sm64coopdx/actors/koopa/anims/anim_0600D518.inc.c

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#include "pc/rom_assets.h"
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// 0x0600CFD0
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600CFD0, 0x001c4230, 80474, 0x0000cfd0, 1160);
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// 0x0600D458
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600D458, 0x001c4230, 80474, 0x0000d458, 192);
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// 0x0600D518
static const struct Animation koopa_seg6_anim_0600D518 = {
0,
0,
0,
0,
0x16,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600D458),
koopa_seg6_animvalue_0600CFD0,
koopa_seg6_animindex_0600D458,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600CFD0),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600D458),
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};