sm64coopdx/levels/lll/wooden_float_small/model.inc.c

51 lines
2.2 KiB
C
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#include "pc/rom_assets.h"
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// 0x07018AA0 - 0x07018B20
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07018AA0, 0x004784a0, 83204, 0x00018aa0, 128);
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// 0x07018B20 - 0x07018BE0
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07018B20, 0x004784a0, 83204, 0x00018b20, 192);
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// 0x07018BE0 - 0x07018C38
static const Gfx lll_seg7_dl_07018BE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lll_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&lll_seg7_lights_0700FC00.l, 1),
gsSPLight(&lll_seg7_lights_0700FC00.a, 2),
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gsSPVertex(lll_seg7_vertex_07018AA0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07018C38 - 0x07018C90
static const Gfx lll_seg7_dl_07018C38[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lll_seg7_texture_07001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(lll_seg7_vertex_07018B20, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07018C90 - 0x07018D08
const Gfx lll_seg7_dl_07018C90[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lll_seg7_dl_07018BE0),
gsSPDisplayList(lll_seg7_dl_07018C38),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};