2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05014DD0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014DD0, 0x0012a7e0, 32879, 0x00014dd0, 140);
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2019-11-03 19:36:27 +00:00
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// 0x05014E5C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05014E5C, 0x0012a7e0, 32879, 0x00014e5c, 204);
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2019-11-03 19:36:27 +00:00
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// 0x05014F28
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static const struct Animation heave_ho_seg5_anim_05014F28 = {
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0,
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0,
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0,
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0,
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0x18,
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ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05014E5C),
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heave_ho_seg5_animvalue_05014DD0,
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heave_ho_seg5_animindex_05014E5C,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014DD0),
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ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05014E5C),
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2019-11-03 19:36:27 +00:00
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};
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