sm64coopdx/levels/castle_inside/painting.inc.c

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2019-11-03 19:36:27 +00:00
#include "game/paintings.h"
2019-12-02 02:52:53 +00:00
// 0x07021800 - 0x07021818
static const Lights1 inside_castle_seg7_lights_07021800 = gdSPDefLights1(
0x50, 0x50, 0x50,
0xff, 0xff, 0xff, 0x32, 0x32, 0x32
);
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// 0x07021818 - 0x07021898
static const Vtx inside_castle_seg7_vertex_07021818[] = {
{{{ 0, 0, 0}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 0, 0}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 307, 0}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 307, 0}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 307, 0}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 307, 0}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 614, 0}, 0, { 2012, -28}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 614, 0}, 0, { -32, -28}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x07021898 - 0x07021918
static const Vtx inside_castle_seg7_vertex_07021898[] = {
{{{ 0, 0, 0}, 0, { -32, 992}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 614, 0, 0}, 0, { 2012, 992}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 614, 307, 0}, 0, { 2012, 0}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 0, 307, 0}, 0, { -32, 0}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 0, 307, 0}, 0, { -32, 992}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 614, 307, 0}, 0, { 2012, 992}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 614, 614, 0}, 0, { 2012, -28}, {0xdd, 0xdd, 0xdd, 0xff}}},
{{{ 0, 614, 0}, 0, { -32, -28}, {0xdd, 0xdd, 0xdd, 0xff}}},
};
// 0x07021918 - 0x07021998
static const Vtx inside_castle_seg7_vertex_07021918[] = {
{{{ -3046, -307, -3724}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2742, -307, -4258}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2742, 0, -4258}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -3046, 0, -3724}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -3046, 0, -3724}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2742, 0, -4258}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2742, 307, -4258}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -3046, 307, -3724}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x07021998 - 0x07021A18
static const Vtx inside_castle_seg7_vertex_07021998[] = {
{{{ -1866, -307, -4258}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1562, -307, -3724}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1562, 0, -3724}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1866, 0, -4258}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1866, 0, -4258}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1562, 0, -3724}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1562, 307, -3724}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -1866, 307, -4258}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x07021A18 - 0x07021A30
static const Gfx inside_castle_seg7_dl_07021A18[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07021A30 - 0x07021A48
static const Gfx inside_castle_seg7_dl_07021A30[] = {
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07021A48 - 0x07021AA0
static const Gfx inside_castle_seg7_dl_07021A48[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPLight(&inside_castle_seg7_lights_07021800.l, 1),
gsSPLight(&inside_castle_seg7_lights_07021800.a, 2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x07021AA0 - 0x07021AC0
static const Gfx inside_castle_seg7_dl_07021AA0[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x07021AC0 - 0x07021AE0
static const Gfx inside_castle_seg7_painting_dl_07021AC0[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x07021AE0 - 0x07021FFA
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static const PaintingData inside_castle_seg7_painting_texture_map_bottom_07021AE0[] = {
85, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
2019-11-03 19:36:27 +00:00
49, 2016, 889,
53, 2016, 685,
55, 1843, 787,
50, 2016, 992,
51, 1843, 992,
52, 1843, 583,
75, 2016, 513,
54, 1671, 889,
59, 1671, 685,
62, 1502, 787,
56, 1502, 992,
57, 1671, 992,
58, 1502, 583,
60, 1671, 513,
61, 1330, 889,
65, 1330, 685,
63, 1162, 992,
64, 1330, 992,
66, 1162, 583,
67, 1330, 513,
69, 1162, 787,
68, 989, 889,
70, 821, 992,
71, 989, 992,
73, 989, 685,
72, 821, 583,
74, 989, 513,
77, 2016, 308,
78, 1843, 410,
76, 1843, 204,
81, 1502, 410,
80, 1671, 308,
47, 1671, 102,
79, 1502, 204,
46, 1330, 102,
82, 1162, 204,
83, 1330, 308,
84, 1162, 410,
86, 989, 308,
85, 821, 204,
48, 989, 102,
25, 1502, 0,
31, 1162, 0,
19, 1843, 0,
37, 821, 0,
120, 821, 787,
119, 649, 889,
122, 481, 992,
121, 649, 992,
124, 649, 685,
125, 481, 583,
123, 649, 513,
127, 481, 787,
126, 308, 889,
129, 140, 992,
128, 308, 992,
132, 308, 513,
131, 308, 685,
130, 140, 583,
134, 140, 787,
133, -32, 889,
135, -32, 513,
136, 821, 410,
116, 649, 102,
137, 649, 308,
114, 481, 204,
138, 481, 410,
139, 308, 308,
118, 140, 204,
115, 308, 102,
140, 140, 410,
117, -32, 102,
99, 481, 0,
105, 140, 0,
143, 2016, 102,
145, 1330, 0,
144, 1671, 0,
142, 2016, 0,
146, 989, 0,
155, -32, 685,
156, -32, 992,
154, -32, 308,
151, 308, 0,
150, 649, 0,
153, -32, 0,
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132, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
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13, 8, 5,
0, 1, 2,
3, 0, 4,
4, 0, 2,
5, 2, 1,
1, 6, 5,
7, 2, 8,
5, 8, 2,
2, 7, 4,
7, 8, 9,
10, 7, 9,
11, 7, 10,
7, 11, 4,
12, 9, 8,
8, 13, 12,
21, 24, 45,
14, 9, 15,
12, 15, 9,
9, 14, 10,
16, 14, 20,
17, 14, 16,
14, 15, 20,
14, 17, 10,
15, 19, 18,
18, 20, 15,
19, 15, 12,
20, 21, 16,
18, 24, 20,
21, 20, 24,
22, 21, 45,
23, 21, 22,
21, 23, 16,
24, 26, 25,
25, 45, 24,
26, 24, 18,
6, 27, 28,
5, 6, 28,
29, 28, 27,
27, 74, 29,
29, 31, 28,
13, 28, 31,
28, 13, 5,
36, 34, 35,
12, 13, 30,
13, 31, 30,
31, 32, 33,
32, 31, 29,
33, 30, 31,
33, 36, 30,
30, 19, 12,
19, 30, 36,
18, 19, 37,
19, 36, 37,
34, 36, 33,
35, 37, 36,
37, 26, 18,
35, 38, 37,
26, 37, 38,
25, 26, 62,
26, 38, 62,
38, 40, 39,
39, 62, 38,
40, 38, 35,
41, 34, 33,
33, 32, 41,
42, 34, 75,
34, 41, 75,
35, 34, 42,
32, 43, 76,
41, 32, 76,
43, 32, 29,
29, 74, 43,
43, 74, 77,
46, 49, 52,
42, 40, 35,
39, 40, 44,
40, 42, 78,
44, 40, 78,
25, 49, 45,
45, 46, 22,
46, 45, 49,
47, 46, 52,
48, 46, 47,
46, 48, 22,
58, 59, 57,
49, 51, 50,
50, 52, 49,
51, 49, 25,
50, 57, 52,
52, 53, 47,
53, 52, 57,
53, 55, 47,
54, 53, 59,
55, 53, 54,
53, 57, 59,
56, 57, 50,
57, 56, 58,
58, 79, 59,
59, 60, 54,
60, 59, 79,
60, 80, 54,
61, 79, 58,
62, 51, 25,
39, 64, 62,
51, 62, 64,
50, 51, 66,
51, 64, 66,
63, 64, 39,
64, 63, 65,
65, 66, 64,
66, 56, 50,
56, 66, 67,
65, 67, 66,
58, 56, 70,
56, 67, 70,
67, 69, 68,
68, 70, 67,
69, 67, 65,
70, 61, 58,
68, 81, 70,
61, 70, 81,
71, 73, 84,
71, 81, 68,
72, 69, 65,
65, 63, 72,
68, 69, 73,
69, 72, 82,
73, 69, 82,
44, 63, 39,
63, 44, 83,
72, 63, 83,
73, 71, 68,
};
// 0x07021FFC - 0x07022516
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static const PaintingData inside_castle_seg7_painting_texture_map_top_07021FFC[] = {
85, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
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0, 2016, 72,
1, 2016, 0,
2, 1843, 0,
3, 1843, 174,
4, 2016, 276,
5, 1671, 72,
6, 1671, 0,
8, 989, 72,
7, 989, 0,
10, 821, 0,
9, 1162, 0,
11, 821, 174,
12, 989, 276,
13, 1162, 174,
14, 1330, 72,
15, 1502, 0,
16, 1671, 276,
17, 1502, 174,
18, 1330, 276,
19, 1843, 992,
20, 2016, 889,
22, 2016, 685,
21, 1843, 583,
23, 1843, 787,
24, 1671, 889,
25, 1502, 992,
26, 1502, 583,
27, 1671, 685,
28, 1671, 481,
30, 1502, 787,
29, 1330, 889,
31, 1162, 992,
32, 1330, 481,
33, 1162, 583,
34, 1330, 685,
35, 1162, 787,
36, 989, 889,
37, 821, 992,
39, 821, 583,
38, 989, 685,
40, 989, 481,
41, 2016, 481,
