sm64coopdx/actors/test_platform/model.inc.c

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#include "pc/rom_assets.h"
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// Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
// 0x08026008
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static const Lights1 unknown_seg8_lights_08026008 = gdSPDefLights1(
0x32, 0x32, 0x07,
0xc8, 0xc8, 0x1e, 0x28, 0x28, 0x28
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);
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// 0x08026020
ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026020, 0x001f2200, 59076, 0x00026020, 240);
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// 0x08026110
ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026110, 0x001f2200, 59076, 0x00026110, 240);
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// 0x08026200
ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026200, 0x001f2200, 59076, 0x00026200, 96);
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// 0x08026260 - 0x080262F8
const Gfx unknown_seg8_dl_08026260[] = {
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gsSPSetLights1(unknown_seg8_lights_08026008),
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gsSPVertex(unknown_seg8_vertex_08026020, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(unknown_seg8_vertex_08026110, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(unknown_seg8_vertex_08026200, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};