sm64coopdx/levels/castle_grounds/areas/1/5/model.inc.c

89 lines
4.1 KiB
C
Raw Normal View History

#include "pc/rom_assets.h"
2019-11-03 19:36:27 +00:00
// 0x0700A8D0 - 0x0700A9C0
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A8D0, 0x0044abc0, 39442, 0x0000a8d0, 240);
2019-11-03 19:36:27 +00:00
// 0x0700A9C0 - 0x0700AAB0
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A9C0, 0x0044abc0, 39442, 0x0000a9c0, 240);
2019-11-03 19:36:27 +00:00
// 0x0700AAB0 - 0x0700ABA0
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AAB0, 0x0044abc0, 39442, 0x0000aab0, 240);
2019-11-03 19:36:27 +00:00
// 0x0700ABA0 - 0x0700AC90
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700ABA0, 0x0044abc0, 39442, 0x0000aba0, 240);
2019-11-03 19:36:27 +00:00
// 0x0700AC90 - 0x0700AD80
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AC90, 0x0044abc0, 39442, 0x0000ac90, 240);
2019-11-03 19:36:27 +00:00
// 0x0700AD80 - 0x0700AE70
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AD80, 0x0044abc0, 39442, 0x0000ad80, 240);
2019-11-03 19:36:27 +00:00
// 0x0700AE70 - 0x0700AF60
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AE70, 0x0044abc0, 39442, 0x0000ae70, 240);
2019-11-03 19:36:27 +00:00
// 0x0700AF60 - 0x0700AFD0
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AF60, 0x0044abc0, 39442, 0x0000af60, 112);
2019-11-03 19:36:27 +00:00
// 0x0700AFD0 - 0x0700B1D0
static const Gfx castle_grounds_seg7_dl_0700AFD0[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(castle_grounds_seg7_vertex_0700A8D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700A9C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700AAB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700ABA0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700AC90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700AD80, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700AE70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(castle_grounds_seg7_vertex_0700AF60, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700B1D0 - 0x0700B240
const Gfx castle_grounds_seg7_dl_0700B1D0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(castle_grounds_seg7_dl_0700AFD0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};