2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0301C1B0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animvalue_0301C1B0, 0x00201410, 96653, 0x0001c1b0, 184);
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2019-11-03 19:36:27 +00:00
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// 0x0301C268
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animindex_0301C268, 0x00201410, 96653, 0x0001c268, 48);
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2019-11-03 19:36:27 +00:00
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// 0x0301C298
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static const struct Animation blue_fish_seg3_anim_0301C298 = {
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0,
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0,
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0,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(blue_fish_seg3_animindex_0301C268),
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blue_fish_seg3_animvalue_0301C1B0,
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blue_fish_seg3_animindex_0301C268,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(blue_fish_seg3_animvalue_0301C1B0),
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ANIM_FIELD_LENGTH(blue_fish_seg3_animindex_0301C268),
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2019-11-03 19:36:27 +00:00
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};
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