit ) ;
bhv_constant ( oBobombFuseTimer ) ;
/* Bob-ombBuddy */
bhv_constant ( oBobombBuddyBlinkTimer ) ;
bhv_constant ( oBobombBuddyHasTalkedToMario ) ;
bhv_constant ( oBobombBuddyRole ) ;
bhv_constant ( oBobombBuddyCannonStatus ) ;
bhv_constant ( oBobombBuddyPosXCopy ) ;
bhv_constant ( oBobombBuddyPosYCopy ) ;
bhv_constant ( oBobombBuddyPosZCopy ) ;
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/* Bob-ombExplosionBubble */
bhv_constant ( oBobombExpBubGfxScaleFacX ) ;
bhv_constant ( oBobombExpBubGfxScaleFacY ) ;
bhv_constant ( oBobombExpBubGfxExpRateX ) ;
bhv_constant ( oBobombExpBubGfxExpRateY ) ;
/* Bomp(Small) */
bhv_constant ( oSmallBompInitX ) ;
/* Boo */
bhv_constant ( oBooDeathStatus ) ;
bhv_constant ( oBooTargetOpacity ) ;
bhv_constant ( oBooBaseScale ) ;
bhv_constant ( oBooOscillationTimer ) ;
bhv_constant ( oBooMoveYawDuringHit ) ;
bhv_constant ( oBooMoveYawBeforeHit ) ;
bhv_constant ( oBooParentBigBoo ) ;
bhv_constant ( oBooNegatedAggressiveness ) ;
bhv_constant ( oBooInitialMoveYaw ) ;
bhv_constant ( oBooTurningSpeed ) ;
/* BigBoo */
bhv_constant ( oBigBooNumMinionBoosKilled ) ;
/* Bookend */
bhv_constant ( oBookendUnkF4 ) ;
bhv_constant ( oBookendUnkF8 ) ;
/* BookSwitch */
bhv_constant ( oBookSwitchUnkF4 ) ;
/* BookSwitchManager */
bhv_constant ( oBookSwitchManagerUnkF4 ) ;
bhv_constant ( oBookSwitchManagerUnkF8 ) ;
/* HauntedBookshelf */
bhv_constant ( oHauntedBookshelfShouldOpen ) ;
/* BouncingFireBall */
bhv_constant ( oBouncingFireBallUnkF4 ) ;
/* BowlingBall */
bhv_constant ( oBowlingBallTargetYaw ) ;
//-reservedforpathing
/* BowlingBallSpawner(Generic) */
bhv_constant ( oBBallSpawnerMaxSpawnDist ) ;
bhv_constant ( oBBallSpawnerSpawnOdds ) ;
bhv_constant ( oBBallSpawnerPeriodMinus1 ) ;
/* Bowser */
bhv_constant ( oBowserUnk88 ) ;
bhv_constant ( oBowserUnkF4 ) ;
bhv_constant ( oBowserUnkF8 ) ;
bhv_constant ( oBowserDistToCentre ) ;
bhv_constant ( oBowserUnk106 ) ;
bhv_constant ( oBowserUnk108 ) ;
bhv_constant ( oBowserHeldAnglePitch ) ;
bhv_constant ( oBowserHeldAngleVelYaw ) ;
bhv_constant ( oBowserUnk10E ) ;
bhv_constant ( oBowserUnk110 ) ;
bhv_constant ( oBowserAngleToCentre ) ;
bhv_constant ( oBowserUnk1AC ) ;
bhv_constant ( oBowserUnk1AE ) ;
bhv_constant ( oBowserEyesShut ) ;
bhv_constant ( oBowserUnk1B2 ) ;
/* BowserShockwave */
bhv_constant ( oBowserShockWaveUnkF4 ) ;
/* BlackSmokeBowser */
bhv_constant ( oBlackSmokeBowserUnkF4 ) ;
/* BowserKeyCutscene */
bhv_constant ( oBowserKeyScale ) ;
/* BowserPuzzle */
bhv_constant ( oBowserPuzzleCompletionFlags ) ;
/* BowserPuzzlePiece */
bhv_constant ( oBowserPuzzlePieceOffsetX ) ;
bhv_constant ( oBowserPuzzlePieceOffsetY ) ;
bhv_constant ( oBowserPuzzlePieceOffsetZ ) ;
bhv_constant ( oBowserPuzzlePieceContinuePerformingAction ) ;
bhv_constant ( oBowserPuzzlePieceActionList ) ;
bhv_constant ( oBowserPuzzlePieceNextAction ) ;
/* Bubba */
bhv_constant ( oBubbaUnkF4 ) ;
bhv_constant ( oBubbaUnkF8 ) ;
bhv_constant ( oBubbaUnkFC ) ;
bhv_constant ( oBubbaUnk100 ) ;
bhv_constant ( oBubbaUnk104 ) ;
bhv_constant ( oBubbaUnk108 ) ;
bhv_constant ( oBubbaUnk10C ) ;
bhv_constant ( oBubbaUnk1AC ) ;
bhv_constant ( oBubbaUnk1AE ) ;
bhv_constant ( oBubbaUnk1B0 ) ;
bhv_constant ( oBubbaUnk1B2 ) ;
/* BulletBill */
bhv_constant ( oBulletBillInitialMoveYaw ) ;
/* Bully(allvariants) */
bhv_constant ( oBullySubtype ) ;
bhv_constant ( oBullyPrevX ) ;
bhv_constant ( oBullyPrevY ) ;
bhv_constant ( oBullyPrevZ ) ;
bhv_constant ( oBullyKBTimerAndMinionKOCounter ) ;
bhv_constant ( oBullyMarioCollisionAngle ) ;
bhv_constant ( oBullyLastNetworkPlayerIndex ) ;
/* Butterfly */
bhv_constant ( oButterflyYPhase ) ;
/* TripletButterfly */
bhv_constant ( oTripletButterflyScale ) ;
bhv_constant ( oTripletButterflySpeed ) ;
bhv_constant ( oTripletButterflyBaseYaw ) ;
bhv_constant ( oTripletButterflyTargetPitch ) ;
bhv_constant ( oTripletButterflyTargetYaw ) ;
bhv_constant ( oTripletButterflyType ) ;
bhv_constant ( oTripletButterflyModel ) ;
bhv_constant ( oTripletButterflySelectedButterfly ) ;
bhv_constant ( oTripletButterflyScalePhase ) ;
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/* Cannon */
bhv_constant ( oCannonUnkF4 ) ;
bhv_constant ( oCannonUnkF8 ) ;
bhv_constant ( oCannonUnk10C ) ;
bhv_constant ( oCannonPlayerIndex ) ;
/* Cap */
bhv_constant ( oCapUnkF4 ) ;
bhv_constant ( oCapUnkF8 ) ;
/* ChainChomp */
bhv_constant ( oChainChompSegments ) ;
bhv_constant ( oChainChompMaxDistFromPivotPerChainPart ) ;
bhv_constant ( oChainChompMaxDistBetweenChainParts ) ;
bhv_constant ( oChainChompDistToPivot ) ;
bhv_constant ( oChainChompUnk104 ) ;
bhv_constant ( oChainChompRestrictedByChain ) ;
bhv_constant ( oChainChompTargetPitch ) ;
bhv_constant ( oChainChompNumLunges ) ;
bhv_constant ( oChainChompReleaseStatus ) ;
bhv_constant ( oChainChompHitGate ) ;
/* CheckerboardPlatform */
bhv_constant ( oCheckerBoardPlatformUnkF8 ) ;
bhv_constant ( oCheckerBoardPlatformUnkFC ) ;
bhv_constant ( oCheckerBoardPlatformUnk1AC ) ;
/* CheepCheep */
bhv_constant ( oCheepCheepUnkF4 ) ;
bhv_constant ( oCheepCheepUnkF8 ) ;
bhv_constant ( oCheepCheepUnkFC ) ;
bhv_constant ( oCheepCheepUnk104 ) ;
bhv_constant ( oCheepCheepUnk108 ) ;
/* Chuckya */
bhv_constant ( oChuckyaUnk88 ) ;
bhv_constant ( oChuckyaUnkF8 ) ;
bhv_constant ( oChuckyaUnkFC ) ;
bhv_constant ( oChuckyaUnk100 ) ;
/* Clam */
bhv_constant ( oClamUnkF4 ) ;
/* Cloud */
bhv_constant ( oCloudCenterX ) ;
bhv_constant ( oCloudCenterY ) ;
bhv_constant ( oCloudBlowing ) ;
bhv_constant ( oCloudGrowSpeed ) ;
bhv_constant ( oCloudFwooshMovementRadius ) ;
/* Coin */
bhv_constant ( oCoinUnkF4 ) ;
bhv_constant ( oCoinUnkF8 ) ;
bhv_constant ( oCoinUnk110 ) ;
# ifndef VERSION_JP
bhv_constant ( oCoinUnk1B0 ) ;
# endif
/* CollisionParticle */
bhv_constant ( oCollisionParticleUnkF4 ) ;
/* ControllablePlatform */
bhv_constant ( oControllablePlatformUnkF8 ) ;
bhv_constant ( oControllablePlatformUnkFC ) ;
bhv_constant ( oControllablePlatformUnk100 ) ;
/* BreakableBoxSmall(SmallCorkBox) */
bhv_constant ( oBreakableBoxSmallReleased ) ;
bhv_constant ( oBreakableBoxSmallFramesSinceReleased ) ;
/* JumpingBox(CrazyBox) */
bhv_constant ( oJumpingBoxUnkF4 ) ;
bhv_constant ( oJumpingBoxUnkF8 ) ;
