2024-01-01 21:41:28 +00:00
-- name: Day Night Cycle DX
2023-12-18 22:01:33 +00:00
-- incompatible: light
2024-01-01 21:41:28 +00:00
-- description: Day Night Cycle DX v2.0.1\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day night cycle system with night, sunrise, day and sunset to sm64coopdx. Days last 24 minutes and you can switch to and from 24 hour time with /time 24h\n\nSpecial thanks to \\#00ffff\\AngelicMiracles \\#dcdcdc\\for the sunset, sunrise and night time skyboxes
2023-12-18 22:01:33 +00:00
-- deluxe: true
--- @diagnostic disable: undefined-global
if SM64COOPDX_VERSION == nil then return end
gGlobalSyncTable.dncEnabled = true
local dncDisplayTime = true
-- localize functions to improve performance
local network_is_moderator , network_is_server , set_override_envfx , set_lighting_dir , set_lighting_color , get_skybox , obj_get_first_with_behavior_id , spawn_non_sync_object , obj_scale , clampf , djui_hud_set_resolution , djui_hud_set_font , hud_is_hidden , djui_hud_get_screen_width , djui_hud_measure_text , djui_hud_get_screen_height , djui_hud_set_color , djui_hud_print_text , djui_chat_message_create , math_floor = network_is_moderator , network_is_server , set_override_envfx , set_lighting_dir , set_lighting_color , get_skybox , obj_get_first_with_behavior_id , spawn_non_sync_object , obj_scale , clampf , djui_hud_set_resolution , djui_hud_set_font , hud_is_hidden , djui_hud_get_screen_width , djui_hud_measure_text , djui_hud_get_screen_height , djui_hud_set_color , djui_hud_print_text , djui_chat_message_create , math.floor
--- @param enable boolean
--- @return nil
--- Globally enables or disables Day Night Cycle
local function enable_day_night_cycle ( enable )
if not network_is_server ( ) and not network_is_moderator ( ) then return end
if type ( enable ) ~= " boolean " then return end
gGlobalSyncTable.dncEnabled = enable
djui_popup_create ( " Day Night Cycle has been " .. if_then_else ( gGlobalSyncTable.dncEnabled , " enabled. " , " disabled. " ) , 2 )
end
--- Returns whether or not DNC will display the time on the HUD
local function get_display_time ( )
return dncDisplayTime
end
--- @param enable boolean
--- @return nil
--- Sets whether or not DNC will display the time on the HUD
local function set_display_time ( enable )
if type ( enable ) ~= " boolean " then return end
dncDisplayTime = enable
end
local function update ( )
if not gGlobalSyncTable.dncEnabled then
set_override_envfx ( - 1 )
set_lighting_dir ( 1 , 0 )
set_lighting_dir ( 2 , 0 )
set_lighting_color ( 0 , 255 )
set_lighting_color ( 1 , 255 )
set_lighting_color ( 2 , 255 )
set_vertex_color ( 0 , 255 )
set_vertex_color ( 1 , 255 )
set_vertex_color ( 2 , 255 )
set_fog_color ( 0 , 255 )
set_fog_color ( 1 , 255 )
set_fog_color ( 2 , 255 )
set_fog_intensity ( 1 )
return
end
time_tick ( )
handle_night_music ( )
-- spawn skyboxes
local skybox = get_skybox ( )
if obj_get_first_with_behavior_id ( bhvSkybox ) == nil and skybox ~= - 1 then
if show_day_night_cycle ( ) then
-- spawn day, sunset and night skyboxes
for i = 0 , 2 do
local model = 0
if i == 0 then
model = gVanillaSkyboxModels [ skybox ] or E_MODEL_SKYBOX_OCEAN_SKY
else
model = if_then_else ( i == 1 , E_MODEL_SKYBOX_SUNSET , E_MODEL_SKYBOX_NIGHT )
end
spawn_non_sync_object (
bhvSkybox ,
model ,
0 , 0 , 0 ,
--- @param o Object
function ( o )
o.oBehParams2ndByte = i
obj_scale ( o , SKYBOX_SCALE + 1 * i )
end
)
end
else
-- spawn static skybox
spawn_non_sync_object (
bhvSkybox ,
gVanillaSkyboxModels [ skybox ] or E_MODEL_SKYBOX_OCEAN_SKY ,
0 , 0 , 0 ,
--- @param o Object
function ( o )
o.oBehParams2ndByte = 0
obj_scale ( o , SKYBOX_SCALE )
end
)
end
end
local minutes = ( gGlobalSyncTable.time / MINUTE ) % 24