42, 1843, 378,
43, 1502, 378,
44, 1162, 378,
45, 821, 378,
87, 649, 72,
88, -32, 0,
90, 140, 0,
89, -32, 72,
92, 308, 72,
91, 140, 174,
94, 481, 174,
93, 649, 276,
95, 481, 0,
96, 308, 276,
97, 821, 787,
98, 649, 889,
99, 481, 992,
102, 649, 481,
101, 649, 685,
100, 481, 583,
103, 481, 787,
104, 308, 889,
105, 140, 992,
108, 308, 481,
107, 308, 685,
106, 140, 583,
110, -32, 889,
109, 140, 787,
111, -32, 481,
112, 481, 378,
113, 140, 378,
141, 1330, 0,
142, 2016, 992,
144, 1671, 992,
145, 1330, 992,
146, 989, 992,
147, 649, 0,
148, -32, 276,
149, 308, 0,
150, 649, 992,
151, 308, 992,
152, -32, 685,
153, -32, 992,
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132, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
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10, 7, 13,
0, 1, 2,
3, 0, 2,
4, 0, 3,
5, 2, 6,
2, 5, 3,
7, 8, 9,
8, 7, 10,
11, 7, 9,
12, 7, 11,
7, 12, 13,
13, 14, 10,
14, 73, 10,
5, 6, 15,
5, 16, 3,
16, 5, 17,
17, 5, 15,
14, 15, 73,
15, 14, 17,
18, 14, 13,
14, 18, 17,
19, 74, 20,
19, 20, 23,
28, 27, 22,
21, 41, 22,
22, 23, 21,
20, 21, 23,
23, 24, 19,
22, 27, 23,
24, 23, 27,
19, 24, 75,
25, 75, 24,
25, 24, 29,
24, 27, 29,
26, 29, 27,
27, 28, 26,
31, 36, 77,
26, 34, 29,
29, 30, 25,
30, 29, 34,
25, 30, 76,
31, 76, 30,
31, 30, 35,
30, 34, 35,
32, 34, 26,
33, 35, 34,
34, 32, 33,
35, 36, 31,
33, 39, 35,
36, 35, 39,
37, 36, 56,
36, 39, 56,
37, 77, 36,
28, 16, 43,
38, 56, 39,
39, 40, 38,
40, 39, 33,
22, 41, 42,
41, 4, 42,
3, 42, 4,
42, 28, 22,
28, 42, 16,
3, 16, 42,
26, 28, 43,
17, 43, 16,
43, 32, 26,
32, 43, 18,
17, 18, 43,
33, 32, 44,
32, 18, 44,
13, 44, 18,
13, 12, 44,
44, 40, 33,
40, 44, 12,
38, 40, 45,
40, 12, 45,
11, 45, 12,
9, 46, 11,
46, 9, 78,
47, 49, 48,
48, 49, 51,
49, 79, 51,
50, 80, 48,
51, 50, 48,
57, 56, 60,
46, 53, 11,
52, 46, 54,
53, 46, 52,
46, 78, 54,
54, 50, 52,
50, 54, 80,
50, 55, 52,
55, 50, 51,
38, 60, 56,
56, 57, 37,
58, 57, 62,
57, 60, 62,
58, 81, 57,
37, 57, 81,
59, 60, 38,
60, 59, 61,
61, 62, 60,
62, 63, 58,
63, 62, 66,
61, 66, 62,
63, 66, 69,
58, 63, 82,
64, 82, 63,
64, 63, 69,
45, 59, 38,
65, 66, 61,
66, 65, 67,
67, 69, 66,
68, 69, 83,
69, 68, 64,
67, 83, 69,
64, 68, 84,
70, 83, 67,
11, 53, 45,
59, 45, 53,
59, 53, 71,
61, 59, 71,
52, 71, 53,
52, 55, 71,
65, 71, 55,
71, 65, 61,
65, 55, 72,
67, 65, 72,
51, 72, 55,
70, 72, 79,
51, 79, 72,
72, 70, 67,
};
// 0x07022518
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static const PaintingData *const inside_castle_seg7_painting_texture_maps_07022518[] = {
inside_castle_seg7_painting_texture_map_bottom_07021AE0,
inside_castle_seg7_painting_texture_map_top_07021FFC,
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};
UNUSED static const u64 castle_inside_unused_0 = 0x0;
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// 0x07022528 - 0x07022540
static const Lights1 inside_castle_seg7_lights_07022528 = gdSPDefLights1(
0x50, 0x50, 0x50,
0xff, 0xff, 0xff, 0x32, 0x32, 0x32
);
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// 0x07022540 - 0x07022558
// No gdSPDefLights1 macro defined because of odd different light value (0xff and 0xfa)
static const Lights1 inside_castle_seg7_lights_07022540 = {
{{ {0x40, 0x40, 0x80}, 0, {0x40, 0x40, 0x80}, 0} },
{{{ {0x64, 0x64, 0xff}, 0, {0x64, 0x64, 0xfa}, 0, {0x28, 0x28, 0x28},0} }}
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};
// 0x07022558 - 0x07022598
static const Vtx inside_castle_seg7_vertex_07022558[] = {
{{{ 0, 0, 0}, 0, { -32, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 0, 0}, 0, { 6100, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 614, 0}, 0, { 6100, -5142}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 614, 0}, 0, { -32, -5142}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x07022598 - 0x070225D8
static const Vtx inside_castle_seg7_vertex_07022598[] = {