/* RRCruiserWing */
bhv_constant ( oRRCruiserWingUnkF4 ) ;
bhv_constant ( oRRCruiserWingUnkF8 ) ;
/* DonutPlatformSpawner */
bhv_constant ( oDonutPlatformSpawnerSpawnedPlatforms ) ;
/* Door */
bhv_constant ( oDoorUnk88 ) ;
bhv_constant ( oDoorUnkF8 ) ;
bhv_constant ( oDoorUnkFC ) ;
bhv_constant ( oDoorUnk100 ) ;
/* Dorrie */
bhv_constant ( oDorrieDistToHome ) ;
bhv_constant ( oDorrieOffsetY ) ;
bhv_constant ( oDorrieVelY ) ;
bhv_constant ( oDorrieForwardDistToMario ) ;
bhv_constant ( oDorrieYawVel ) ;
bhv_constant ( oDorrieLiftingMario ) ;
bhv_constant ( oDorrieGroundPounded ) ;
bhv_constant ( oDorrieAngleToHome ) ;
bhv_constant ( oDorrieNeckAngle ) ;
bhv_constant ( oDorrieHeadRaiseSpeed ) ;
/* Elevator */
bhv_constant ( oElevatorUnkF4 ) ;
bhv_constant ( oElevatorUnkF8 ) ;
bhv_constant ( oElevatorUnkFC ) ;
bhv_constant ( oElevatorUnk100 ) ;
/* ExclamationBox */
bhv_constant ( oExclamationBoxUnkF4 ) ;
bhv_constant ( oExclamationBoxUnkF8 ) ;
bhv_constant ( oExclamationBoxUnkFC ) ;
bhv_constant ( oExclamationBoxForce ) ;
/* EyerokBoss */
bhv_constant ( oEyerokBossNumHands ) ;
bhv_constant ( oEyerokBossUnkFC ) ;
bhv_constant ( oEyerokBossActiveHand ) ;
bhv_constant ( oEyerokBossUnk104 ) ;
bhv_constant ( oEyerokBossUnk108 ) ;
bhv_constant ( oEyerokBossUnk10C ) ;
bhv_constant ( oEyerokBossUnk110 ) ;
bhv_constant ( oEyerokBossUnk1AC ) ;
/* EyerokHand */
bhv_constant ( oEyerokHandWakeUpTimer ) ;
bhv_constant ( oEyerokReceivedAttack ) ;
bhv_constant ( oEyerokHandUnkFC ) ;
bhv_constant ( oEyerokHandUnk100 ) ;
bhv_constant ( oEyerokHandDead ) ;
/* FallingPillar */
bhv_constant ( oFallingPillarPitchAcceleration ) ;
/* FireSpitter */
bhv_constant ( oFireSpitterScaleVel ) ;
bhv_constant ( oFireSpitterLastWaterY ) ;
/* BlueFish */
bhv_constant ( oBlueFishRandomVel ) ;
bhv_constant ( oBlueFishRandomTime ) ;
bhv_constant ( oBlueFishRandomAngle ) ;
/* FishGroup */
bhv_constant ( oFishWaterLevel ) ;
bhv_constant ( oFishGoalY ) ;
bhv_constant ( oFishHeightOffset ) ;
bhv_constant ( oFishYawVel ) ;
bhv_constant ( oFishRoamDistance ) ;
bhv_constant ( oFishGoalVel ) ;
bhv_constant ( oFishDepthDistance ) ;
bhv_constant ( oFishActiveDistance ) ;
/* Flame */
bhv_constant ( oFlameScale ) ;
bhv_constant ( oFlameSpeedTimerOffset ) ;
bhv_constant ( oFlameUnkFC ) ;
bhv_constant ( oFlameBowser ) ;
/* BlueFlame */
bhv_constant ( oBlueFlameNextScale ) ;
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/* SmallPiranhaFlame */
bhv_constant ( oSmallPiranhaFlameStartSpeed ) ;
bhv_constant ( oSmallPiranhaFlameEndSpeed ) ;
bhv_constant ( oSmallPiranhaFlameModel ) ;
bhv_constant ( oSmallPiranhaFlameNextFlameTimer ) ;
bhv_constant ( oSmallPiranhaFlameSpeed ) ;
/* MovingFlame */
bhv_constant ( oMovingFlameTimer ) ;
/* FlamethrowerFlame */
bhv_constant ( oFlameThowerFlameUnk110 ) ;
/* Flamethrower */
bhv_constant ( oFlameThowerUnk110 ) ;
/* FloatingPlatform */
bhv_constant ( oFloatingPlatformUnkF4 ) ;
bhv_constant ( oFloatingPlatformUnkF8 ) ;
bhv_constant ( oFloatingPlatformUnkFC ) ;
bhv_constant ( oFloatingPlatformUnk100 ) ;
/* FloorSwitchPressAnimation */
bhv_constant ( oFloorSwitchPressAnimationUnkF4 ) ;
bhv_constant ( oFloorSwitchPressAnimationUnkF8 ) ;
bhv_constant ( oFloorSwitchPressAnimationUnkFC ) ;
bhv_constant ( oFloorSwitchPressAnimationUnk100 ) ;
/* FlyGuy */
bhv_constant ( oFlyGuyIdleTimer ) ;
bhv_constant ( oFlyGuyOscTimer ) ;
bhv_constant ( oFlyGuyUnusedJitter ) ;
bhv_constant ( oFlyGuyLungeYDecel ) ;
bhv_constant ( oFlyGuyLungeTargetPitch ) ;
bhv_constant ( oFlyGuyTargetRoll ) ;
bhv_constant ( oFlyGuyScaleVel ) ;
/* GrandStar */
bhv_constant ( oGrandStarUnk108 ) ;
/* HorizontalGrindel */
bhv_constant ( oHorizontalGrindelTargetYaw ) ;
bhv_constant ( oHorizontalGrindelDistToHome ) ;
bhv_constant ( oHorizontalGrindelOnGround ) ;
/* Goomba */
bhv_constant ( oGoombaSize ) ;
bhv_constant ( oGoombaScale ) ;
bhv_constant ( oGoombaWalkTimer ) ;
bhv_constant ( oGoombaTargetYaw ) ;
bhv_constant ( oGoombaBlinkTimer ) ;
bhv_constant ( oGoombaTurningAwayFromWall ) ;
bhv_constant ( oGoombaRelativeSpeed ) ;
bhv_constant ( oGoombaJumpCooldown ) ;
/* HauntedChair */
bhv_constant ( oHauntedChairUnkF4 ) ;
bhv_constant ( oHauntedChairUnkF8 ) ;
bhv_constant ( oHauntedChairUnkFC ) ;
bhv_constant ( oHauntedChairUnk100 ) ;
bhv_constant ( oHauntedChairUnk104 ) ;
/* Heave-Ho */
bhv_constant ( oHeaveHoUnk88 ) ;
bhv_constant ( oHeaveHoUnkF4 ) ;
/* HiddenObject */
bhv_constant ( oHiddenObjectUnkF4 ) ;
/* Hoot */
bhv_constant ( oHootAvailability ) ;
bhv_constant ( oHootMarioReleaseTime ) ;
/* HorizontalMovement */
bhv_constant ( oHorizontalMovementUnkF4 ) ;
bhv_constant ( oHorizontalMovementUnkF8 ) ;
bhv_constant ( oHorizontalMovementUnk100 ) ;
bhv_constant ( oHorizontalMovementUnk104 ) ;
bhv_constant ( oHorizontalMovementUnk108 ) ;
/* KickableBoard */
bhv_constant ( oKickableBoardF4 ) ;
bhv_constant ( oKickableBoardF8 ) ;
/* KingBob-omb */
bhv_constant ( oKingBobombUnk88 ) ;
bhv_constant ( oKingBobombUnkF8 ) ;
bhv_constant ( oKingBobombUnkFC ) ;
bhv_constant ( oKingBobombUnk100 ) ;
bhv_constant ( oKingBobombUnk104 ) ;
bhv_constant ( oKingBobombUnk108 ) ;
/* Klepto */
bhv_constant ( oKleptoDistanceToTarget ) ;
bhv_constant ( oKleptoUnkF8 ) ;
bhv_constant ( oKleptoUnkFC ) ;
bhv_constant ( oKleptoSpeed ) ;
bhv_constant ( oKleptoStartPosX ) ;
bhv_constant ( oKleptoStartPosY ) ;
bhv_constant ( oKleptoStartPosZ ) ;
bhv_constant ( oKleptoTimeUntilTargetChange ) ;
bhv_constant ( oKleptoTargetNumber ) ;
bhv_constant ( oKleptoUnk1AE ) ;
bhv_constant ( oKleptoUnk1B0 ) ;
bhv_constant ( oKleptoYawToTarget ) ;
/* Koopa */
bhv_constant ( oKoopaAgility ) ;
bhv_constant ( oKoopaMovementType ) ;
bhv_constant ( oKoopaTargetYaw ) ;
bhv_constant ( oKoopaUnshelledTimeUntilTurn ) ;
bhv_constant ( oKoopaTurningAwayFromWall ) ;
bhv_constant ( oKoopaDistanceToMario ) ;
bhv_constant ( oKoopaAngleToMario ) ;
bhv_constant ( oKoopaBlinkTimer ) ;
bhv_constant ( oKoopaCountdown ) ;
bhv_constant ( oKoopaTheQuickRaceIndex ) ;
bhv_constant ( oKoopaTheQuickInitTextboxCooldown ) ;
//-forkoopathequickreservedforpathing
/* KoopaRaceEndpoint */
bhv_constant ( oKoopaRaceEndpointRaceBegun ) ;
