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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07000800
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000000, "levels/ccm/0.rgba16.inc.c", 0x00383950, 74560, 0x00000000, 2048);
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// 0x07000800 - 0x07000900
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000800, "levels/ccm/1.rgba16.inc.c", 0x00383950, 74560, 0x00000800, 256);
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// 0x07000900 - 0x07001100
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000900, "levels/ccm/2.rgba16.inc.c", 0x00383950, 74560, 0x00000900, 2048);
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// 0x07001100 - 0x07001900
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07001100, "levels/ccm/3.rgba16.inc.c", 0x00383950, 74560, 0x00001100, 2048);
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// 0x07001900 - 0x07002100
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07001900, "levels/ccm/4.rgba16.inc.c", 0x00383950, 74560, 0x00001900, 2048);
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// 0x07002100 - 0x07002900
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07002100, "levels/ccm/5.rgba16.inc.c", 0x00160670, 20585, 0x0000bc70, 2048);
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// 0x07002900 - 0x07003100
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07002900, "levels/ccm/6.rgba16.inc.c", 0x00160670, 20585, 0x0000b470, 2048);
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// 0x07003100 - 0x07003900
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003100, "levels/ccm/7.rgba16.inc.c", 0x00383950, 74560, 0x00003100, 2048);
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// 0x07003900 - 0x07003B00
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003900, "levels/ccm/8.ia16.inc.c", 0x00383950, 74560, 0x00003900, 512);
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// 0x07003B00 - 0x07004300
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003B00, "levels/ccm/9.ia16.inc.c", 0x00383950, 74560, 0x00003b00, 2048);
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// 0x07004300 - 0x07004B00
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07004300, "levels/ccm/10.rgba16.inc.c", 0x00383950, 74560, 0x00004300, 2048);
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// 0x07004B00 - 0x07005300
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ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07004B00, "levels/ccm/11.rgba16.inc.c", 0x00383950, 74560, 0x00004b00, 2048);
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