{{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 0, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 614, 614, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 614, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
};
// TODO: this is unused
// 0x070225D8 - 0x07022610
const Gfx inside_castle_seg7_dl_070225D8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPLight(&inside_castle_seg7_lights_07022528.l, 1),
gsSPLight(&inside_castle_seg7_lights_07022528.a, 2),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(inside_castle_seg7_vertex_07022558, 4, 0),
gsSPEndDisplayList(),
};
// TODO: this is unused
// 0x07022610 - 0x07022640
const Gfx inside_castle_seg7_dl_07022610[] = {
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP1Triangle( 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x07022640 - 0x07022660
static const Gfx inside_castle_seg7_painting_dl_07022640[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x07022660 - 0x07023042
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static const PaintingData inside_castle_seg7_painting_env_map_texture_map_07022660[] = {
157, // num mappings
// Format:
// mesh vtx ID, texture X, texture Y
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0, 6100, -4832,
1, 6100, -5142,
2, 5582, -5142,
3, 5582, -4526,
4, 6100, -4218,
5, 5070, -4832,
6, 5070, -5142,
7, 3030, -5142,
8, 3030, -4832,
9, 3540, -5142,
10, 2520, -5142,
11, 2520, -4526,
12, 3030, -4218,
13, 3540, -4526,
14, 4050, -4832,
15, 4560, -5142,
16, 5070, -4218,
17, 4560, -4526,
18, 4050, -4218,
19, 5582, -2074,
20, 6100, -2380,
21, 5582, -3300,
22, 6100, -2994,
23, 5582, -2686,
24, 5070, -2380,
25, 4560, -2074,
26, 4560, -3300,
27, 5070, -2994,
28, 5070, -3606,
29, 4050, -2380,
30, 4560, -2686,
31, 3540, -2074,
32, 4050, -3606,
33, 3540, -3300,
34, 4050, -2994,
35, 3540, -2686,
36, 3030, -2380,
37, 2520, -2074,
38, 3030, -2994,
39, 2520, -3300,
40, 3030, -3606,
41, 6100, -3606,
42, 5582, -3912,
43, 4560, -3912,
44, 3540, -3912,
45, 2520, -3912,
46, 4050, -1768,
47, 5070, -1768,
48, 3030, -1768,
49, 6100, 684,
50, 6100, 990,
51, 5582, 990,
52, 5582, -236,
53, 6100, 70,
54, 5070, 684,
55, 5582, 378,
56, 4560, 990,
57, 5070, 990,
58, 4560, -236,
59, 5070, 70,
60, 5070, -542,
61, 4050, 684,
62, 4560, 378,
63, 3540, 990,
64, 4050, 990,
65, 4050, 70,
66, 3540, -236,
67, 4050, -542,
68, 3030, 684,
69, 3540, 378,
70, 2520, 990,
71, 3030, 990,
72, 2520, -236,
73, 3030, 70,
74, 3030, -542,
75, 6100, -542,
76, 5582, -1462,
77, 6100, -1154,
78, 5582, -848,
79, 4560, -1462,
80, 5070, -1154,
81, 4560, -848,
82, 3540, -1462,
83, 4050, -1154,
84, 3540, -848,
85, 2520, -1462,
86, 3030, -1154,
87, 2010, -4832,
88, 0, -5142,
89, 0, -4832,
90, 478, -5142,
91, 478, -4526,
92, 988, -4832,
93, 2010, -4218,
94, 1498, -4526,
95, 1498, -5142,
96, 988, -4218,
97, 2520, -2686,
98, 2010, -2380,
99, 1498, -2074,
100, 1498, -3300,
101, 2010, -2994,
102, 2010, -3606,
103, 1498, -2686,
104, 988, -2380,
105, 478, -2074,
106, 478, -3300,
107, 988, -2994,
108, 988, -3606,
109, 478, -2686,
110, 0, -2380,
111, 0, -3606,
112, 1498, -3912,
113, 478, -3912,
114, 1498, -1462,
115, 988, -1768,
116, 2010, -1768,
117, 0, -1768,
118, 478, -1462,
119, 2010, 684,
120, 2520, 378,
121, 2010, 990,
122, 1498, 990,
123, 2010, -542,
124, 2010, 70,
125, 1498, -236,
126, 988, 684,
127, 1498, 378,
128, 988, 990,
129, 478, 990,
130, 478, -236,
131, 988, 70,
132, 988, -542,
133, 0, 684,
134, 478, 378,
135, 0, -542,
136, 2520, -848,
137, 2010, -1154,
138, 1498, -848,
139, 988, -1154,
140, 478, -848,
141, 4050, -5142,
142, 6100, -2074,
143, 6100, -1768,
144, 5070, -2074,
145, 4050, -2074,
146, 3030, -2074,
147, 2010, -5142,
148, 0, -4218,
149, 988, -5142,
150, 2010, -2074,
151, 988, -2074,
152, 0, -2994,
153, 0, -2074,
154, 0, -1154,
155, 0, 70,
156, 0, 990,
// inside_castle_seg7_painting_triangles_07022A10:
2020-03-02 03:42:52 +00:00
264, // num groups
// Grouped by 5 + one remainder group,
// = 15 vertices per group + a few extra triangles
2019-11-03 19:36:27 +00:00
8, 12, 13,
0, 1, 2,