bhv_constant ( oKoopaRaceEndpointKoopaFinished ) ;
bhv_constant ( oKoopaRaceEndpointRaceStatus ) ;
bhv_constant ( oKoopaRaceEndpointUnk100 ) ;
bhv_constant ( oKoopaRaceEndpointRaceEnded ) ;
/* KoopaShellFlame */
bhv_constant ( oKoopaShellFlameUnkF4 ) ;
bhv_constant ( oKoopaShellFlameUnkF8 ) ;
/* CameraLakitu */
bhv_constant ( oCameraLakituBlinkTimer ) ;
bhv_constant ( oCameraLakituSpeed ) ;
bhv_constant ( oCameraLakituCircleRadius ) ;
bhv_constant ( oCameraLakituFinishedDialog ) ;
# ifndef VERSION_JP
bhv_constant ( oCameraLakituUnk104 ) ;
# endif
bhv_constant ( oCameraLakituPitchVel ) ;
bhv_constant ( oCameraLakituYawVel ) ;
/* EvilLakitu */
bhv_constant ( oEnemyLakituNumSpinies ) ;
bhv_constant ( oEnemyLakituBlinkTimer ) ;
bhv_constant ( oEnemyLakituSpinyCooldown ) ;
bhv_constant ( oEnemyLakituFaceForwardCountdown ) ;
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/* IntroCutsceneLakitu */
bhv_constant ( oIntroLakituSplineSegmentProgress ) ;
bhv_constant ( oIntroLakituSplineSegment ) ;
bhv_constant ( oIntroLakituUnk100 ) ;
bhv_constant ( oIntroLakituUnk104 ) ;
bhv_constant ( oIntroLakituUnk108 ) ;
bhv_constant ( oIntroLakituUnk10C ) ;
bhv_constant ( oIntroLakituUnk110 ) ;
bhv_constant ( oIntroLakituCloud ) ;
/* MainMenuButton */
bhv_constant ( oMenuButtonState ) ;
bhv_constant ( oMenuButtonTimer ) ;
bhv_constant ( oMenuButtonOrigPosX ) ;
bhv_constant ( oMenuButtonOrigPosY ) ;
bhv_constant ( oMenuButtonOrigPosZ ) ;
bhv_constant ( oMenuButtonScale ) ;
bhv_constant ( oMenuButtonActionPhase ) ;
bhv_constant ( oMenuButtonIsCustom ) ;
/* MantaRay */
bhv_constant ( oMantaTargetPitch ) ;
bhv_constant ( oMantaTargetYaw ) ;
/* Merry-Go-Round */
bhv_constant ( oMerryGoRoundStopped ) ;
bhv_constant ( oMerryGoRoundMusicShouldPlay ) ;
bhv_constant ( oMerryGoRoundMarioIsOutside ) ;
/* Merry-Go-RoundBooManager */
bhv_constant ( oMerryGoRoundBooManagerNumBoosKilled ) ;
bhv_constant ( oMerryGoRoundBooManagerNumBoosSpawned ) ;
/* Mips */
bhv_constant ( oMipsStarStatus ) ;
bhv_constant ( oMipsStartWaypointIndex ) ;
//-reservedforpathing
bhv_constant ( oMipsForwardVelocity ) ;
/* Moneybag */
bhv_constant ( oMoneybagJumpState ) ;
/* MontyMole */
bhv_constant ( oMontyMoleCurrentHole ) ;
bhv_constant ( oMontyMoleHeightRelativeToFloor ) ;
bhv_constant ( oMontyMoleHoleX ) ;
bhv_constant ( oMontyMoleHoleY ) ;
bhv_constant ( oMontyMoleHoleZ ) ;
/* MontyMoleHole */
bhv_constant ( oMontyMoleHoleCooldown ) ;
/* Mr.Blizzard */
bhv_constant ( oMrBlizzardScale ) ;
bhv_constant ( oMrBlizzardHeldObj ) ;
bhv_constant ( oMrBlizzardGraphYVel ) ;
bhv_constant ( oMrBlizzardTimer ) ;
bhv_constant ( oMrBlizzardDizziness ) ;
bhv_constant ( oMrBlizzardChangeInDizziness ) ;
bhv_constant ( oMrBlizzardGraphYOffset ) ;
bhv_constant ( oMrBlizzardDistFromHome ) ;
bhv_constant ( oMrBlizzardTargetMoveYaw ) ;
/* Mr.I */
bhv_constant ( oMrIUnkF4 ) ;
bhv_constant ( oMrIUnkFC ) ;
bhv_constant ( oMrIUnk100 ) ;
bhv_constant ( oMrIUnk104 ) ;
bhv_constant ( oMrIUnk108 ) ;
bhv_constant ( oMrISize ) ;
bhv_constant ( oMrIUnk110 ) ;
/* ObjectRespawner */
bhv_constant ( oRespawnerModelToRespawn ) ;
bhv_constant ( oRespawnerMinSpawnDist ) ;
bhv_constant ( oRespawnerBehaviorToRespawn ) ;
/* OpenableGrill */
bhv_constant ( oOpenableGrillUnk88 ) ;
bhv_constant ( oOpenableGrillUnkF4 ) ;
/* IntroCutscenePeach */
bhv_constant ( oIntroPeachYawFromFocus ) ;
bhv_constant ( oIntroPeachPitchFromFocus ) ;
bhv_constant ( oIntroPeachDistToCamera ) ;
/* RacingPenguin */
bhv_constant ( oRacingPenguinInitTextCooldown ) ;
//-reservedforpathing
bhv_constant ( oRacingPenguinWeightedNewTargetSpeed ) ;
bhv_constant ( oRacingPenguinFinalTextbox ) ;
bhv_constant ( oRacingPenguinMarioWon ) ;
bhv_constant ( oRacingPenguinReachedBottom ) ;
bhv_constant ( oRacingPenguinMarioCheated ) ;
/* SmallPenguin */
bhv_constant ( oSmallPenguinUnk88 ) ;
bhv_constant ( oSmallPenguinUnk100 ) ;
bhv_constant ( oSmallPenguinUnk104 ) ;
bhv_constant ( oSmallPenguinUnk108 ) ;
bhv_constant ( oSmallPenguinUnk110 ) ;
/* SLWalkingPenguin */
bhv_constant ( oSLWalkingPenguinWindCollisionXPos ) ;
bhv_constant ( oSLWalkingPenguinWindCollisionZPos ) ;
bhv_constant ( oSLWalkingPenguinCurStep ) ;
bhv_constant ( oSLWalkingPenguinCurStepTimer ) ;
/* PiranhaPlant */
bhv_constant ( oPiranhaPlantSleepMusicState ) ;
bhv_constant ( oPiranhaPlantScale ) ;
/* FirePiranhaPlant */
bhv_constant ( oFirePiranhaPlantNeutralScale ) ;
bhv_constant ( oFirePiranhaPlantScale ) ;
bhv_constant ( oFirePiranhaPlantActive ) ;
bhv_constant ( oFirePiranhaPlantDeathSpinTimer ) ;
bhv_constant ( oFirePiranhaPlantDeathSpinVel ) ;
/* Pitoune */
bhv_constant ( oPitouneUnkF4 ) ;
bhv_constant ( oPitouneUnkF8 ) ;
bhv_constant ( oPitouneUnkFC ) ;
/* Platform */
bhv_constant ( oPlatformTimer ) ;
bhv_constant ( oPlatformUnkF8 ) ;
bhv_constant ( oPlatformUnkFC ) ;
bhv_constant ( oPlatformUnk10C ) ;
bhv_constant ( oPlatformUnk110 ) ;
/* PlatformonTracks */
bhv_constant ( oPlatformOnTrackBaseBallIndex ) ;
bhv_constant ( oPlatformOnTrackDistMovedSinceLastBall ) ;
bhv_constant ( oPlatformOnTrackSkiLiftRollVel ) ;
bhv_constant ( oPlatformOnTrackStartWaypoint ) ;
bhv_constant ( oPlatformOnTrackPrevWaypoint ) ;
bhv_constant ( oPlatformOnTrackPrevWaypointFlags ) ;
bhv_constant ( oPlatformOnTrackPitch ) ;
bhv_constant ( oPlatformOnTrackYaw ) ;
bhv_constant ( oPlatformOnTrackOffsetY ) ;
bhv_constant ( oPlatformOnTrackIsNotSkiLift ) ;
bhv_constant ( oPlatformOnTrackIsNotHMC ) ;
bhv_constant ( oPlatformOnTrackType ) ;
bhv_constant ( oPlatformOnTrackWasStoodOn ) ;
/* PlatformSpawner */
bhv_constant ( oPlatformSpawnerUnkF4 ) ;
bhv_constant ( oPlatformSpawnerUnkF8 ) ;
bhv_constant ( oPlatformSpawnerUnkFC ) ;
bhv_constant ( oPlatformSpawnerUnk100 ) ;
bhv_constant ( oPlatformSpawnerUnk104 ) ;
bhv_constant ( oPlatformSpawnerUnk108 ) ;
/* Pokey */
bhv_constant ( oPokeyAliveBodyPartFlags ) ;
bhv_constant ( oPokeyNumAliveBodyParts ) ;
bhv_constant ( oPokeyBottomBodyPartSize ) ;
bhv_constant ( oPokeyHeadWasKilled ) ;
bhv_constant ( oPokeyTargetYaw ) ;
bhv_constant ( oPokeyChangeTargetTimer ) ;
bhv_constant ( oPokeyTurningAwayFromWall ) ;
/* PokeyBodyPart */
bhv_constant ( oPokeyBodyPartDeathDelayAfterHeadKilled ) ;