local actSelector = obj_get_first_with_behavior_id ( id_bhvActSelector )
if actSelector == nil and ( show_day_night_cycle ( ) or in_vanilla_level ( LEVEL_DDD ) or in_vanilla_level ( LEVEL_TTM ) ) then -- DDD has a subarea connected by instant warps and TTM has a subarea with sunlight coming through it
-- blizzard effect at night in snow levels
if ( minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_END ) and gMarioStates [ 0 ] . area.terrainType == TERRAIN_SNOW then
set_override_envfx ( ENVFX_SNOW_BLIZZARD )
else
set_override_envfx ( - 1 )
end
-- calculate lighting color
local color = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
color = color_lerp ( COLOR_NIGHT , COLOR_SUNRISE , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
color = color_lerp ( COLOR_SUNRISE , COLOR_DAY , ( minutes - HOUR_SUNRISE_END ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
color = color_lerp ( COLOR_DAY , COLOR_SUNSET , ( minutes - HOUR_SUNSET_START ) / HOUR_SUNSET_DURATION )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
color = color_lerp ( COLOR_SUNSET , COLOR_NIGHT , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
color = COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
color = COLOR_DAY
end
-- calculate fog color
local fogColor = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
fogColor = color_lerp ( FOG_COLOR_NIGHT , COLOR_SUNRISE , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
fogColor = color_lerp ( COLOR_SUNRISE , COLOR_DAY , ( minutes - HOUR_SUNRISE_END ) / HOUR_SUNRISE_DURATION )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
fogColor = color_lerp ( COLOR_DAY , COLOR_SUNSET , ( minutes - HOUR_SUNSET_START ) / HOUR_SUNSET_DURATION )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
fogColor = color_lerp ( COLOR_SUNSET , FOG_COLOR_NIGHT , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
fogColor = FOG_COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
fogColor = COLOR_DAY
end
-- calculate lighting direction
local dir = DIR_BRIGHT
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
dir = lerp ( DIR_DARK , DIR_BRIGHT , clampf ( ( minutes - HOUR_SUNRISE_START ) / ( HOUR_SUNRISE_DURATION ) , 0 , 1 ) )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
dir = lerp ( DIR_BRIGHT , DIR_DARK , clampf ( ( minutes - HOUR_SUNSET_START ) / ( HOUR_NIGHT_START - HOUR_SUNSET_START ) , 0 , 1 ) )
elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
dir = DIR_DARK
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
dir = DIR_BRIGHT
end
-- calculate fog intensity
local intensity = 1
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
intensity = lerp ( 1.02 , 1 , clampf ( ( minutes - HOUR_SUNRISE_START ) / ( HOUR_SUNRISE_DURATION ) , 0 , 1 ) )
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
intensity = lerp ( 1 , 1.02 , clampf ( ( minutes - HOUR_SUNSET_START ) / ( HOUR_NIGHT_START - HOUR_SUNSET_START ) , 0 , 1 ) )
elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
intensity = 1.02
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
intensity = 1
end
set_lighting_dir ( 1 , - ( 1 - dir ) )
set_lighting_dir ( 2 , - ( 1 - dir ) )
set_lighting_color ( 0 , color.r )
set_lighting_color ( 1 , color.g )
set_lighting_color ( 2 , color.b )
set_vertex_color ( 0 , color.r )
set_vertex_color ( 1 , color.g )
set_vertex_color ( 2 , color.b )
set_fog_color ( 0 , fogColor.r )
set_fog_color ( 1 , fogColor.g )
set_fog_color ( 2 , fogColor.b )
set_fog_intensity ( intensity )
else
set_override_envfx ( - 1 )
set_lighting_dir ( 1 , 0 )
set_lighting_dir ( 2 , 0 )
set_lighting_color ( 0 , 255 )
set_lighting_color ( 1 , 255 )
set_lighting_color ( 2 , 255 )
set_vertex_color ( 0 , 255 )
set_vertex_color ( 1 , 255 )
set_vertex_color ( 2 , 255 )
