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https://github.com/coop-deluxe/sm64coopdx.git
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30 lines
1.2 KiB
C
30 lines
1.2 KiB
C
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// Leaves
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// 0x0301CBA0
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static const Vtx leaves_seg3_vertex_0301CBA0[] = {
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{{{ -10, -10, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 10, -10, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 10, 10, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -10, 10, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0301CBE0
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ALIGNED8 static const u8 leaves_seg3_texture_0301CBE0[] = {
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#include "actors/leaves/leaf.rgba16.inc.c"
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};
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// 0x0301CDE0 - 0x0301CE70
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const Gfx leaves_seg3_dl_0301CDE0[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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