bhv_constant ( oPokeyBodyPartBlinkTimer ) ;
/* DDDPole */
bhv_constant ( oDDDPoleVel ) ;
bhv_constant ( oDDDPoleMaxOffset ) ;
bhv_constant ( oDDDPoleOffset ) ;
/* PyramidTop */
bhv_constant ( oPyramidTopPillarsTouched ) ;
/* PyramidTopExplosion */
bhv_constant ( oPyramidTopFragmentsScale ) ;
/* RollingLog */
bhv_constant ( oRollingLogUnkF4 ) ;
/* LllRotatingHexFlame */
bhv_constant ( oLllRotatingHexFlameUnkF4 ) ;
bhv_constant ( oLllRotatingHexFlameUnkF8 ) ;
bhv_constant ( oLllRotatingHexFlameUnkFC ) ;
/* Scuttlebug */
bhv_constant ( oScuttlebugUnkF4 ) ;
bhv_constant ( oScuttlebugUnkF8 ) ;
bhv_constant ( oScuttlebugUnkFC ) ;
/* ScuttlebugSpawner */
bhv_constant ( oScuttlebugSpawnerUnk88 ) ;
bhv_constant ( oScuttlebugSpawnerUnkF4 ) ;
/* SeesawPlatform */
bhv_constant ( oSeesawPlatformPitchVel ) ;
/* ShipPart3 */
bhv_constant ( oShipPart3UnkF4 ) ;
bhv_constant ( oShipPart3UnkF8 ) ;
/* SinkWhenSteppedOn */
bhv_constant ( oSinkWhenSteppedOnUnk104 ) ;
bhv_constant ( oSinkWhenSteppedOnUnk108 ) ;
/* Skeeter */
bhv_constant ( oSkeeterTargetAngle ) ;
bhv_constant ( oSkeeterUnkF8 ) ;
bhv_constant ( oSkeeterUnkFC ) ;
bhv_constant ( oSkeeterWaitTime ) ;
bhv_constant ( oSkeeterLastWaterY ) ;
bhv_constant ( oSkeeterUnk1AC ) ;
/* JrbSlidingBox */
bhv_constant ( oJrbSlidingBoxUnkF4 ) ;
bhv_constant ( oJrbSlidingBoxUnkF8 ) ;
bhv_constant ( oJrbSlidingBoxUnkFC ) ;
/* WFSlidingBrickPlatform */
bhv_constant ( oWFSlidBrickPtfmMovVel ) ;
/* Smoke */
bhv_constant ( oSmokeTimer ) ;
/* Snowman'sBottom */
bhv_constant ( oSnowmansBottomUnkF4 ) ;
bhv_constant ( oSnowmansBottomUnkF8 ) ;
bhv_constant ( oSnowmansBottomUnk1AC ) ;
//-reservedforpathing
/* Snowman'sHead */
bhv_constant ( oSnowmansHeadUnkF4 ) ;
/* SnowmanWindBlowing */
bhv_constant ( oSLSnowmanWindOriginalYaw ) ;
/* Snufit */
bhv_constant ( oSnufitRecoil ) ;
bhv_constant ( oSnufitScale ) ;
bhv_constant ( oSnufitCircularPeriod ) ;
bhv_constant ( oSnufitBodyScalePeriod ) ;
bhv_constant ( oSnufitBodyBaseScale ) ;
bhv_constant ( oSnufitBullets ) ;
bhv_constant ( oSnufitXOffset ) ;
bhv_constant ( oSnufitYOffset ) ;
bhv_constant ( oSnufitZOffset ) ;
bhv_constant ( oSnufitBodyScale ) ;
/* Spindel */
bhv_constant ( oSpindelUnkF4 ) ;
bhv_constant ( oSpindelUnkF8 ) ;
/* SpinningHeart */
bhv_constant ( oSpinningHeartTotalSpin ) ;
bhv_constant ( oSpinningHeartPlayedSound ) ;
/* Spiny */
bhv_constant ( oSpinyTimeUntilTurn ) ;
bhv_constant ( oSpinyTargetYaw ) ;
bhv_constant ( oSpinyTurningAwayFromWall ) ;
/* SoundEffect */
bhv_constant ( oSoundEffectUnkF4 ) ;
/* StarSpawn */
bhv_constant ( oStarSpawnDisFromHome ) ;
bhv_constant ( oStarSpawnUnkFC ) ;
bhv_constant ( oStarSpawnExtCutsceneFlags ) ;
/* HiddenStar */
//Secrets/RedCoins
bhv_constant ( oHiddenStarTriggerCounter ) ;
bhv_constant ( oHiddenStarLastInteractedObject ) ;
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//Overallverydifficulttodetermineusage,mostlystubbedcode.
/* SparkleSpawnStar */
bhv_constant ( oSparkleSpawnUnk1B0 ) ;
/* SealedDoorStar */
bhv_constant ( oUnlockDoorStarState ) ;
bhv_constant ( oUnlockDoorStarTimer ) ;
bhv_constant ( oUnlockDoorStarYawVel ) ;
/* CelebrationStar */
bhv_constant ( oCelebStarUnkF4 ) ;
bhv_constant ( oCelebStarDiameterOfRotation ) ;
/* StarSelector */
bhv_constant ( oStarSelectorType ) ;
bhv_constant ( oStarSelectorTimer ) ;
bhv_constant ( oStarSelectorSize ) ;
/* SushiShark */
bhv_constant ( oSushiSharkUnkF4 ) ;
/* SwingPlatform */
bhv_constant ( oSwingPlatformAngle ) ;
bhv_constant ( oSwingPlatformSpeed ) ;
/* Swoop */
bhv_constant ( oSwoopBonkCountdown ) ;
bhv_constant ( oSwoopTargetPitch ) ;
bhv_constant ( oSwoopTargetYaw ) ;
/* Thwomp */
bhv_constant ( oThwompRandomTimer ) ;
/* TiltingPlatform */
bhv_constant ( oTiltingPyramidNormalX ) ;
bhv_constant ( oTiltingPyramidNormalY ) ;
bhv_constant ( oTiltingPyramidNormalZ ) ;
bhv_constant ( oTiltingPyramidMarioOnPlatform ) ;
/* ToadMessage */
bhv_constant ( oToadMessageDialogId ) ;
bhv_constant ( oToadMessageRecentlyTalked ) ;
bhv_constant ( oToadMessageState ) ;
/* ToxBox */
bhv_constant ( oToxBoxMovementPattern ) ;
bhv_constant ( oToxBoxMovementStep ) ;
/* TTCRotatingSolid */
bhv_constant ( oTTCRotatingSolidNumTurns ) ;
bhv_constant ( oTTCRotatingSolidNumSides ) ;
bhv_constant ( oTTCRotatingSolidRotationDelay ) ;
bhv_constant ( oTTCRotatingSolidVelY ) ;
bhv_constant ( oTTCRotatingSolidSoundTimer ) ;
/* TTCPendulum */
bhv_constant ( oTTCPendulumAccelDir ) ;
bhv_constant ( oTTCPendulumAngle ) ;
bhv_constant ( oTTCPendulumAngleVel ) ;
bhv_constant ( oTTCPendulumAngleAccel ) ;
bhv_constant ( oTTCPendulumDelay ) ;
bhv_constant ( oTTCPendulumSoundTimer ) ;
/* TTCTreadmill */
bhv_constant ( oTTCTreadmillBigSurface ) ;
bhv_constant ( oTTCTreadmillSmallSurface ) ;
bhv_constant ( oTTCTreadmillSpeed ) ;
bhv_constant ( oTTCTreadmillTargetSpeed ) ;
bhv_constant ( oTTCTreadmillTimeUntilSwitch ) ;
/* TTCMovingBar */
bhv_constant ( oTTCMovingBarDelay ) ;
bhv_constant ( oTTCMovingBarStoppedTimer ) ;
bhv_constant ( oTTCMovingBarOffset ) ;
bhv_constant ( oTTCMovingBarSpeed ) ;
bhv_constant ( oTTCMovingBarStartOffset ) ;
/* TTCCog */
bhv_constant ( oTTCCogDir ) ;
bhv_constant ( oTTCCogSpeed ) ;
bhv_constant ( oTTCCogTargetVel ) ;
/* TTCPitBlock */
bhv_constant ( oTTCPitBlockPeakY ) ;
bhv_constant ( oTTCPitBlockDir ) ;
bhv_constant ( oTTCPitBlockWaitTime ) ;
/* TTCElevator */
bhv_constant ( oTTCElevatorDir ) ;
bhv_constant ( oTTCElevatorPeakY ) ;
bhv_constant ( oTTCElevatorMoveTime ) ;
/* TTC2DRotator */
bhv_constant ( oTTC2DRotatorMinTimeUntilNextTurn ) ;
bhv_constant ( oTTC2DRotatorTargetYaw ) ;
bhv_constant ( oTTC2DRotatorIncrement ) ;
bhv_constant ( oTTC2DRotatorRandomDirTimer ) ;
bhv_constant ( oTTC2DRotatorSpeed ) ;
/* TTCSpinner */
bhv_constant ( oTTCSpinnerDir ) ;
bhv_constant ( oTTCChangeDirTimer ) ;
/* BetaTrampoline */
bhv_constant ( oBetaTrampolineMarioOnTrampoline ) ;
/* TreasureChest */
bhv_constant ( oTreasureChestCurrentAnswer ) ;
bhv_constant ( oTreasureChestIsLastInteractionIncorrect ) ;
bhv_constant ( oTreasureChestIsAboveWater ) ;
bhv_constant ( oTreasureChestSound ) ;
bhv_constant ( oTreasureChestLastNetworkPlayerIndex ) ;
/* TreeSnowOrLeaf */
