sm64coopdx/assets/anims/anim_9D.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_9D[] = {
9,
189,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(anim_9D_indices),
anim_9D_values,
anim_9D_indices,
0,
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ANIM_FIELD_LENGTH(anim_9D_values),
ANIM_FIELD_LENGTH(anim_9D_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_9D_indices, 0x0055c15c, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_9D_values, 0x0055c258, 1944, 0x00000000, 1944);
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