set_fog_color ( 0 , 255 )
set_fog_color ( 1 , 255 )
set_fog_color ( 2 , 255 )
set_fog_intensity ( 1 )
end
end
local function on_hud_render_behind ( )
if not gGlobalSyncTable.dncEnabled or not dncDisplayTime then return end -- api checks
if obj_get_first_with_behavior_id ( id_bhvActSelector ) ~= nil or gNetworkPlayers [ 0 ] . currActNum == 99 then return end -- game checks
djui_hud_set_resolution ( RESOLUTION_N64 )
djui_hud_set_font ( FONT_TINY )
local scale = 1
local text = get_time_string ( )
local hidden = hud_is_hidden ( )
local x = if_then_else ( hidden , ( djui_hud_get_screen_width ( ) * 0.5 ) - ( djui_hud_measure_text ( text ) * ( 0.5 * scale ) ) , 24 )
local y = if_then_else ( hidden , ( djui_hud_get_screen_height ( ) - 20 ) , 32 )
local minutes = ( gGlobalSyncTable.time / MINUTE ) % 24
-- outlined text
djui_hud_set_color ( 0 , 0 , 0 , 255 )
djui_hud_print_text ( text , x - 1 , y , scale )
djui_hud_print_text ( text , x + 1 , y , scale )
djui_hud_print_text ( text , x , y - 1 , scale )
djui_hud_print_text ( text , x , y + 1 , scale )
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
local color = color_lerp ( COLOR_DISPLAY_DARK , COLOR_DISPLAY_BRIGHT , ( minutes - HOUR_SUNRISE_START ) / HOUR_SUNRISE_DURATION )
djui_hud_set_color ( color.r , color.g , color.b , 255 )
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
local color = color_lerp ( COLOR_DISPLAY_BRIGHT , COLOR_DISPLAY_DARK , ( minutes - HOUR_SUNSET_END ) / HOUR_SUNSET_DURATION )
djui_hud_set_color ( color.r , color.g , color.b , 255 )
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
djui_hud_set_color ( COLOR_DISPLAY_DARK.r , COLOR_DISPLAY_DARK.g , COLOR_DISPLAY_DARK.b , 255 )
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_END then
djui_hud_set_color ( COLOR_DISPLAY_BRIGHT.r , COLOR_DISPLAY_BRIGHT.g , COLOR_DISPLAY_BRIGHT.b , 255 )
end
djui_hud_print_text ( text , x , y , scale )
end
local function on_level_init ( )
if not gGlobalSyncTable.dncEnabled then return end
playingNightMusic = false
if gNetworkPlayers [ 0 ] . currLevelNum == LEVEL_CASTLE_GROUNDS and gNetworkPlayers [ 0 ] . currActNum == 99 then
if gMarioStates [ 0 ] . action ~= ACT_END_WAVING_CUTSCENE then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * ( HOUR_SUNSET_START - 0.75 ) )
gGlobalSyncTable.timeScale = 1
else
gGlobalSyncTable.time = ( get_day_count ( ) + 1 ) * ( MINUTE * 24 ) + ( MINUTE * HOUR_SUNRISE_END )
end
end
end
local function on_warp ( )
if not gGlobalSyncTable.dncEnabled then return end
if network_is_server ( ) then save_time ( ) end
end
local function on_exit ( )
if network_is_server ( ) then save_time ( ) end
end
local function on_set_command ( msg )
if msg == " " then
djui_chat_message_create ( " /time \\ #00ffff \\ set \\ #ffff00 \\ [TIME] \\ #dcdcdc \\ to set the time " )
return true
end
if msg == " morning " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 6 )
elseif msg == " day " or msg == " noon " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 12 )
elseif msg == " night " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 21 )
elseif msg == " midnight " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 )
elseif msg == " sunrise " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 5 )
elseif msg == " sunset " then
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * 20 )
else
local amount = tonumber ( msg )
if amount ~= nil then
gGlobalSyncTable.time = amount * SECOND
end
end
djui_chat_message_create ( " Time set to " .. math_floor ( gGlobalSyncTable.time / SECOND ) )
if network_is_server ( ) then save_time ( ) end
end
local function on_add_command ( msg )
local amount = tonumber ( msg )
if amount == nil then