bhv_constant ( oTreeSnowOrLeafUnkF4 ) ;
bhv_constant ( oTreeSnowOrLeafUnkF8 ) ;
bhv_constant ( oTreeSnowOrLeafUnkFC ) ;
/* TumblingBridge */
bhv_constant ( oTumblingBridgeUnkF4 ) ;
/* Tweester */
bhv_constant ( oTweesterScaleTimer ) ;
bhv_constant ( oTweesterUnused ) ;
/* Ukiki */
bhv_constant ( oUkikiTauntCounter ) ;
bhv_constant ( oUkikiTauntsToBeDone ) ;
//-reservedforpathing
bhv_constant ( oUkikiChaseFleeRange ) ;
bhv_constant ( oUkikiTextState ) ;
bhv_constant ( oUkikiTextboxTimer ) ;
bhv_constant ( oUkikiCageSpinTimer ) ;
bhv_constant ( oUkikiHasCap ) ;
/* UkikiCage */
bhv_constant ( oUkikiCageNextAction ) ;
/* Unagi */
bhv_constant ( oUnagiUnkF4 ) ;
bhv_constant ( oUnagiUnkF8 ) ;
//-reservedforpathing
bhv_constant ( oUnagiUnk110 ) ;
bhv_constant ( oUnagiUnk1AC ) ;
bhv_constant ( oUnagiUnk1B0 ) ;
bhv_constant ( oUnagiUnk1B2 ) ;
/* WaterBomb */
bhv_constant ( oWaterBombVerticalStretch ) ;
bhv_constant ( oWaterBombStretchSpeed ) ;
bhv_constant ( oWaterBombOnGround ) ;
bhv_constant ( oWaterBombNumBounces ) ;
/* WaterBombSpawner */
bhv_constant ( oWaterBombSpawnerBombActive ) ;
bhv_constant ( oWaterBombSpawnerTimeToSpawn ) ;
/* WaterBombCannon */
bhv_constant ( oWaterCannonUnkF4 ) ;
bhv_constant ( oWaterCannonUnkF8 ) ;
bhv_constant ( oWaterCannonUnkFC ) ;
bhv_constant ( oWaterCannonUnk100 ) ;
/* CannonBarrelBubbles */
bhv_constant ( oCannonBarrelBubblesUnkF4 ) ;
/* WaterLevelPillar */
bhv_constant ( oWaterLevelPillarDrained ) ;
/* WaterLevelTrigger */
bhv_constant ( oWaterLevelTriggerUnkF4 ) ;
bhv_constant ( oWaterLevelTriggerTargetWaterLevel ) ;
/* WaterObjects */
bhv_constant ( oWaterObjUnkF4 ) ;
bhv_constant ( oWaterObjUnkF8 ) ;
bhv_constant ( oWaterObjUnkFC ) ;
bhv_constant ( oWaterObjUnk100 ) ;
/* WaterRing(bothvariants) */
bhv_constant ( oWaterRingScalePhaseX ) ;
bhv_constant ( oWaterRingScalePhaseY ) ;
bhv_constant ( oWaterRingScalePhaseZ ) ;
bhv_constant ( oWaterRingNormalX ) ;
bhv_constant ( oWaterRingNormalY ) ;
bhv_constant ( oWaterRingNormalZ ) ;
bhv_constant ( oWaterRingMarioDistInFront ) ;
bhv_constant ( oWaterRingIndex ) ;
bhv_constant ( oWaterRingAvgScale ) ;
/* WaterRingSpawner(JetStreamRingSpawnerandMantaRay) */
bhv_constant ( oWaterRingSpawnerRingsCollected ) ;
/* WaterRingManager(JetStreamRingSpawnerandMantaRayRingManager) */
bhv_constant ( oWaterRingMgrNextRingIndex ) ;
bhv_constant ( oWaterRingMgrLastRingCollected ) ;
/* WaveTrail */
bhv_constant ( oWaveTrailSize ) ;
/* Whirlpool */
bhv_constant ( oWhirlpoolInitFacePitch ) ;
bhv_constant ( oWhirlpoolInitFaceRoll ) ;
bhv_constant ( oWhirlpoolTimeout ) ;
/* WhitePuffExplode */
bhv_constant ( oWhitePuffUnkF4 ) ;
bhv_constant ( oWhitePuffUnkF8 ) ;
bhv_constant ( oWhitePuffUnkFC ) ;
/* WhiteWindParticle */
bhv_constant ( oStrongWindParticlePenguinObj ) ;
/* Whomp */
bhv_constant ( oWhompShakeVal ) ;
/* Wiggler */
bhv_constant ( oWigglerFallThroughFloorsHeight ) ;
bhv_constant ( oWigglerSegments ) ;
bhv_constant ( oWigglerWalkAnimSpeed ) ;
bhv_constant ( oWigglerSquishSpeed ) ;
bhv_constant ( oWigglerTimeUntilRandomTurn ) ;
bhv_constant ( oWigglerTargetYaw ) ;
bhv_constant ( oWigglerWalkAwayFromWallTimer ) ;
bhv_constant ( oWigglerUnused ) ;
bhv_constant ( oWigglerTextStatus ) ;
/* LllWoodPiece */
bhv_constant ( oLllWoodPieceOscillationTimer ) ;
/* WoodenPost */
bhv_constant ( oWoodenPostTotalMarioAngle ) ;
bhv_constant ( oWoodenPostPrevAngleToMario ) ;
bhv_constant ( oWoodenPostSpeedY ) ;
bhv_constant ( oWoodenPostMarioPounding ) ;
bhv_constant ( oWoodenPostOffsetY ) ;
/* Yoshi */
bhv_constant ( oYoshiBlinkTimer ) ;
bhv_constant ( oYoshiChosenHome ) ;
bhv_constant ( oYoshiTargetYaw ) ;
/* BreakableWall */
bhv_constant ( oBreakableWallForce ) ;
* found = false ;
return 0 ;
}
template < typename T >
DataNode < T > * FindDataNode ( DataNodes < T > & aDataNodes , String & aName , u32 aModelIdentifier ) {
DataNode < T > * best = NULL ;
for ( auto & node : aDataNodes ) {
if ( aName = = node - > mName ) {
if ( aModelIdentifier = = node - > mModelIdentifier ) {
return node ;
}
best = node ;
}
}
return best ;
}
static BehaviorScript ParseBehaviorScriptSymbolArgInternal ( GfxData * aGfxData , DataNode < BehaviorScript > * aNode , u64 & aTokenIndex , bool * found ) {
String _Arg = aNode - > mTokens [ aTokenIndex + + ] ;
u64 _ModelIdentifier = aNode - > mModelIdentifier ;
* found = true ;
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// Built-in functions
const void * _FunctionPtr = DynOS_Builtin_Func_GetFromName ( _Arg . begin ( ) ) ;
if ( _FunctionPtr ! = NULL ) {
return ( s64 ) _FunctionPtr ;
}
// Built-in actors
auto builtinActor = DynOS_Builtin_Actor_GetFromName ( _Arg . begin ( ) ) ;
if ( builtinActor ! = NULL ) {
return ( BehaviorScript ) builtinActor ;
}
// Built-in Lvl Geos
auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName ( _Arg . begin ( ) ) ;
if ( builtinGeo ! = NULL ) {
return ( BehaviorScript ) builtinGeo ;
}
// Built-in Cols
auto builtinCol = DynOS_Builtin_Col_GetFromName ( _Arg . begin ( ) ) ;
if ( builtinCol ! = NULL ) {
return ( BehaviorScript ) builtinCol ;
}
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// Built-in Animations
auto builtinAnim = DynOS_Builtin_Anim_GetFromName ( _Arg . begin ( ) ) ;
if ( builtinAnim ! = NULL ) {
return ( BehaviorScript ) builtinAnim ;
}
// Integers
bool integerFound = false ;
s64 integerValue = DynOS_Misc_ParseInteger ( _Arg , & integerFound ) ;
if ( integerFound ) {
return integerValue ;
}
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// Parse integer constants
bool intConstantFound = false ;
s64 constantIntValue = DynOS_Bhv_ParseBehaviorIntegerScriptConstants ( _Arg , & intConstantFound ) ;
if ( intConstantFound ) {
return ( BehaviorScript ) constantIntValue ;
}
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// Recursive descent parsing
bool rdIntSuccess = false ;
s64 rdIntValue = DynOS_RecursiveDescent_Parse ( _Arg . begin ( ) , & rdIntSuccess , DynOS_Bhv_ParseBehaviorIntegerScriptConstants ) ;
if ( rdIntSuccess ) {
return ( BehaviorScript ) rdIntValue ;
}
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// Parse all other constants last so everything else is found for certain.