3, 0, 2,
4, 0, 3,
5, 2, 6,
2, 5, 3,
7, 8, 9,
8, 7, 10,
11, 8, 10,
12, 8, 11,
9, 8, 13,
13, 14, 9,
14, 141, 9,
5, 6, 15,
5, 16, 3,
16, 5, 17,
17, 5, 15,
14, 15, 141,
15, 14, 17,
18, 14, 13,
14, 18, 17,
19, 142, 20,
19, 20, 23,
28, 27, 21,
21, 23, 22,
22, 41, 21,
20, 22, 23,
23, 24, 19,
21, 27, 23,
24, 23, 27,
25, 144, 24,
19, 24, 144,
24, 27, 30,
25, 24, 30,
26, 30, 27,
27, 28, 26,
36, 38, 97,
26, 34, 30,
29, 30, 34,
30, 29, 25,
25, 29, 145,
31, 145, 29,
31, 29, 35,
29, 34, 35,
32, 34, 26,
33, 35, 34,
34, 32, 33,
33, 38, 35,
35, 36, 31,
36, 35, 38,
37, 36, 97,
37, 146, 36,
31, 36, 146,
28, 16, 43,
38, 40, 39,
39, 97, 38,
40, 38, 33,
21, 41, 42,
41, 4, 42,
3, 42, 4,
42, 28, 21,
28, 42, 16,
3, 16, 42,
26, 28, 43,
17, 43, 16,
43, 32, 26,
32, 43, 18,
17, 18, 43,
33, 32, 44,
32, 18, 44,
13, 44, 18,
44, 40, 33,
13, 12, 44,
40, 44, 12,
39, 40, 45,
40, 12, 45,
48, 31, 146,
11, 45, 12,
25, 47, 144,
46, 25, 145,
47, 19, 144,
19, 143, 142,
31, 46, 145,
60, 59, 52,
49, 53, 55,
50, 49, 51,
51, 49, 55,
52, 55, 53,
53, 75, 52,
54, 55, 59,
52, 59, 55,
55, 54, 51,
54, 59, 62,
56, 54, 62,
57, 54, 56,
54, 57, 51,
58, 62, 59,
59, 60, 58,
68, 71, 63,
61, 62, 65,
58, 65, 62,
62, 61, 56,
61, 65, 69,
63, 61, 69,
64, 61, 63,
61, 64, 56,
65, 67, 66,
66, 69, 65,
67, 65, 58,
68, 69, 73,
69, 68, 63,
66, 73, 69,
68, 73, 120,
70, 68, 120,
71, 68, 70,
72, 120, 73,
73, 74, 72,
74, 73, 66,
75, 77, 78,
52, 75, 78,
76, 78, 77,
77, 143, 76,
76, 80, 78,
60, 78, 80,
78, 60, 52,
46, 83, 79,
58, 60, 81,
60, 80, 81,
79, 81, 80,
80, 47, 79,
47, 80, 76,
81, 67, 58,
67, 81, 83,
79, 83, 81,
66, 67, 84,
67, 83, 84,
82, 84, 83,
83, 46, 82,
84, 74, 66,
82, 86, 84,
74, 84, 86,
74, 86, 136,
72, 74, 136,
85, 136, 86,
86, 48, 85,
48, 86, 82,
25, 46, 79,
79, 47, 25,
82, 46, 31,
19, 47, 76,
76, 143, 19,
31, 48, 82,
37, 48, 146,
85, 48, 37,
10, 87, 11,
87, 10, 147,
92, 95, 149,
88, 89, 90,
89, 148, 91,
90, 89, 91,
91, 92, 90,
92, 149, 90,
93, 87, 94,
87, 93, 11,
94, 87, 95,
87, 147, 95,
95, 92, 94,
96, 92, 91,
92, 96, 94,
39, 101, 97,
97, 98, 37,
98, 97, 101,
99, 98, 103,
99, 150, 98,
37, 98, 150,
98, 101, 103,
100, 103, 101,
101, 102, 100,
102, 101, 39,
100, 107, 103,
103, 104, 99,
104, 103, 107,
105, 104, 109,
105, 151, 104,
99, 104, 151,
104, 107, 109,
106, 109, 107,
107, 108, 106,
108, 107, 100,
109, 110, 105,
106, 152, 109,
110, 109, 152,
105, 110, 153,
111, 152, 106,
11, 93, 45,
102, 45, 93,
45, 102, 39,
102, 93, 112,
100, 102, 112,
94, 112, 93,
112, 108, 100,
108, 112, 96,
94, 96, 112,
106, 108, 113,
108, 96, 113,
91, 113, 96,
91, 148, 113,
113, 111, 106,
111, 113, 148,
114, 116, 99,
99, 115, 114,
115, 99, 151,
99, 116, 150,
72, 124, 120,
116, 37, 150,
37, 116, 85,
117, 105, 153,
105, 115, 151,
105, 117, 118,
118, 115, 105,
119, 120, 124,
120, 119, 70,
119, 124, 127,
119, 121, 70,
121, 119, 122,
122, 119, 127,
123, 124, 72,
124, 123, 125,
125, 127, 124,
126, 127, 131,
127, 126, 122,
125, 131, 127,
126, 131, 134,
128, 126, 129,
129, 126, 134,
126, 128, 122,
136, 123, 72,
130, 134, 131,
131, 132, 130,
132, 131, 125,
133, 134, 155,
134, 133, 129,
130, 155, 134,
133, 156, 129,
135, 155, 130,
123, 136, 137,
85, 137, 136,
139, 115, 118,
123, 137, 138,
125, 123, 138,
114, 138, 137,
137, 116, 114,
116, 137, 85,
114, 139, 138,
132, 138, 139,
138, 132, 125,
132, 139, 140,
130, 132, 140,
115, 139, 114,
118, 140, 139,
135, 140, 154,
118, 154, 140,
140, 135, 130,
117, 154, 118,
};
// 0x07023044 - 0x07023048
2020-03-02 03:42:52 +00:00
static const PaintingData *const inside_castle_seg7_painting_env_map_texture_maps_07023044[] = {
inside_castle_seg7_painting_env_map_texture_map_07022660,
2019-11-03 19:36:27 +00:00
};
UNUSED static const u64 castle_inside_unused_1 = 0x0;
// 0x07023050 - 0x070230B0
static const Gfx inside_castle_seg7_painting_dl_07023050[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070230B0 - 0x07023110
static const Gfx inside_castle_seg7_painting_dl_070230B0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023110 - 0x07023170
