sm64coopdx/actors/king_bobomb/anims/anim_0500CFCC.inc.c

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#include "pc/rom_assets.h"
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// 0x0500C78C
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C78C, 0x00134d20, 26785, 0x0000c78c, 1740);
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// 0x0500CE58
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500CE58, 0x00134d20, 26785, 0x0000ce58, 372);
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// 0x0500CFCC
static const struct Animation king_bobomb_seg5_anim_0500CFCC = {
0,
0,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500CE58),
king_bobomb_seg5_animvalue_0500C78C,
king_bobomb_seg5_animindex_0500CE58,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C78C),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500CE58),
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};