sm64coopdx/actors/skeeter/anims/anim_06005D44.inc.c

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#include "pc/rom_assets.h"
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// 0x06005720
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_06005720, 0x001b9cc0, 41188, 0x00005720, 1224);
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// 0x06005BE8
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06005BE8, 0x001b9cc0, 41188, 0x00005be8, 348);
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// 0x06005D44
static const struct Animation skeeter_seg6_anim_06005D44 = {
1,
0,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06005BE8),
skeeter_seg6_animvalue_06005720,
skeeter_seg6_animindex_06005BE8,
0,
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ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_06005720),
ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06005BE8),
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};