static const Gfx inside_castle_seg7_painting_dl_07023110[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700F800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700E800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023170 - 0x070231D0
static const Gfx inside_castle_seg7_painting_dl_07023170[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07011800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07010800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070231D0 - 0x07023230
static const Gfx inside_castle_seg7_painting_dl_070231D0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07012800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07013800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023230 - 0x07023290
static const Gfx inside_castle_seg7_painting_dl_07023230[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07015800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07014800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023290 - 0x070232F0
static const Gfx inside_castle_seg7_painting_dl_07023290[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07018800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07017800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070232F0 - 0x07023350
static const Gfx inside_castle_seg7_painting_dl_070232F0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07019800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023350 - 0x070233B0
static const Gfx inside_castle_seg7_painting_dl_07023350[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x070233B0 - 0x07023410
static const Gfx inside_castle_seg7_painting_dl_070233B0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701E800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023410 - 0x070234C0
static const Gfx inside_castle_seg7_painting_dl_07023410[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(inside_castle_seg7_vertex_07021898, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07020800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701F800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x070234C0 - 0x07023520
const Gfx inside_castle_seg7_dl_070234C0[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021918, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023520 - 0x07023580
const Gfx inside_castle_seg7_dl_07023520[] = {
gsSPDisplayList(inside_castle_seg7_dl_07021A48),
gsSPVertex(inside_castle_seg7_vertex_07021998, 8, 0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A18),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(inside_castle_seg7_dl_07021A30),
gsSPDisplayList(inside_castle_seg7_dl_07021AA0),
gsSPEndDisplayList(),
};
// 0x07023580 - 0x070235B8
static const Gfx inside_castle_seg7_painting_dl_07023580[] = {
gsDPPipeSync(),
2019-12-02 02:52:53 +00:00
gsSPLight(&inside_castle_seg7_lights_07022540.l, 1),
gsSPLight(&inside_castle_seg7_lights_07022540.a, 2),
2019-11-03 19:36:27 +00:00
gsSPVertex(inside_castle_seg7_vertex_07022598, 4, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP1Triangle( 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x070235B8 - 0x070235C0
static const Gfx inside_castle_seg7_painting_dl_070235B8[] = {
gsSPBranchList(inside_castle_seg7_painting_dl_07023580),
};
static const u8 *const inside_castle_seg7_painting_textures_070235C0[] = {
inside_castle_seg7_texture_0700B800, inside_castle_seg7_texture_0700A800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235C8[] = {
inside_castle_seg7_texture_0700D800, inside_castle_seg7_texture_0700C800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235D0[] = {
inside_castle_seg7_texture_0700F800, inside_castle_seg7_texture_0700E800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235D8[] = {
inside_castle_seg7_texture_07011800, inside_castle_seg7_texture_07010800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235E0[] = {