bool constantFound = false ;
s64 constantValue = DynOS_Bhv_ParseBehaviorScriptConstants ( _Arg , & constantFound ) ;
if ( constantFound ) {
return ( BehaviorScript ) constantValue ;
}
* found = false ;
return 0 ;
}
static BehaviorScript ParseBehaviorScriptSymbolArg ( GfxData * aGfxData , DataNode < BehaviorScript > * aNode , u64 & aTokenIndex ) {
bool found = true ;
BehaviorScript value = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & found ) ;
if ( ! found ) {
const String & _Arg = aNode - > mTokens [ aTokenIndex - 1 ] ;
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PrintDataError ( " ERROR: Unknown bhv arg: %s " , _Arg . begin ( ) ) ;
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}
return value ;
}
# define AddPointerToList(symbol, aGfxData, pointer) \
/*Print("%s: Adding pointer %x to list.", symbol, pointer);*/ \
aGfxData - > mPointerList . Add ( pointer ) ; \
# define bhv_symbol_0(symb) \
if ( _Symbol = = # symb ) { \
BehaviorScript _Bs [ ] = { symb ( ) } ; \
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ; \
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ; \
return ; \
}
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# define bhv_symbol_1(symb, n) \
if ( _Symbol = = # symb ) { \
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
if ( n ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n ) ; } \
BehaviorScript _Bs [ ] = { symb ( _Arg0 ) } ; \
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ; \
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ; \
return ; \
}
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# define bhv_symbol_2(symb, n1, n2) \
if ( _Symbol = = # symb ) { \
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
if ( n1 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n1 ) ; } \
if ( n2 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n2 ) ; } \
BehaviorScript _Bs [ ] = { symb ( _Arg0 , _Arg1 ) } ; \
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ; \
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ; \
return ; \
}
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# define bhv_symbol_3(symb, n1, n2, n3) \
if ( _Symbol = = # symb ) { \
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg2 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
if ( n1 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n1 ) ; } \
if ( n2 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n2 ) ; } \
if ( n3 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n3 ) ; } \
BehaviorScript _Bs [ ] = { symb ( _Arg0 , _Arg1 , _Arg2 ) } ; \
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ; \
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ; \
return ; \
}
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# define bhv_symbol_4(symb, n1, n2, n3, n4) \
if ( _Symbol = = # symb ) { \
BehaviorScript _Arg0 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg1 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg2 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg3 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg4 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg5 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg6 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
BehaviorScript _Arg7 = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ; \
if ( n1 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n1 ) ; } \
if ( n2 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n2 ) ; } \
if ( n3 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n3 ) ; } \
if ( n4 ! = 0 ) { AddPointerToList ( # symb , aGfxData , aHead + n4 ) ; } \
BehaviorScript _Bs [ ] = { symb ( _Arg0 , _Arg1 , _Arg2 , _Arg3 , _Arg4 , _Arg5 , _Arg6 , _Arg7 ) } ; \
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ; \
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ; \
return ; \
}
static void ParseBehaviorScriptSymbol ( GfxData * aGfxData , DataNode < BehaviorScript > * aNode , BehaviorScript * & aHead , u64 & aTokenIndex , Array < u64 > & aSwitchNodes ) {
const String & _Symbol = aNode - > mTokens [ aTokenIndex + + ] ;
bhv_symbol_0 ( RETURN ) ;
bhv_symbol_0 ( END_REPEAT ) ;
bhv_symbol_0 ( END_REPEAT_CONTINUE ) ;
bhv_symbol_0 ( BEGIN_LOOP ) ;
bhv_symbol_0 ( END_LOOP ) ;
bhv_symbol_0 ( BREAK ) ;
bhv_symbol_0 ( BREAK_UNUSED ) ;
bhv_symbol_0 ( DEACTIVATE ) ;
bhv_symbol_0 ( DROP_TO_FLOOR ) ;
bhv_symbol_0 ( BILLBOARD ) ;
bhv_symbol_0 ( CYLBOARD ) ;
bhv_symbol_0 ( HIDE ) ;
bhv_symbol_0 ( SET_HOME ) ;
bhv_symbol_0 ( DISABLE_RENDERING ) ;
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bhv_symbol_1 ( ID , 0 ) ;
bhv_symbol_1 ( BEGIN , 0 ) ;
bhv_symbol_1 ( DELAY , 0 ) ;
bhv_symbol_1 ( BEGIN_REPEAT , 0 ) ;
bhv_symbol_1 ( CMD_NOP_1 , 0 ) ;
bhv_symbol_1 ( CMD_NOP_2 , 0 ) ;
bhv_symbol_1 ( CMD_NOP_3 , 0 ) ;
bhv_symbol_1 ( SET_MODEL , 0 ) ;
bhv_symbol_1 ( DELAY_VAR , 0 ) ;
bhv_symbol_1 ( BEGIN_REPEAT_UNUSED , 0 ) ;
bhv_symbol_1 ( ANIMATE , 0 ) ;
bhv_symbol_1 ( SET_INTERACT_TYPE , 0 ) ;
bhv_symbol_1 ( SET_INTERACT_SUBTYPE , 0 ) ;
//bhv_symbol_1(SPAWN_WATER_DROPLET, 1);
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bhv_symbol_2 ( ADD_FLOAT , 0 , 0 ) ;
bhv_symbol_2 ( SET_FLOAT , 0 , 0 ) ;
bhv_symbol_2 ( ADD_INT , 0 , 0 ) ;
bhv_symbol_2 ( SET_INT , 0 , 0 ) ;
bhv_symbol_2 ( OR_INT , 0 , 0 ) ;
bhv_symbol_2 ( BIT_CLEAR , 0 , 0 ) ;
bhv_symbol_2 ( SET_HITBOX , 0 , 0 ) ;
bhv_symbol_2 ( CMD_NOP_4 , 0 , 0 ) ;
bhv_symbol_2 ( SET_HURTBOX , 0 , 0 ) ;
bhv_symbol_2 ( SCALE , 0 , 0 ) ;
bhv_symbol_2 ( PARENT_BIT_CLEAR , 0 , 0 ) ;
bhv_symbol_2 ( ANIMATE_TEXTURE , 0 , 0 ) ;
bhv_symbol_2 ( SET_INT_UNUSED , 0 , 0 ) ;
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bhv_symbol_3 ( SET_INT_RAND_RSHIFT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( SET_RANDOM_INT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( ADD_RANDOM_FLOAT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( ADD_INT_RAND_RSHIFT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( SUM_FLOAT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( SUM_INT , 0 , 0 , 0 ) ;
bhv_symbol_3 ( SET_HITBOX_WITH_OFFSET , 0 , 0 , 0 ) ;
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bhv_symbol_4 ( SET_OBJ_PHYSICS , 0 , 0 , 0 , 0 ) ;
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// Both CALL and GOTO can have a offset to their addresses
// in their non-extended counterparts.
// We might be able to support this in DynOS. But I would not know how.
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// Call Behavior
if ( _Symbol = = " CALL " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
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BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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if ( foundBeh ) {
aGfxData - > mPointerList . Add ( aHead + 1 ) ;
BehaviorScript _Bs [ ] = { CALL ( behavior ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { CALL_EXT ( behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// Call Behavior
if ( _Symbol = = " CALL_NATIVE " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundFunc = true ;
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BehaviorScript function = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundFunc ) ;
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if ( foundFunc ) {
aGfxData - > mPointerList . Add ( aHead + 1 ) ;
BehaviorScript _Bs [ ] = { CALL_NATIVE ( function ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 funcIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { CALL_NATIVE_EXT ( funcIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// Jump to Behavior (Goto)
if ( _Symbol = = " GOTO " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
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BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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if ( foundBeh ) {
aGfxData - > mPointerList . Add ( aHead + 1 ) ;
BehaviorScript _Bs [ ] = { GOTO ( behavior ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { GOTO_EXT ( behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// Spawn Child
if ( _Symbol = = " SPAWN_CHILD " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
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BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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if ( foundBeh ) {
aGfxData - > mPointerList . Add ( aHead + 2 ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD ( modelID , behavior ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 1 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD_EXT ( modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// Spawn Child with Parameter
if ( _Symbol = = " SPAWN_CHILD_WITH_PARAM " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
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BehaviorScript bhvParam = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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if ( foundBeh ) {
aGfxData - > mPointerList . Add ( aHead + 2 ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD_WITH_PARAM ( bhvParam , modelID , behavior ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 2 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD_WITH_PARAM_EXT ( bhvParam , modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// Spawn Object
if ( _Symbol = = " SPAWN_OBJ " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
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BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript behavior = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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if ( foundBeh ) {
aGfxData - > mPointerList . Add ( aHead + 2 ) ;
BehaviorScript _Bs [ ] = { SPAWN_OBJ ( modelID , behavior ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 1 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_OBJ_EXT ( modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
if ( _Symbol = = " LOAD_ANIMATIONS " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundAnimation = true ;
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BehaviorScript field = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript animations = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundAnimation ) ;
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if ( foundAnimation ) {
aGfxData - > mPointerList . Add ( aHead + 1 ) ;
BehaviorScript _Bs [ ] = { LOAD_ANIMATIONS ( field , animations ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
//u32 animIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 0]);
//BehaviorScript _Bs[] = { LOAD_ANIMATIONS_EXT(field, animIndex) };
//memcpy(aHead, _Bs, sizeof(_Bs));
//aHead += (sizeof(_Bs) / sizeof(_Bs[0]));
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PrintDataError ( " ERROR: : Custom external animations are currently not supported. Skipping LOAD_ANIMATIONS_EXT. " ) ;
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}
return ;
}
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if ( _Symbol = = " LOAD_COLLISION_DATA " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundCollisionData = true ;
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BehaviorScript collisionData = ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundCollisionData ) ;
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if ( foundCollisionData ) {
aGfxData - > mPointerList . Add ( aHead + 1 ) ;
BehaviorScript _Bs [ ] = { LOAD_COLLISION_DATA ( collisionData ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
} else {
u32 colDataIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { LOAD_COLLISION_DATA_EXT ( colDataIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
}
return ;
}
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// We support directly using some extended types if needed.
