sm64coopdx/actors/waluigi/geo.inc.c

1445 lines
71 KiB
C
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#include "src/game/envfx_snow.h"
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Head_Dead_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Head_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_Switch_Option_Head_Dead_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Left_Hand_Open_Armature[] = {
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Right_Hand_Open_Armature[] = {
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Right_Hand_Peace_Armature[] = {
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Right_Hand_Cap_Armature[] = {
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_Right_Hand_Wing_Cap_Armature[] = {
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Dead_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Left_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Peace_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Butt_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, waluigi_Torso_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt6),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Dead_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Wing_DL_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Wing_DL_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Left_Hand_Open_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Open_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Peace_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Cap_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Wing_Cap_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Foot_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Dead_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Left_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Peace_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Butt_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, waluigi_Torso_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Dead_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Left_Wing_DL_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Right_Wing_DL_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Left_Hand_Open_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Open_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Peace_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Cap_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Wing_Cap_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Foot_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Dead_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Left_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Open_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Peace_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Butt_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, waluigi_Torso_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_metal_0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Dead_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Wing_DL_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Wing_DL_mesh_layer_4_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Left_Hand_Open_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Open_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Peace_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Cap_Armature),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Wing_Cap_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Foot_DL_mesh_layer_1_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_half_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_left_3),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_left_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_right_4),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_right_4),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_up_5),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_down_6),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout waluigi_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(1, 180, 100),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SWITCH_CASE(0, geo_switch_mario_stand_run),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Butt_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, waluigi_Torso_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt3),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt4),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt5),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt6),
GEO_BRANCH(1, waluigi_Head_Dead_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_Head_Capless_Armature),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Left_Wing_DL_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Right_Wing_DL_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Left_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_Left_Hand_Open_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Hand_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_Right_Hand_Open_Armature),
GEO_BRANCH(1, waluigi_Right_Hand_Peace_Armature),
GEO_BRANCH(1, waluigi_Right_Hand_Cap_Armature),
GEO_BRANCH(1, waluigi_Right_Hand_Wing_Cap_Armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(LAYER_FORCE, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Foot_DL_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2),
GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};