sm64coopdx/levels/ttm/areas/1/3/1.inc.c

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#include "pc/rom_assets.h"
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// 0x0700A340 - 0x0700A358
static const Lights1 ttm_seg7_lights_0700A340 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0700A358 - 0x0700A370
static const Lights1 ttm_seg7_lights_0700A358 = gdSPDefLights1(
0x7f, 0x7f, 0x64,
0xff, 0xff, 0xc9, 0x28, 0x28, 0x28
);
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// 0x0700A370 - 0x0700A460
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A370, 0x004d1910, 104662, 0x0000a370, 240);
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// 0x0700A460 - 0x0700A560
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A460, 0x004d1910, 104662, 0x0000a460, 256);
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// 0x0700A560 - 0x0700A640
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A560, 0x004d1910, 104662, 0x0000a560, 224);
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// 0x0700A640 - 0x0700A710
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A640, 0x004d1910, 104662, 0x0000a640, 208);
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// 0x0700A710 - 0x0700A848
static const Gfx ttm_seg7_dl_0700A710[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700A340.l, 1),
gsSPLight(&ttm_seg7_lights_0700A340.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700A370, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 0, 0x0, 8, 10, 9, 0x0),
gsSP2Triangles(10, 11, 9, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 13, 0, 0x0, 9, 12, 13, 0x0),
gsSP2Triangles( 0, 2, 8, 0x0, 8, 2, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_0700A460, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 6, 1, 5, 0x0),
gsSP2Triangles( 6, 2, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_0700A560, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A848 - 0x0700A8C0
static const Gfx ttm_seg7_dl_0700A848[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700A358.l, 1),
gsSPLight(&ttm_seg7_lights_0700A358.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700A640, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 0, 6, 7, 0x0),
gsSP2Triangles( 0, 8, 6, 0x0, 0, 9, 10, 0x0),
gsSP2Triangles(11, 9, 0, 0x0, 0, 2, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A8C0 - 0x0700A928
const Gfx ttm_seg7_dl_0700A8C0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_0700A710),
gsSPDisplayList(ttm_seg7_dl_0700A848),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};