sm64coopdx/assets/anims/anim_0E.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_0E[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_0E_indices),
anim_0E_values,
anim_0E_indices,
0,
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ANIM_FIELD_LENGTH(anim_0E_values),
ANIM_FIELD_LENGTH(anim_0E_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_0E_indices, 0x004f4e94, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_0E_values, 0x004f4f90, 80, 0x00000000, 80);
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