if ( _Symbol = = " CALL_EXT " | | _Symbol = = " CALL_CUSTOM " ) {
u64 topTokenIndex = aTokenIndex ;
bool foundBeh = true ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { CALL_EXT ( behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
if ( _Symbol = = " CALL_NATIVE_EXT " | | _Symbol = = " CALL_CUSTOM_NATIVE " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundFunc = true ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundFunc ) ;
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u32 funcIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { CALL_NATIVE_EXT ( funcIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
if ( _Symbol = = " GOTO_EXT " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { GOTO_EXT ( behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
if ( _Symbol = = " SPAWN_CHILD_EXT " | | _Symbol = = " SPAWN_LUA_CHILD " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 1 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD_EXT ( modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
if ( _Symbol = = " SPAWN_CHILD_WITH_PARAM_EXT " | | _Symbol = = " SPAWN_LUA_CHILD_WITH_PARAM " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
BehaviorScript bhvParam = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 2 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_CHILD_WITH_PARAM_EXT ( bhvParam , modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
if ( _Symbol = = " SPAWN_OBJ_EXT " | | _Symbol = = " SPAWN_LUA_OBJ " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundBeh = true ;
BehaviorScript modelID = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundBeh ) ;
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u32 behIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 2 , aNode - > mTokens [ topTokenIndex + 1 ] ) ;
BehaviorScript _Bs [ ] = { SPAWN_OBJ_EXT ( modelID , behIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
/*
if ( _Symbol = = " LOAD_ANIMATIONS_EXT " | | _Symbol = = " LOAD_CUSTOM_ANIMATIONS " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundAnimation = true ;
BehaviorScript field = ParseBehaviorScriptSymbolArg ( aGfxData , aNode , aTokenIndex ) ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundAnimation ) ;
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u32 animIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { LOAD_ANIMATIONS_EXT ( field , animIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
*/
if ( _Symbol = = " LOAD_COLLISION_DATA_EXT " | | _Symbol = = " LOAD_CUSTOM_COLLISION_DATA " ) {
u64 topTokenIndex = aTokenIndex ;
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bool foundCollisionData = true ;
ParseBehaviorScriptSymbolArgInternal ( aGfxData , aNode , aTokenIndex , & foundCollisionData ) ;
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u32 colDataIndex = DynOS_Lua_RememberVariable ( aGfxData , aHead + 1 , aNode - > mTokens [ topTokenIndex + 0 ] ) ;
BehaviorScript _Bs [ ] = { LOAD_COLLISION_DATA_EXT ( colDataIndex ) } ;
memcpy ( aHead , _Bs , sizeof ( _Bs ) ) ;
aHead + = ( sizeof ( _Bs ) / sizeof ( _Bs [ 0 ] ) ) ;
return ;
}
// Unknown
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PrintDataError ( " ERROR: Unknown behavior symbol: %s " , _Symbol . begin ( ) ) ;
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}
DataNode < BehaviorScript > * DynOS_Bhv_Parse ( GfxData * aGfxData , DataNode < BehaviorScript > * aNode , bool aDisplayPercent ) {
if ( aNode - > mData ) return aNode ;
// Behavior script data
aNode - > mData = New < BehaviorScript > ( aNode - > mTokens . Count ( ) * BEHAVIOR_SCRIPT_SIZE_PER_TOKEN ) ;
BehaviorScript * _Head = aNode - > mData ;
Array < u64 > _SwitchNodes ;
for ( u64 _TokenIndex = 0 ; _TokenIndex < aNode - > mTokens . Count ( ) ; ) { // Don't increment _TokenIndex here!
ParseBehaviorScriptSymbol ( aGfxData , aNode , _Head , _TokenIndex , _SwitchNodes ) ;
if ( aDisplayPercent & & aGfxData - > mErrorCount = = 0 ) { PrintNoNewLine ( " %3d%% \b \b \b \b " , ( s32 ) ( _TokenIndex * 100 ) / aNode - > mTokens . Count ( ) ) ; }
}
if ( aDisplayPercent & & aGfxData - > mErrorCount = = 0 ) { Print ( " 100%% " ) ; }
aNode - > mSize = ( u32 ) ( _Head - aNode - > mData ) ;
aNode - > mLoadIndex = aGfxData - > mLoadIndex + + ;
return aNode ;
}
static DataNode < BehaviorScript > * GetBehaviorScript ( GfxData * aGfxData , const String & aBhvRoot ) {
for ( DataNode < BehaviorScript > * _Node : aGfxData - > mBehaviorScripts ) {
if ( _Node - > mName = = aBhvRoot ) {
return _Node ;
}
}
return NULL ;
}
/////////////
// Writing //
/////////////
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static void DynOS_Bhv_Write ( BinFile * aFile , GfxData * aGfxData , DataNode < BehaviorScript > * aNode ) {
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if ( ! aNode - > mData ) return ;
// Name
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aFile - > Write < u8 > ( DATA_TYPE_BEHAVIOR_SCRIPT ) ;
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aNode - > mName . Write ( aFile ) ;
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// Version
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aFile - > Write < u8 > ( BEHAVIOR_MAJOR_VER ) ;
aFile - > Write < u8 > ( BEHAVIOR_MINOR_VER ) ;
aFile - > Write < u8 > ( BEHAVIOR_PATCH_VER ) ;
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// Data
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aFile - > Write < u32 > ( aNode - > mSize ) ;
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for ( u32 i = 0 ; i ! = aNode - > mSize ; + + i ) {
BehaviorScript * _Head = & aNode - > mData [ i ] ;
if ( aGfxData - > mPointerList . Find ( ( void * ) _Head ) ! = - 1 ) {
DynOS_Pointer_Write ( aFile , ( const void * ) ( * _Head ) , aGfxData ) ;
} else if ( aGfxData - > mLuaPointerList . Find ( ( void * ) _Head ) ! = - 1 ) {
DynOS_Pointer_Lua_Write ( aFile , * ( u32 * ) _Head , aGfxData ) ;
} else {
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aFile - > Write < u32 > ( * ( ( u32 * ) _Head ) ) ;
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}
}
}
static bool DynOS_Bhv_WriteBinary ( const SysPath & aOutputFilename , GfxData * aGfxData ) {
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BinFile * _File = BinFile : : OpenW ( aOutputFilename . c_str ( ) ) ;
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if ( ! _File ) {
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PrintDataError ( " ERROR: Unable to create file \" %s \" " , aOutputFilename . c_str ( ) ) ;
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return false ;
}
for ( u64 i = 0 ; i ! = aGfxData - > mLoadIndex ; + + i ) {
for ( auto & _Node : aGfxData - > mBehaviorScripts ) {
if ( _Node - > mLoadIndex = = i ) {
DynOS_Bhv_Write ( _File , aGfxData , _Node ) ;
}
}
}
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BinFile : : Close ( _File ) ;
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return true ;
}
/////////////
// Reading //
/////////////
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static DataNode < BehaviorScript > * DynOS_Bhv_Load ( BinFile * aFile , GfxData * aGfxData ) {
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// Sanity check the files size. The minimum valid size is 9 bytes.
// 1 byte for the type, 1 bytes for the name length, 3 bytes for the version, And 4 bytes for the behaviors size.
if ( aFile - > Size ( ) < 9 ) {
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PrintDataError ( " ERROR: Behavior file is smaller then it should be, Rejecting '%s'. " , aFile - > GetFilename ( ) ) ;
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// We have nothing to return, So return NULL.
return NULL ;
}
// Allocate our node.
