mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 22:13:01 +00:00
37 lines
944 B
Lua
37 lines
944 B
Lua
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-- name: Custom Box with collisions
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-- description: Press DPAD+down to spawn a box
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function bhv_custom_box_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = gGlobalObjectCollisionData.breakable_box_seg8_collision_08012D70
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obj.oCollisionDistance = 500
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end
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function bhv_custom_box_loop(obj)
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load_object_collision_model()
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end
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-- hook the behavior
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id_bhvCustomBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_custom_box_init, bhv_custom_box_loop)
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------------------------
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function mario_update_local(m)
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if (m.controller.buttonPressed & D_JPAD) ~= 0 then
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-- spawn breakable box
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spawn_non_sync_object(
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id_bhvCustomBox,
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E_MODEL_BREAKABLE_BOX,
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m.pos.x, m.pos.y, m.pos.z,
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nil)
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end
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end
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function mario_update(m)
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if m.playerIndex == 0 then
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mario_update_local(m)
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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