inside_castle_seg7_texture_07012800, inside_castle_seg7_texture_07013800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235E8[] = {
inside_castle_seg7_texture_07015800, inside_castle_seg7_texture_07014800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235F0[] = {
inside_castle_seg7_texture_07016800,
};
static const u8 *const inside_castle_seg7_painting_textures_070235F4[] = {
inside_castle_seg7_texture_07017000,
};
static const u8 *const inside_castle_seg7_painting_textures_070235F8[] = {
inside_castle_seg7_texture_07018800, inside_castle_seg7_texture_07017800,
};
static const u8 *const inside_castle_seg7_painting_textures_07023600[] = {
inside_castle_seg7_texture_0701A800, inside_castle_seg7_texture_07019800,
};
static const u8 *const inside_castle_seg7_painting_textures_07023608[] = {
inside_castle_seg7_texture_0701C800, inside_castle_seg7_texture_0701B800,
};
static const u8 *const inside_castle_seg7_painting_textures_07023610[] = {
inside_castle_seg7_texture_0701E800, inside_castle_seg7_texture_0701D800,
};
static const u8 *const inside_castle_seg7_painting_textures_07023618[] = {
inside_castle_seg7_texture_07020800, inside_castle_seg7_texture_0701F800,
};
// 0x07023620 - 0x07023698
struct Painting bob_painting = {
/* id */ 0x0000,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 90.0f,
/* Position */ -5222.4f, 409.6f, -153.6f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023050,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023698 - 0x07023710
struct Painting ccm_painting = {
/* id */ 0x0001,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -2611.2f, -307.2f, -4352.0f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070230B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235C8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023710 - 0x07023788
struct Painting wf_painting = {
/* id */ 0x0002,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -51.2f, -204.8f, -4505.6f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023110,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023788 - 0x07023800
struct Painting jrb_painting = {
/* id */ 0x0003,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 4300.8f, 409.6f, -537.6f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023170,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235D8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023800 - 0x07023878
struct Painting lll_painting = {
/* id */ 0x0004,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -1689.6f, -1126.4f, -3942.4f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070231D0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E0,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023878 - 0x070238F0
struct Painting ssl_painting = {
/* id */ 0x0005,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -2611.2f, -1177.6f, -1075.2f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023230,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235E8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x070238F0 - 0x07023968
struct Painting hmc_painting = {
/* id */ 0x000E,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 270.0f, 0.0f,
/* Position */ 2099.2f, -1484.8f, -2278.4f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
2019-11-03 19:36:27 +00:00
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
2020-03-02 03:42:52 +00:00
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023580,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F0,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 768.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023968 - 0x070239E0
struct Painting ddd_painting = {
/* id */ 0x0007,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x01,
/* Texture Type */ PAINTING_ENV_MAP,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 270.0f,
/* Position */ 3456.0f, -1075.2f, 1587.2f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 10.0f, 30.0f,