djui_chat_message_create ( " /time \\ #00ffff \\ add \\ #ffff00 \\ [AMOUNT] \\ #dcdcdc \\ to add to the time " )
return
end
gGlobalSyncTable.time = gGlobalSyncTable.time + ( amount * SECOND )
djui_chat_message_create ( " [Day Night Cycle] Time set to " .. math_floor ( gGlobalSyncTable.time / SECOND ) )
if network_is_server ( ) then save_time ( ) end
end
local function on_scale_command ( msg )
local scale = tonumber ( msg )
if scale == nil then
djui_chat_message_create ( " /time \\ #00ffff \\ scale \\ #ffff00 \\ [SCALE] \\ #dcdcdc \\ to scale the rate at which time passes " )
return
end
gGlobalSyncTable.timeScale = scale
djui_chat_message_create ( " [Day Night Cycle] Time scale set to " .. scale )
if network_is_server ( ) then save_time ( ) end
end
local function on_query_command ( )
djui_chat_message_create ( string.format ( " Time is %d (%s), day %d " , math_floor ( gGlobalSyncTable.time / SECOND ) , get_time_string ( ) , get_day_count ( ) ) )
end
local function on_24h_command ( )
use24h = not use24h
mod_storage_save_bool ( " 24h " , use24h )
end
local function on_sync_command ( )
djui_chat_message_create ( " [Day Night Cycle] Attempting to sync in-game time with real world time... " )
local dateTime = get_date_and_time ( )
gGlobalSyncTable.time = get_day_count ( ) * ( MINUTE * 24 ) + ( MINUTE * dateTime.hour ) + ( SECOND * dateTime.minute )
gGlobalSyncTable.timeScale = REAL_MINUTE
if network_is_server ( ) then save_time ( ) end
end
local function on_time_command ( msg )
local args = split ( msg )
local perms = network_is_server ( ) or network_is_moderator ( )
if args [ 1 ] == " set " then
if not perms then
djui_chat_message_create ( " \\ #d86464 \\ [Day Night Cycle] You do not have permission to run /time set " )
else
on_set_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " add " then
if not perms then
djui_chat_message_create ( " \\ #d86464 \\ [Day Night Cycle] You do not have permission to run /time add " )
else
on_add_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " scale " then
if not perms then
djui_chat_message_create ( " \\ #d86464 \\ [Day Night Cycle] You do not have permission to run /time scale " )
else
on_scale_command ( args [ 2 ] or " " )
end
elseif args [ 1 ] == " query " then
on_query_command ( )
elseif args [ 1 ] == " 24h " then
on_24h_command ( )
elseif args [ 1 ] == " sync " then
if not perms then
djui_chat_message_create ( " \\ #d86464 \\ [Day Night Cycle] You do not have permission to run /time sync " )
else
on_sync_command ( )
end
else
if not perms then
djui_chat_message_create ( " \\ #d86464 \\ [Day Night Cycle] You do not have permission to enable or disable Day Night Cycle " )
else
gGlobalSyncTable.dncEnabled = not gGlobalSyncTable.dncEnabled
djui_chat_message_create ( " [Day Night Cycle] Status: " .. on_or_off ( gGlobalSyncTable.dncEnabled ) )
end
end
return true
end
_G.dayNightCycleApi = {
enable_day_night_cycle = enable_day_night_cycle ,
get_display_time = get_display_time ,
set_display_time = set_display_time ,
get_day_count = get_day_count ,
get_time_string = get_time_string ,
get_raw_time = get_raw_time ,
set_raw_time = set_raw_time ,
}
night_music_register ( SEQ_LEVEL_GRASS , " 03_level_grass " )
night_music_register ( SEQ_LEVEL_WATER , " 05_level_water " )
night_music_register ( SEQ_LEVEL_HOT , " 06_level_hot " )
night_music_register ( SEQ_LEVEL_SNOW , " 08_level_snow " )
hook_event ( HOOK_UPDATE , update )
hook_event ( HOOK_ON_HUD_RENDER_BEHIND , on_hud_render_behind )
hook_event ( HOOK_ON_LEVEL_INIT , on_level_init )
hook_event ( HOOK_ON_WARP , on_warp )
hook_event ( HOOK_ON_EXIT , on_exit )
hook_chat_command ( " time " , " \\ #00ffff \\ [set|add|scale|query|24h|sync] \\ #7f7f7f \\ (leave blank to toggle Day Night Cycle on or off) " , on_time_command )