sm64coopdx/actors/bowser/anims/anim_0604675C.inc.c

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#include "pc/rom_assets.h"
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// 0x06046734
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06046734, 0x00188440, 199722, 0x00046884, 16);
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// 0x06046744
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06046744, 0x00188440, 199722, 0x00046894, 24);
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// 0x0604675C
static const struct Animation bowser_seg6_anim_0604675C = {
0,
0,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06046744),
bowser_seg6_animvalue_06046734,
bowser_seg6_animindex_06046744,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06046734),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06046744),
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};