/* Ripple Decay */ 1.0f, 1.0f, 0.98f,
/* Ripple Rate */ 0.0f, 0.05f, 0.05f,
/* Ripple Dispersion */ 0.0f, 15.0f, 15.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070235B8,
/* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044,
/* Textures */ inside_castle_seg7_painting_textures_070235F4,
/* Texture w, h */ 32, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07022640,
/* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS,
/* Alpha */ 0xB4,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 819.2f,
2019-11-03 19:36:27 +00:00
};
// 0x070239E0 - 0x07023A58
struct Painting wdw_painting = {
/* id */ 0x0008,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -966.656f, 1305.6f, -143.36f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023290,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_070235F8,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 614.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023A58 - 0x07023AD0
struct Painting thi_tiny_painting = {
/* id */ 0x0009,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -4598.7842f, 1354.752f, 3005.44f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 393.216f,
2019-11-03 19:36:27 +00:00
};
// 0x07023AD0 - 0x07023B48
struct Painting ttm_painting = {
/* id */ 0x000A,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ -546.816f, 1356.8f, 3813.376f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023350,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023608,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 256.0f,
2019-11-03 19:36:27 +00:00
};
// 0x07023B48 - 0x07023BC0
struct Painting ttc_painting = {
/* id */ 0x000B,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
2019-11-03 19:36:27 +00:00
/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 180.0f,
/* Position */ 0.0f, 2713.6f, 7232.5122f,
2020-03-02 03:42:52 +00:00
/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070233B0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023610,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 409.6f,
2019-11-03 19:36:27 +00:00
};
// 0x07023BC0 - 0x07023C38
struct Painting sl_painting = {
/* id */ 0x000C,
2020-03-02 03:42:52 +00:00
/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ 3179.52f, 1408.0f, -271.36f,
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/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 20.0f, 80.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.24f, 0.14f,
/* Ripple Dispersion */ 0.0f, 40.0f, 30.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_07023410,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023618,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 716.8f,
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};
// 0x07023C38 - 0x07023CB0
struct Painting thi_huge_painting = {
/* id */ 0x000D,
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/* Image Count */ 0x02,
/* Texture Type */ PAINTING_IMAGE,
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/* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */,
/* Ripple Status */ 0x00,
/* Rotation */ 0.0f, 0.0f,
/* Position */ -5614.5918f, 1510.4f, -3292.16f,
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/* curr passive entry */
/* Ripple Magnitude */ 0.0f, 40.0f, 160.0f,
/* Ripple Decay */ 1.0f, 0.9608f, 0.9524f,
/* Ripple Rate */ 0.0f, 0.12f, 0.07f,
/* Ripple Dispersion */ 0.0f, 80.0f, 60.0f,
/* Curr Ripple Timer */ 0.0f,
/* Curr Ripple x, y */ 0.0f, 0.0f,
/* Normal DList */ inside_castle_seg7_painting_dl_070232F0,
/* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518,
/* Textures */ inside_castle_seg7_painting_textures_07023600,
/* Texture w, h */ 64, 32,
/* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0,
/* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY,
/* Alpha */ 0xFF,
/* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */
/* Size */ 1638.4f,
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};