sm64coopdx/actors/chuckya/anims/anim_0800C058.inc.c

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#include "pc/rom_assets.h"
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// 0x0800BC04
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800BC04, 0x001f2200, 59076, 0x0000bc04, 736);
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// 0x0800BEE4
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800BEE4, 0x001f2200, 59076, 0x0000bee4, 372);
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// 0x0800C058
static const struct Animation chuckya_seg8_anim_0800C058 = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800BEE4),
chuckya_seg8_animvalue_0800BC04,
chuckya_seg8_animindex_0800BEE4,
0,
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ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800BC04),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800BEE4),
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};