sm64coopdx/actors/blue_fish/anims/anim_0301C298.inc.c

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#include "pc/rom_assets.h"
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// 0x0301C1B0
ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animvalue_0301C1B0, 0x00201410, 96653, 0x0001c1b0, 184);
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// 0x0301C268
ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animindex_0301C268, 0x00201410, 96653, 0x0001c268, 48);
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// 0x0301C298
static const struct Animation blue_fish_seg3_anim_0301C298 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(blue_fish_seg3_animindex_0301C268),
blue_fish_seg3_animvalue_0301C1B0,
blue_fish_seg3_animindex_0301C268,
0,
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ANIM_FIELD_LENGTH(blue_fish_seg3_animvalue_0301C1B0),
ANIM_FIELD_LENGTH(blue_fish_seg3_animindex_0301C268),
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};