sm64coopdx/assets/anims/anim_45_46.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_45[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_45_46_indices),
anim_45_46_values,
anim_45_46_indices,
0,
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ANIM_FIELD_LENGTH(anim_45_46_values),
ANIM_FIELD_LENGTH(anim_45_46_indices),
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};
static const struct Animation anim_46[] = {
1,
189,
1,
0,
0x0E,
ANIMINDEX_NUMPARTS(anim_45_46_indices),
anim_45_46_values,
anim_45_46_indices,
0,
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ANIM_FIELD_LENGTH(anim_45_46_values),
ANIM_FIELD_LENGTH(anim_45_46_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_45_46_indices, 0x00525348, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_45_46_values, 0x00525444, 1190, 0x00000000, 1190);
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