sm64coopdx/mods/shell-rush/item-box.lua

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2022-03-31 03:15:17 +00:00
local itemBoxTimeout = 30 * 4 -- 4 seocnds
define_custom_obj_fields({
oItemBoxTouched = 'u32',
})
function bhv_item_box_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.oOpacity = 100
obj_scale(obj, 1.0)
obj.oPosY = obj.oPosY + 100
local floor = cur_obj_update_floor_height_and_get_floor()
if floor ~= nil then
obj.oPosY = obj.oFloorHeight + 130
end
network_init_object(obj, false, {
'oItemBoxTouched',
'oTimer'
})
end
function bhv_item_box_collect(obj)
spawn_sparkles(obj)
spawn_mist(obj)
obj.oItemBoxTouched = 1
obj.oTimer = 0
network_send_object(obj, true)
select_powerup()
cur_obj_play_sound_2(SOUND_GENERAL_COLLECT_1UP)
end
function bhv_item_box_loop(obj)
if obj.oItemBoxTouched == 1 then
if obj.oTimer >= itemBoxTimeout then
obj.oItemBoxTouched = 0
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if network_is_server() then
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network_send_object(obj, true)
end
elseif obj.oTimer < 5 then
obj_scale(obj, 1 - (obj.oTimer / 5))
elseif obj.oTimer >= itemBoxTimeout - 10 then
obj_scale(obj, (obj.oTimer - (itemBoxTimeout - 10)) / 10)
cur_obj_unhide()
else
cur_obj_hide()
end
return
else
obj_scale(obj, 1.0)
cur_obj_unhide()
end
obj.oFaceAngleYaw = obj.oFaceAngleYaw + 0x250
obj.oFaceAngleRoll = 0
obj.oFaceAnglePitch = 0
local m = nearest_mario_state_to_object(obj)
if m == gMarioStates[0] then
local s = gPlayerSyncTable[0]
if s.powerup[0] == POWERUP_NONE and s.powerup[1] == POWERUP_NONE and s.powerup[2] == POWERUP_NONE then
local player = m.marioObj
local yDist = math.abs(obj.oPosY - player.oPosY)
local xzDist = math.sqrt(math.pow(obj.oPosX - player.oPosX, 2) + math.pow(obj.oPosZ - player.oPosZ, 2))
if xzDist < 120 and yDist < 200 then
bhv_item_box_collect(obj)
end
end
end
end
id_bhvItemBox = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_item_box_init, bhv_item_box_loop)
E_MODEL_ITEM_BOX = smlua_model_util_get_id("item_box_geo")