sm64coopdx/actors/bowser_key/anims/anim_course_exit.inc.c

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#include "pc/rom_assets.h"
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// 0x03016530
ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animvalue_course_exit, 0x00201410, 96653, 0x00016530, 1684);
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// 0x03016BC4
ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animindex_course_exit, 0x00201410, 96653, 0x00016bc4, 36);
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// 0x03016BE8
static const struct Animation bowser_key_seg3_anim_course_exit = {
1,
0,
0,
0,
0x8C,
ANIMINDEX_NUMPARTS(bowser_key_seg3_animindex_course_exit),
bowser_key_seg3_animvalue_course_exit,
bowser_key_seg3_animindex_course_exit,
0,
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ANIM_FIELD_LENGTH(bowser_key_seg3_animvalue_course_exit),
ANIM_FIELD_LENGTH(bowser_key_seg3_animindex_course_exit),
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};