2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-12-02 02:52:53 +00:00
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// 0x07013238 - 0x07013250
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static const Lights1 wdw_seg7_lights_07013238 = gdSPDefLights1(
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0x99, 0x99, 0x99,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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2019-11-03 19:36:27 +00:00
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// 0x07013250 - 0x07013340
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013250, 0x0040ed70, 45590, 0x00013250, 240);
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2019-11-03 19:36:27 +00:00
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// 0x07013340 - 0x070133F0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013340, 0x0040ed70, 45590, 0x00013340, 176);
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2019-11-03 19:36:27 +00:00
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// 0x070133F0 - 0x07013490
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static const Gfx wdw_seg7_dl_070133F0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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2019-12-02 02:52:53 +00:00
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gsSPLight(&wdw_seg7_lights_07013238.l, 1),
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gsSPLight(&wdw_seg7_lights_07013238.a, 2),
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2019-11-03 19:36:27 +00:00
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gsSPVertex(wdw_seg7_vertex_07013250, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(wdw_seg7_vertex_07013340, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP1Triangle( 0, 10, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07013490 - 0x07013500
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const Gfx wdw_seg7_dl_07013490[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wdw_seg7_dl_070133F0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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