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DataNode < BehaviorScript > * _Node = New < DataNode < BehaviorScript > > ( ) ;
// Name
_Node - > mName . Read ( aFile ) ;
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// Version
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u8 majorVersion = aFile - > Read < u8 > ( ) ;
u8 minorVersion = aFile - > Read < u8 > ( ) ;
u8 patchVersion = aFile - > Read < u8 > ( ) ;
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// Version Sanity Check
//
// If the major version doesn't match, then a drasitc change has happened and
// we can't read it no matter what. If it's just minor or patch. We might have
// code to support it.
if ( majorVersion ! = BEHAVIOR_MIN_MAJOR_VER | | ( minorVersion < BEHAVIOR_MIN_MINOR_VER | | patchVersion < BEHAVIOR_MIN_PATCH_VER ) ) {
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PrintDataError ( " ERROR: Behavior file is version %u.%u.%u, which is not supported! Rejecting '%s'. " , majorVersion , minorVersion , patchVersion , aFile - > GetFilename ( ) ) ;
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// We don't return this since we failed to read the behavior.
Delete ( _Node ) ;
// We have nothing to return, So return NULL.
return NULL ;
}
// If we have nothing in the .bhv file, It compiled incorrectly or is maliciously crafted.
// We also check if the specified behavior size is valid for the file.
u32 dataSize = aFile - > Read < u32 > ( ) ;
if ( dataSize = = 0 | | ( dataSize > ( aFile - > Size ( ) - aFile - > Offset ( ) ) ) ) {
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PrintDataError ( " ERROR: Behavior file has a invalid behavior in it! Rejecting '%s'. " , aFile - > GetFilename ( ) ) ;
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// We don't return this since we failed to read the behavior.
Delete ( _Node ) ;
// We have nothing to return, So return NULL.
return NULL ;
}
// Data
_Node - > mSize = dataSize ;
_Node - > mData = New < BehaviorScript > ( _Node - > mSize ) ;
// Read it
for ( u32 i = 0 ; i ! = _Node - > mSize ; + + i ) {
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if ( aFile - > EoF ( ) ) {
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PrintDataError ( " ERROR: Reached EOF when reading file! Expected %llx bytes! " , _Node - > mSize * sizeof ( u32 ) ) ;
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break ;
}
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u32 _Value = aFile - > Read < u32 > ( ) ;
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void * _Ptr = DynOS_Pointer_Load ( aFile , aGfxData , _Value , & _Node - > mFlags ) ;
if ( _Ptr ) {
_Node - > mData [ i ] = ( uintptr_t ) _Ptr ;
} else {
_Node - > mData [ i ] = ( uintptr_t ) _Value ;
}
}
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// Add it
if ( aGfxData ! = NULL ) {
aGfxData - > mBehaviorScripts . Add ( _Node ) ;
}
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return _Node ;
}
GfxData * DynOS_Bhv_LoadFromBinary ( const SysPath & aFilename , const char * aBehaviorName ) {
// Load data from binary file
GfxData * _GfxData = NULL ;
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BinFile * _File = BinFile : : OpenR ( aFilename . c_str ( ) ) ;
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if ( _File ! = NULL ) {
_GfxData = New < GfxData > ( ) ;
for ( bool _Done = false ; ! _Done ; ) {
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switch ( _File - > Read < u8 > ( ) ) {
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case DATA_TYPE_BEHAVIOR_SCRIPT : DynOS_Bhv_Load ( _File , _GfxData ) ; break ;
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default : _Done = true ; break ;
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}
}
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BinFile : : Close ( _File ) ;
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}
return _GfxData ;
}
//////////////
// Generate //
//////////////
static String GetBehaviorFolder ( const Array < Pair < u64 , String > > & aBehaviorsFolders , u64 aModelIdentifier ) {
for ( const auto & _Pair : aBehaviorsFolders ) {
if ( _Pair . first = = aModelIdentifier ) {
return _Pair . second ;
}
}
return String ( ) ;
}
static void DynOS_Bhv_Generate ( const SysPath & aPackFolder , Array < Pair < u64 , String > > _BehaviorsFolders , GfxData * _GfxData ) {
// do not regen this folder if we find any existing bins
for ( s32 bhvIndex = _GfxData - > mBehaviorScripts . Count ( ) - 1 ; bhvIndex > = 0 ; bhvIndex - - ) {
auto & _BhvNode = _GfxData - > mBehaviorScripts [ bhvIndex ] ;
String _BhvRootName = _BhvNode - > mName ;
// If there is an existing binary file for this layout, skip and go to the next behavior.
SysPath _BinFilename = fstring ( " %s/%s.bhv " , aPackFolder . c_str ( ) , _BhvRootName . begin ( ) ) ;
if ( fs_sys_file_exists ( _BinFilename . c_str ( ) ) ) {
return ;
}
}
// generate in reverse order to detect children
for ( s32 bhvIndex = _GfxData - > mBehaviorScripts . Count ( ) - 1 ; bhvIndex > = 0 ; bhvIndex - - ) {
auto & _BhvNode = _GfxData - > mBehaviorScripts [ bhvIndex ] ;
String _BhvRootName = _BhvNode - > mName ;
// If there is an existing binary file for this layout, skip and go to the next behavior.
SysPath _BinFilename = fstring ( " %s/%s.bhv " , aPackFolder . c_str ( ) , _BhvRootName . begin ( ) ) ;
// Init
_GfxData - > mLoadIndex = 0 ;
_GfxData - > mErrorCount = 0 ;
_GfxData - > mModelIdentifier = _BhvNode - > mModelIdentifier ;
_GfxData - > mPackFolder = aPackFolder ;
_GfxData - > mPointerList = { NULL } ; // The NULL pointer is needed, so we add it here
_GfxData - > mPointerOffsetList = { } ;
_GfxData - > mLuaPointerList = { } ;
_GfxData - > mLuaTokenList = { } ;
_GfxData - > mGfxContext . mCurrentTexture = NULL ;
_GfxData - > mGfxContext . mCurrentPalette = NULL ;
_GfxData - > mGeoNodeStack . Clear ( ) ;
// Parse data
PrintNoNewLine ( " %s.bhv: Model identifier: %X - Processing... " , _BhvRootName . begin ( ) , _GfxData - > mModelIdentifier ) ;
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PrintConsole ( " %s.bhv: Model identifier: %X - Processing... " , _BhvRootName . begin ( ) , _GfxData - > mModelIdentifier ) ;
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DynOS_Bhv_Parse ( _GfxData , _BhvNode , true ) ;
// Write if no error
if ( _GfxData - > mErrorCount = = 0 ) {
DynOS_Bhv_WriteBinary ( _BinFilename , _GfxData ) ;
} else {
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PrintError ( " %u error(s): Unable to parse data " , _GfxData - > mErrorCount ) ;
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}
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// Clear data pointers
ClearBhvDataNodes ( _GfxData - > mBehaviorScripts ) ;
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_GfxData - > mPointerList . Clear ( ) ;
_GfxData - > mPointerOffsetList . Clear ( ) ;
_GfxData - > mLuaPointerList . Clear ( ) ;
_GfxData - > mLuaTokenList . Clear ( ) ;
}
}
void DynOS_Bhv_GeneratePack ( const SysPath & aPackFolder ) {
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Print ( " Processing Behaviors: \" %s \" " , aPackFolder . c_str ( ) ) ;
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Array < Pair < u64 , String > > _BehaviorsFolders ;
GfxData * _GfxData = New < GfxData > ( ) ;
// Read the behavior_data.c files from the pack folder and any subfolders.
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// Read the main folder.
if ( fs_sys_dir_exists ( aPackFolder . c_str ( ) ) ) {
_GfxData - > mModelIdentifier = 0 ;
DynOS_Read_Source ( _GfxData , fstring ( " %s/behavior_data.c " , aPackFolder . c_str ( ) ) ) ;
if ( _GfxData - > mModelIdentifier ! = 0 ) {
_BehaviorsFolders . Add ( { _GfxData - > mModelIdentifier , String ( aPackFolder . c_str ( ) ) } ) ;
}
}
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// Read the subfolders.
DIR * aPackDir = opendir ( aPackFolder . c_str ( ) ) ;
if ( aPackDir ) {
// Read the subfolders.
struct dirent * _PackEnt = NULL ;
while ( ( _PackEnt = readdir ( aPackDir ) ) ! = NULL ) {
// Skip . and ..
if ( SysPath ( _PackEnt - > d_name ) = = " . " ) continue ;
if ( SysPath ( _PackEnt - > d_name ) = = " .. " ) continue ;
// For each subfolder, read tokens from behavior_data.c
SysPath _Folder = fstring ( " %s/%s " , aPackFolder . c_str ( ) , _PackEnt - > d_name ) ;
if ( fs_sys_dir_exists ( _Folder . c_str ( ) ) ) {
_GfxData - > mModelIdentifier = 0 ;
DynOS_Read_Source ( _GfxData , fstring ( " %s/behavior_data.c " , _Folder . c_str ( ) ) ) ;
if ( _GfxData - > mModelIdentifier ! = 0 ) {
_BehaviorsFolders . Add ( { _GfxData - > mModelIdentifier , String ( _PackEnt - > d_name ) } ) ;
}
}
}
closedir ( aPackDir ) ;
}
// Generate a binary file for each behavior found in the GfxData
DynOS_Bhv_Generate ( aPackFolder , _BehaviorsFolders , _GfxData ) ;
DynOS_Gfx_Free ( _GfxData ) ;
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}