sm64coopdx/assets/anims/anim_61.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_61[] = {
9,
189,
0,
0,
0x93,
ANIMINDEX_NUMPARTS(anim_61_indices),
anim_61_values,
anim_61_indices,
0,
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ANIM_FIELD_LENGTH(anim_61_values),
ANIM_FIELD_LENGTH(anim_61_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_61_indices, 0x00536d7c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_61_values, 0x00536e78, 12660, 0x00000000, 12660);
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