sm64coopdx/actors/lakitu_enemy/anims/anim_050142E0.inc.c

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#include "pc/rom_assets.h"
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// 0x05014100
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_05014100, 0x00180bb0, 29674, 0x00014100, 372);
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// 0x05014274
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05014274, 0x00180bb0, 29674, 0x00014274, 108);
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// 0x050142E0
static const struct Animation lakitu_enemy_seg5_anim_050142E0 = {
0,
0,
0,
0,
0x0C,
ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014274),
lakitu_enemy_seg5_animvalue_05014100,
lakitu_enemy_seg5_animindex_05014274,
0,
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_05014100),
ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05014274),
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};